public CabRadioCommand(CommandLog log, bool targetState) : base(log, targetState) { Redo(); }
public IndexCommand(CommandLog log, int index) : base(log) { this.index = index; }
public WipersCommand(CommandLog log, bool targetState) : base(log, targetState) { Redo(); }
public BooleanCommand(CommandLog log, bool targetState) : base(log) { this.targetState = targetState; }
public BellCommand(CommandLog log, bool targetState) : base(log, targetState) { Redo(); }
public BrakeHoseConnectCommand(CommandLog log, bool targetState) : base(log, targetState) { Redo(); }
public ToggleAngleCockBCommand(CommandLog log, MSTSWagon car, bool targetState) : base(log, targetState) { Receiver = car; Redo(); }
public CircuitBreakerOpeningOrderButtonCommand(CommandLog log, bool targetState) : base(log, targetState) { Redo(); }
public CircuitBreakerClosingAuthorizationCommand(CommandLog log, bool targetState) : base(log, targetState) { Redo(); }
public PantographCommand(CommandLog log, int item, bool targetState) : base(log, targetState) { this.item = item; Redo(); }
public CircuitBreakerClosingOrderCommand(CommandLog log, bool targetState) : base(log, targetState) { Redo(); }
public ReverserCommand(CommandLog log, bool targetState) : base(log, targetState) { Redo(); }
public TurntableCounterclockwiseTargetCommand(CommandLog log) : base(log) { Redo(); }
public TurntableClockwiseCommand(CommandLog log) : base(log) { Redo(); }
public HandbrakeCommand(CommandLog log, bool targetState) : base(log, targetState) { Redo(); }
public ToggleMUCommand(CommandLog log, MSTSLocomotive receiver, bool targetState) : base(log, targetState) { Receiver = receiver; Redo(); }
public WagonHandbrakeCommand(CommandLog log, MSTSWagon car, bool targetState) : base(log, targetState) { Receiver = car; Redo(); }
/// <summary> /// Each command adds itself to the log when it is constructed. /// </summary> public Command(CommandLog log) { log.CommandAdd(this); }
public WagonBrakeHoseConnectCommand(CommandLog log, MSTSWagon car, bool targetState) : base(log, targetState) { Receiver = car; Redo(); }
public NotchedThrottleCommand(CommandLog log, bool targetState) : base(log, targetState) { Redo(); }
public ToggleBleedOffValveCommand(CommandLog log, MSTSWagon car, bool targetState) : base(log, targetState) { Receiver = car; Redo(); }
public ContinuousThrottleCommand(CommandLog log, bool targetState, float?target, double startTime) : base(log, targetState, target, startTime) { Redo(); }
public AlerterCommand(CommandLog log, bool targetState) : base(log, targetState) { Redo(); }
public DynamicBrakeCommand(CommandLog log, bool targetState, float?target, double startTime) : base(log, targetState, target, startTime) { Redo(); }
public ToggleCabLightCommand(CommandLog log) : base(log) { Redo(); }
public InitializeBrakesCommand(CommandLog log) : base(log) { Redo(); }
public HeadlightCommand(CommandLog log, bool targetState) : base(log, targetState) { Redo(); }
public EmergencyPushButtonCommand(CommandLog log) : base(log) { Redo(); }
public ToggleDoorsRightCommand(CommandLog log) : base(log) { Redo(); }
public ToggleHelpersEngineCommand(CommandLog log) : base(log) { Redo(); }