/// <summary> /// Consctrutor by default /// </summary> public MainWindow() { DoubleAnimation daIn = new DoubleAnimation(); Welcome welcomeScreen = new Welcome(); welcomeScreen.ShowDialog(); imageCoinType = new ECoinType[2]; ChoosePlayerDialog choosePlayerDialog = new ChoosePlayerDialog(ref imageCoinType); choosePlayerDialog.ShowDialog(); InitializeComponent(); Container.Background = Brushes.White; //we start a timer dtClockTime = new DispatcherTimer { Interval = new TimeSpan(0, 0, 1) //in Hour, Minutes, Second. }; dtClockTime.Tick += DtClockTime_Tick; InitGridWithButton(); LoadAssets(); BindingPlayer(); NewGame(); }
private void Button_ChooseOtherHeroes(object sender, RoutedEventArgs e) { this.Hide(); ChoosePlayerDialog choosePlayerDialog = new ChoosePlayerDialog(ref this.arrayPlayerBrush); choosePlayerDialog.ShowDialog(); this.Close(); }