public static void loadinfo(Continue Win) { string progress, city, date, miles, money, health, text; string Notstarted = " Game Not@ Started"; Notstarted = Notstarted.Replace("@", Environment.NewLine); for (int i = 0; i < db.EnabledGames.Count; i++) { if (db.EnabledGames[i] == true) { progress = Game.GameList[i].Progress.ToString(); city = Game.GameList[i].CurrentLocation; date = Game.GameList[i].CurrentDay; miles = Game.GameList[i].MilesTraveled.ToString(); money = Game.GameList[i].CurrentMoney.ToString(); health = Game.GameList[i].CurrentHealth.ToString(); text = String.Format(" Progress- {0}@ City- {1}@ Date- {2}@ Miles- {3}@ Money- {4}@ Health- {5}@", progress, city, date, miles, money, health); text = text.Replace("@", Environment.NewLine); } else { switch (i) { case 0: Win.game1Desc.Text = Notstarted; break; case 1: Win.game2Desc.Text = Notstarted; break; case 2: Win.game3Desc.Text = Notstarted; break; } } } }
public NewGame(int gamenum, Continue prevwin) { InitializeComponent(); Gamenum = gamenum; Prev_win = prevwin; }
private void ContinueButton_Click(object sender, RoutedEventArgs e) { Windows.Continue contin_win = new Continue(); contin_win.Show(); this.Close(); }