/** * Reset the mac generator. */ public void Reset() { // Clear the buffer. Array.Clear(Buffer, 0, Buffer.Length); bufOff = 0; // Reset the underlying cipher. cipher.Reset(); }
public void Reset() { Array.Clear(Buffer, 0, Buffer.Length); bufOff = 0; cipher.Reset(); }
public void Reset() { global::System.Array.Clear((global::System.Array)Buffer, 0, Buffer.Length); bufOff = 0; cipher.Reset(); }