public ScoreLine AddScoreLine() { ScoreLine line = new ScoreLine(); line.Y = (int)LineCount; line.X = 0; // line.Y = 0; LineCount += 1; Lines.Add(line); return(line); }
public override void GoToMenu(Game1 game) { Lines = new List <BasicMenuLine>(); MaxY = 0; PosY = 1; ScoreLine baseline = AddScoreLine(); baseline.Base = true; int ScoreCount = 0; foreach (ScoreHolder score in game.scores) { if (score.Used) { ScoreCount++; score.Sorted = false; } } ScoreHolder BestPlayer = null; List <ScoreHolder> ScoreList = new List <ScoreHolder>(ScoreCount); for (int i = 0; i < ScoreCount; i++) { int BestScore = 0; int BestDeaths = 100000; foreach (ScoreHolder score in game.scores) { if (score.Used && !score.Sorted) { int ThisScore = score.Kills; if (game.gamemode == Game1.GameMode.KeepAway) { ThisScore = score.FlagScore; } if (ThisScore > BestScore || ThisScore == BestScore && score.Deaths < BestDeaths) { BestPlayer = score; BestDeaths = score.Deaths; BestScore = ThisScore; } } } if (BestPlayer != null) { BestPlayer.Sorted = true; //BestPlayer.Used = false; ScoreList.Add(BestPlayer); } } foreach (ScoreHolder score in ScoreList) { if (score.Used) { ScoreLine line = AddScoreLine(); line.MyScore = score; line.Base = false; MaxY += 1; } } //throw new NotImplementedException(); }