private void NextPlayer(bool isGood = false) { ++CurPlayer; if (CurPlayer > GameConf.MemCount) { CurPlayer = 1; } foreach (Player p in m_players.Values) { CmdResponse.CurrentPlayer(p, 0); CmdResponse.SetScore(p, 1, 0); } string goodOrNot = isGood ? "GOOD!!!\n" : ""; }