public Quest(int questId, QuestGiver questGiver, Player player) { this.questId = questId; this.questGiver = questGiver; this.player = player; this.Active = true; }
public EntityManager(Game game) { gameRef = (MainGame)game; player = new Player(); player.Position = new Vector2(1, 5 * Engine.TileHeight); pathfinder = new Pathfinder(LevelManager.CurrentLevel); enemies = new List<Enemy>(); #if DEBUG enemies.Add(new Skeleton(new Vector2(3) * 32)); #endif Random rand = new Random(); npcs = new List<Npc>(); var sheet = SheetManager.SpriteSheets["allEntities"]; var questGiver1 = new QuestGiver(new Vector2(0, 5 * Engine.TileHeight)); string d = "Hi there, " + Config.currentlyPlaying + "!" + " I see you've discovered the first tutorial npc in the game. Well, I'm here to teach you how to play." + " To interact with the world, press 'Z'. To exit our dialogue boxes, press 'X'. To pause, press 'Esc'." + " To fight? Just click away! Good luck to you. And I hope to see you around!! Goodbye!"; #if DEBUG d += " P.S. - Don't mind that guy following you. That must means we are being run in DEBUG mode."; #endif questGiver1.AddDialogue(d); questGiver1.OnFirstTimeSpokenTo += (delegate(object sender, EventArgs args) { questGiver1.Dialogues[0] = "I already spoke to you! Try pressing 'P'"; }); questGiver1.SetTextures( down: sheet.GetSubImage(0, 28), left: sheet.GetSubImage(0, 28), right: sheet.GetSubImage(0, 28), up: sheet.GetSubImage(0, 28) ); questGiver1.Name = "Barney"; npcs.Add(questGiver1); for (int i = 0; i < 5; i++) { var n = new Npc(new Vector2(6) * 32 * (i + 1), rand); n.AddDialogue("Howdy partner!"); n.AddDialogue("What brings you to this part of town son?"); n.AddDialogue("How you doin' fella?"); n.AddDialogue("Have I seen you around before?"); var spriteIndex = rand.Next(4); n.SetTextures( down:sheet.GetSubImage(spriteIndex, 28), left: sheet.GetSubImage(spriteIndex, 28), right: sheet.GetSubImage(spriteIndex, 28), up: sheet.GetSubImage(spriteIndex, 28) ); npcs.Add(n); } }