예제 #1
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        /// <summary>
        ///     Creates a shallow copy of the tombstone item and adds it to the list of tombstones. Does not check if it already
        ///     exists. Only safety is that multiple tombstones cannot be placed at the same mile marker.
        /// </summary>
        /// <param name="tombstoneItem">The tombstone Item.</param>
        public void Add(Tombstone tombstoneItem)
        {
            // Clone the tombstone.
            var tombstoneClone = tombstoneItem.Clone() as Tombstone;

            // Skip if the cloning fails.
            if (tombstoneClone == null)
                return;

            // Check if we already have a tombstone at this mile marker.
            if (Tombstones.ContainsKey(tombstoneClone.MileMarker))
                return;

            // Actually adds the tombstone to the internal list of them using mile marker as a key.
            Tombstones.Add(tombstoneItem.MileMarker, tombstoneClone);
        }
예제 #2
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        /// <summary>
        ///     Creates a shallow copy of the tombstone item and adds it to the list of tombstones. Does not check if it already
        ///     exists. Only safety is that multiple tombstones cannot be placed at the same mile marker.
        /// </summary>
        /// <param name="tombstoneItem">The tombstone Item.</param>
        public void Add(Tombstone tombstoneItem)
        {
            // Clone the tombstone.
            var tombstoneClone = tombstoneItem.Clone() as Tombstone;

            // Skip if the cloning fails.
            if (tombstoneClone == null)
            {
                return;
            }

            // Check if we already have a tombstone at this mile marker.
            if (Tombstones.ContainsKey(tombstoneClone.MileMarker))
            {
                return;
            }

            // Actually adds the tombstone to the internal list of them using mile marker as a key.
            Tombstones.Add(tombstoneItem.MileMarker, tombstoneClone);
        }
예제 #3
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 /// <summary>
 ///     Destroys any currently existing temporary tombstone.
 /// </summary>
 public void ClearTombstone()
 {
     tempTombstone = null;
 }
예제 #4
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 /// <summary>
 ///     Initializes a new instance of the <see cref="TombstoneInfo" /> class.
 /// </summary>
 public TombstoneInfo()
 {
     tempTombstone = null;
 }
예제 #5
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 /// <summary>Delegating method for the internal tombstones dictionary, used to make grabbing values less verbose.</summary>
 /// <param name="odometer">Number of miles the vehicle has traveled (to check for grave-site).</param>
 /// <param name="foundTombstone">Tombstone item returned from this mile marker if one exists, NULL if no tombstone found.</param>
 public void FindTombstone(int odometer, out Tombstone foundTombstone)
 {
     Tombstones.TryGetValue(odometer, out foundTombstone);
 }
예제 #6
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 /// <summary>Delegating method for the internal tombstones dictionary, used to make grabbing values less verbose.</summary>
 /// <param name="odometer">Number of miles the vehicle has traveled (to check for grave-site).</param>
 /// <param name="foundTombstone">Tombstone item returned from this mile marker if one exists, NULL if no tombstone found.</param>
 public void FindTombstone(int odometer, out Tombstone foundTombstone)
 {
     Tombstones.TryGetValue(odometer, out foundTombstone);
 }