public GameServer(StartArguments arguments) { //_arguments = arguments; _respawnTimer = new RespawnTimerCollection(this); LevelExperienceCalculator = new LevelExperienceCalculator(); GameTime = new GameTime(); GameName = "Outbreak"; //TODO make this name read in from some file that also has the seed }
public Levelling(GameServer gameServer, LevelExperienceCalculator levelExperienceCalculator) { _gameServer = gameServer; _levelExperienceCalculator = levelExperienceCalculator; }