public BeginSend ( byte buffer, int offset, int size, SocketFlags socketFlags, AsyncCallback callback, object state ) : IAsyncResult | ||
buffer | byte | The data to send. |
offset | int | The zero-based position in the buffer parameter at which to begin sending data. |
size | int | The number of bytes to send. |
socketFlags | SocketFlags | A bitwise combination of the |
callback | AsyncCallback | The |
state | object | An object containing state information for this request. |
리턴 | IAsyncResult |
/// <summary> /// Begins an asynchronous write to a stream. /// </summary> /// <param name="buffer">The location in memory that holds the data to send.</param> /// <param name="offset">The location in buffer to begin sending the data.</param> /// <param name="size">The size of buffer.</param> /// <param name="callback">The delegate to call when the asynchronous call is complete.</param> /// <param name="state">An object containing additional information supplied by the client.</param> /// <returns>An <see cref="IAsyncResult"/> representing the asynchronous call.</returns> /// <exception cref="ArgumentNullException"><paramref name="buffer"/> is a null reference (<b>Nothing</b> in Visual Basic).</exception> /// <exception cref="ArgumentOutOfRangeException">The specified <paramref name="offset"/> or <paramref name="size"/> exceeds the size of <paramref name="buffer"/>.</exception> /// <exception cref="IOException">There is a failure while writing to the network.</exception> // Thanks go out to Martin Plante for notifying us about a bug in this method. public override IAsyncResult BeginWrite(byte[] buffer, int offset, int size, AsyncCallback callback, object state) { if (buffer == null) { throw new ArgumentNullException(); } if (offset < 0 || offset > buffer.Length || size < 0 || size > buffer.Length - offset) { throw new ArgumentOutOfRangeException(); } if (Socket == null) { throw new IOException(); } if (WriteResult != null) { throw new IOException(); } TransferItem localResult = new TransferItem(new byte[size], 0, size, new AsyncResult(callback, state, null), DataType.ApplicationData); WriteResult = localResult; Array.Copy(buffer, offset, localResult.Buffer, 0, size); try { Socket.BeginSend(localResult.Buffer, 0, size, SocketFlags.None, new AsyncCallback(OnBytesSent), (int)0); return(localResult.AsyncResult); } catch { throw new IOException(); } }