private void SyncBoardToUI() { _currentPlayer = _board.CurrentPlayer == SquareState.Black ? _blackPlayer : _whitePlayer; for (int y = 0; y < 8; y++) { for (int x = 0; x < 8; x++) { _squares[x, y].State = _board[x, y]; _squares[x, y].ShowAsValidMove((_currentPlayer == null) && _board.IsValidMove(new OthelloMove(x, y))); _squares[x, y].ShowAsLastMovePlayed(_lastPlayedMove != null && _lastPlayedMove.X == x && _lastPlayedMove.Y == y); } } BlackCount.Text = _board.BlackSquares.ToString(); WhiteCount.Text = _board.WhiteSquares.ToString(); EmptyCount.Text = _board.EmptySquares.ToString(); }