public static string ToWkt(LineChainSet2 <double> geom) { if (geom != null) { LineChain2 <double> cur; StringBuilder sb = new StringBuilder(); sb.Append("MULTILINESTRING("); for (uint i = 0; i < geom.PartCount; i++) { sb.Append('('); cur = geom[i]; for (uint j = 0; j < cur.VertexCount; j++) { sb.Append(cur[j].X); sb.Append(' '); sb.Append(cur[j].Y); sb.Append(','); } sb.Length = sb.Length - 1; //truncate last , sb.Append("),"); } if (geom.PartCount > 0) { sb[sb.Length - 1] = ')'; } else { sb.Append(')'); } return(sb.ToString()); } return(string.Empty); }
public LineChainSet2(LineChainSet2 <T> other) { if (other == null) { throw new ArgumentNullException(); } this.Chains = other.Chains; }
public int CompareTo(LineChainSet2 <T> other) { if (other == null) { return(1); } if (object.ReferenceEquals(this, other)) { return(0); } if (object.ReferenceEquals(this.Chains, other.Chains)) { return(0); } return(this.Envelope.CompareTo(other.Envelope)); }
public override bool Equals(object obj) { if (object.ReferenceEquals(null, obj)) { return(false); } if (object.ReferenceEquals(this, obj)) { return(true); } if (obj is LineChainSet2 <T> ) { LineChainSet2 <T> other = obj as LineChainSet2 <T>; if (other != null && this.Chains.Length == other.Chains.Length) { LineChain2 <T> curUs; LineChain2 <T> curThem; bool match; for (int i = 0; i < this.Chains.Length; i++) { match = false; curUs = this.Chains[i]; for (int j = 0; j < other.Chains.Length; j++) { curThem = other.Chains[j]; if (curThem.Equals(curUs)) { match = true; break; //no point checking more } } if (!match) { return(false); //didn't find a chain } } return(true); } } return(false); }
public bool Equals(LineChainSet2 <T> other) { if (other == null) { return(false); } if (object.ReferenceEquals(this, other)) { return(true); } if (object.ReferenceEquals(this.Chains, other.Chains)) { return(true); } if (this.VertexCount.Equals(other.VertexCount) && this.Envelope.Equals(other.Envelope)) { LineChain2 <T> us; LineChain2 <T> them; for (int i = 0; i < this.Chains.Length; i++) { us = this.Chains[i]; them = other.Chains[i]; if (us.Points.Length != them.Points.Length) { return(false); //can't be the same } for (int j = 0; j < us.Points.Length; j++) { if (!us.Points[j].Equals(them.Points[j])) { return(false); } } } return(true); } return(false); }