void HandleServerChanges() { if (OscServer.PortToServer.Count > m_PreviousServerCount) { m_Server = OscServer.PortToServer.First().Value; m_Server.AddMonitorCallback(Monitor); m_ServerLabel = $"Messages being received on port {m_Server.Port}"; m_ShowNoServerWarning = false; if (!Application.isPlaying) { EditorApplication.update += Update; } } else if (OscServer.PortToServer.Count < m_PreviousServerCount) { m_Server?.RemoveMonitorCallback(Monitor); m_Server = null; m_ServerLabel = null; m_ShowNoServerWarning = true; m_PreviousServerCount = OscServer.PortToServer.Count; if (!Application.isPlaying) { EditorApplication.update -= Update; } } m_PreviousServerCount = OscServer.PortToServer.Count; }
void HandleServerChanges() { if (m_PreviousServerCount == 0 && OscServer.PortToServer.Count > 0) { m_Server = OscServer.PortToServer.First().Value; m_Server.AddMonitorCallback(Monitor); m_PreviousServerCount = OscServer.PortToServer.Count; m_ServerLabel = $"Messages being received on port {m_Server.Port}"; m_ShowNoServerWarning = false; } else if (m_PreviousServerCount > 0 && OscServer.PortToServer.Count == 0) { m_Server?.RemoveMonitorCallback(Monitor); m_Server = null; m_ServerLabel = null; m_ShowNoServerWarning = true; m_PreviousServerCount = OscServer.PortToServer.Count; } }
void OnEnable() { m_ActiveQueueBuffer = m_ToQueue; m_Server = OscServer.PortToServer.First().Value; m_Server.AddMonitorCallback(Monitor); }