public void init() { player.init(Loading.spacemanImage, new Vector2(0, 290)); background.init(Loading.hellBground, new Vector2(0, 0)); playButton.init(Loading.playButtonImage, new Vector2(210, 275), "play"); exitButton.init(Loading.exitButtonImage, new Vector2(0, 400), "exit"); initialized = true; }
public void init() { background.init(Loading.backgroundImage2, new Vector2(0, 0)); player.init(Loading.spacemanImage, new Vector2(0, 340)); nextButton.init(Loading.nextImage, new Vector2(600, 200), "NEXT"); platform.init(Loading.platformImage, new Vector2(525, 300)); platform1.init(Loading.platformImage, new Vector2(375, 250)); platform2.init(Loading.platformImage, new Vector2(450, 150)); platform3.init(Loading.platformImage, new Vector2(150, 100)); platform4.init(Loading.platformImage, new Vector2(250, 250)); platform5.init(Loading.platformImage, new Vector2(325, 100)); // Temporary stuff testEnm = new Enemy(Loading.soldierImage, Loading.soldierImage, new Vector2(0, 0), MainGame.enemyClass.NORMAL); testEnm.Position = new Vector2(200, 395 - testEnm.Texture.Height); testEnm.init(); mageEnm = new Enemy(Loading.wizardImage, Loading.wizardImage, new Vector2(0, 0), MainGame.enemyClass.MAGE); mageEnm.Position = new Vector2(449, 145 - mageEnm.Texture.Height); mageEnm.init(); reapEnm = new Enemy(Loading.reaperImage, Loading.reaperImage, new Vector2(0, 0), MainGame.enemyClass.REAPER); reapEnm.Position = new Vector2(449, 395 - reapEnm.Texture.Height); reapEnm.init(); hpHearth.init(Loading.hpImage, new Vector2(10, 10)); hpHearth1.init(Loading.hpImage, new Vector2(30, 10)); hpHearth2.init(Loading.hpImage, new Vector2(50, 10)); hpHearth3.init(Loading.hpImage, new Vector2(70, 10)); hpHearth4.init(Loading.hpImage, new Vector2(90, 10)); enemies.Add(testEnm); enemies.Add(mageEnm); enemies.Add(reapEnm); collidables.Add(ground); collidables.Add(nextButton); collidables.Add(platform); collidables.Add(platform1); collidables.Add(platform2); collidables.Add(platform3); collidables.Add(platform4); collidables.Add(platform5); initialized = true; Console.WriteLine("Sepeteus Level2"); }