예제 #1
0
        public void PutFlexBuffer1()
        {
            FlexBuffer buf0 = new FlexBuffer(new byte[] { 1, 2 });

            buf = new FlexBuffer(new byte[] { });
            buf.Put(buf0);
            CheckBuf(buf0.Length(), buf0.Length(), 0);
        }
예제 #2
0
        public void PutFlexBuffer2()
        {
            FlexBuffer buf0 = new FlexBuffer(new byte[] { 1, 2 });
            int        max  = 4 * 1024 * 1024;

            buf = new FlexBuffer(new byte[max]);
            buf.SetIndex(max);
            buf.Put(buf0);
            CheckBuf(max + buf0.Length(), max + buf0.Length(), 0);
        }
예제 #3
0
        protected override void ReadSocket()
        {
            Stream     ns  = checkStream();
            FlexBuffer buf = new FlexBuffer(new byte[8192]);

            try
            {
                while (IsStarted())
                {
                    int n = ns.Read(buf.GetBuf(), 0, buf.Length());

                    if (n <= 0)
                    {
                        break;
                    }

                    buf.SetLength(n);
                    buf.SetIndex(0);
                    FireData(buf);
                }
            }
            catch (Exception e)
            {
                if (e.Message == null)
                {
                    throw;
                }
                if (e.Message.Contains("connection was aborted"))
                {
                    return;
                }
                if (e.Message.Contains("blocking operation"))
                {
                    return;
                }
                if (e.Message.Contains("socket closed"))
                {
                    return;
                }
                if (e.Message.Contains("read operation failed"))
                {
                    return;
                }
                throw;
            }
        }
예제 #4
0
 // General test function
 private void CheckBuf(int length, int index, int avail)
 {
     Assert.AreEqual(length, buf.Length());
     Assert.AreEqual(index, buf.Index());
     Assert.AreEqual(avail, buf.Avail());
 }
예제 #5
0
파일: TcpTransport.cs 프로젝트: NeoTim/etch
        protected override void ReadSocket()
        {
            //set the language to English in order to make sure the following
            //string comparisons work also with an installed .Net Framework Language Pack

            //save users current CI
            CultureInfo userCI = Thread.CurrentThread.CurrentCulture;

            //set CI to English
            Thread.CurrentThread.CurrentCulture   = CultureInfo.CreateSpecificCulture("en-US");
            Thread.CurrentThread.CurrentUICulture = Thread.CurrentThread.CurrentCulture;

            Stream     ns  = checkStream();
            FlexBuffer buf = new FlexBuffer(new byte[8192]);

            try
            {
                while (IsStarted())
                {
                    int n = ns.Read(buf.GetBuf(), 0, buf.Length());

                    if (n <= 0)
                    {
                        break;
                    }

                    buf.SetLength(n);
                    buf.SetIndex(0);
                    FireData(buf);
                }
            }
            catch (Exception e)
            {
                string errorMessage = e.Message;

                if (errorMessage == null)
                {
                    throw;
                }
                if (errorMessage.Contains("connection was aborted"))
                {
                    return;
                }
                if (errorMessage.Contains("blocking operation"))
                {
                    return;
                }
                if (errorMessage.Contains("socket closed"))
                {
                    return;
                }
                if (errorMessage.Contains("read operation failed"))
                {
                    return;
                }
                throw;
            }
            finally
            {
                //set CI back to the users CI
                Thread.CurrentThread.CurrentCulture   = userCI;
                Thread.CurrentThread.CurrentUICulture = Thread.CurrentThread.CurrentCulture;
            }
        }
예제 #6
0
파일: Packetizer.cs 프로젝트: NeoTim/etch
        public void SessionData(Who sender, FlexBuffer buf)
        {
            while (buf.Avail() > 0)
            {
                if (wantHeader)
                {
                    // do we have enough to make a header
                    if ((savedBuf.Length() + buf.Avail()) >= HEADER_SIZE)
                    {
                        int pktSize;
                        if (savedBuf.Length() == 0)
                        {
                            // savedBuf is empty, entire header in buf.
                            pktSize = ProcessHeader(buf, false);
                        }
                        else   // header split across savedBuf and buf
                        {
                            // move just enough data from buf to savedBuf to have a header.

                            int needFromBuf = HEADER_SIZE - savedBuf.Length();
                            savedBuf.Put(buf, needFromBuf);
                            savedBuf.SetIndex(0);

                            pktSize = ProcessHeader(savedBuf, true);
                        }
                        if (pktSize == 0)
                        {
                            continue;
                        }

                        bodyLen    = pktSize;
                        wantHeader = false;
                    }
                    else     // want header but not enough space to make it
                    {
                        // save buf in savedBuf.

                        savedBuf.SetIndex(savedBuf.Length());
                        savedBuf.Put(buf);
                    }
                }
                else if ((savedBuf.Length() + buf.Avail()) >= bodyLen)
                {
                    // want body, and there's enough to make it.

                    // three possible cases: the body is entirely in savedBuf,
                    // the body is split, or the body is entirely in buf. assert
                    // that the body cannot entirely be in savedBuf, or else
                    // we'd have processed it last time.

                    Debug.Assert(savedBuf.Length() < bodyLen);

                    if (savedBuf.Length() == 0)
                    {
                        // savedBuf is empty, entire body in buf.

                        int length = buf.Length();
                        int index  = buf.Index();
                        buf.SetLength(index + bodyLen);

                        //  handler.Packet(sender, buf);
                        session.SessionPacket(sender, buf);

                        buf.SetLength(length);
                        buf.SetIndex(index + bodyLen);

                        wantHeader = true;
                    }

                    else    // body split across savedBuf and buf
                    {
                        // move just enough data from buf to savedBuf to have a body.

                        int needFromBuf = bodyLen - savedBuf.Length();
                        savedBuf.Put(buf, needFromBuf);
                        savedBuf.SetIndex(0);

                        //         handler.Packet(sender, savedBuf);
                        session.SessionPacket(sender, savedBuf);

                        savedBuf.Reset();
                        wantHeader = true;
                    }
                }

                else     // want body, but there's not enough to make it.
                {
                    // save buf in savedBuf.

                    savedBuf.Put(buf);
                }
            }
            // buf is now empty, and there's nothing else to do.
            Debug.Assert(buf.Avail() == 0);
        }