public void TestClone() { // Define variables and constants const uint WIDTH_TX = 128U; const uint HEIGHT_TX = 256U; const uint DEPTH_TX = 16U; Texture3D <TexelFormat.Int8> srcTex = TextureFactory.NewTexture3D <TexelFormat.Int8>() .WithDynamicDetail(false) .WithInitialData( Enumerable.Range(0, (int)TextureUtils.GetSizeTexels(true, WIDTH_TX, HEIGHT_TX, DEPTH_TX)) .Select(i => new TexelFormat.Int8 { Value = (sbyte)i }) .ToArray() ) .WithMipAllocation(true) .WithMipGenerationTarget(false) .WithPermittedBindings(GPUBindings.None) .WithUsage(ResourceUsage.StagingRead) .WithWidth(WIDTH_TX) .WithHeight(HEIGHT_TX) .WithDepth(DEPTH_TX); // Set up context // Execute Texture3D <TexelFormat.Int8> destNoCopy = srcTex.Clone(false); Texture3D <TexelFormat.Int8> destCopy = srcTex.Clone(true); // Assert outcome Assert.AreEqual(srcTex.IsGlobalDetailTarget, destNoCopy.IsGlobalDetailTarget); Assert.AreEqual(srcTex.IsMipGenTarget, destNoCopy.IsMipGenTarget); Assert.AreEqual(srcTex.IsMipmapped, destNoCopy.IsMipmapped); Assert.AreEqual(srcTex.NumMips, destNoCopy.NumMips); Assert.AreEqual(srcTex.PermittedBindings, destNoCopy.PermittedBindings); Assert.AreEqual(srcTex.Size, destNoCopy.Size); Assert.AreEqual(srcTex.TexelFormat, destNoCopy.TexelFormat); Assert.AreEqual(srcTex.TexelSizeBytes, destNoCopy.TexelSizeBytes); Assert.AreEqual(srcTex.Usage, destNoCopy.Usage); Assert.AreEqual(srcTex.Width, destNoCopy.Width); TexelFormat.Int8[] copiedData = destCopy.ReadAll(); for (int i = 0; i < copiedData.Length; ++i) { Assert.AreEqual((sbyte)i, copiedData[i].Value); } srcTex.Dispose(); destNoCopy.Dispose(); destCopy.Dispose(); }
public void TestDiscardWrite() { LosgapSystem.InvokeOnMaster(() => { // Define variables and constants const uint WIDTH_TX = 400U; const uint HEIGHT_TX = 200U; const uint DEPTH_TX = 1U; const int NUM_TX_TO_WRITE = (int)(WIDTH_TX * HEIGHT_TX * DEPTH_TX); Texture3D <TexelFormat.RGB32UInt> srcTex = TextureFactory.NewTexture3D <TexelFormat.RGB32UInt>() .WithPermittedBindings(GPUBindings.ReadableShaderResource) .WithUsage(ResourceUsage.DiscardWrite) .WithWidth(WIDTH_TX) .WithHeight(HEIGHT_TX) .WithDepth(DEPTH_TX); // Set up context // Execute srcTex.DiscardWrite( Enumerable.Range(0, NUM_TX_TO_WRITE) .Select(i => new TexelFormat.RGB32UInt { R = (uint)i, G = (uint)i * 2, B = (uint)i * 3 }) .ToArray(), 0U); Texture3D <TexelFormat.RGB32UInt> dstTex = srcTex.Clone() .WithUsage(ResourceUsage.StagingRead) .WithPermittedBindings(GPUBindings.None); srcTex.CopyTo(dstTex); // Assert outcome TexelFormat.RGB32UInt[] copiedData = dstTex.Read(0U).Data; for (int i = 0; i < NUM_TX_TO_WRITE; ++i) { Assert.AreEqual((uint)i, copiedData[i].R); Assert.AreEqual((uint)i * 2U, copiedData[i].G); Assert.AreEqual((uint)i * 3U, copiedData[i].B); } srcTex.Dispose(); dstTex.Dispose(); }); }
public void TestReadAndReadAll() { // Define variables and constants const uint WIDTH_TX = 32U; const uint HEIGHT_TX = 16U; const uint DEPTH_TX = 16U; Texture3D <TexelFormat.RGBA32Int> srcTex = TextureFactory.NewTexture3D <TexelFormat.RGBA32Int>() .WithInitialData( Enumerable.Range(0, (int)TextureUtils.GetSizeTexels(true, WIDTH_TX, HEIGHT_TX, DEPTH_TX)) .Select(i => new TexelFormat.RGBA32Int { R = i, G = i * 2, B = i * 3, A = i * 4 }) .ToArray() ) .WithMipAllocation(true) .WithPermittedBindings(GPUBindings.None) .WithUsage(ResourceUsage.StagingRead) .WithWidth(WIDTH_TX) .WithHeight(HEIGHT_TX) .WithDepth(DEPTH_TX); TexelFormat.RGBA32Int[] readAllData = srcTex.ReadAll(); for (int i = 0, curMipIndex = 0; i < readAllData.Length; ++curMipIndex) { var readData = srcTex.Read((uint)curMipIndex); for (int w = 0; w < readData.Depth; ++w) { for (int v = 0; v < readData.Height; ++v) { for (int u = 0; u < readData.Width; ++u, ++i) { Assert.AreEqual(readData[u, v, w].R, readAllData[i].R); Assert.AreEqual(readData[u, v, w].G, readAllData[i].G); Assert.AreEqual(readData[u, v, w].B, readAllData[i].B); Assert.AreEqual(readData[u, v, w].A, readAllData[i].A); } } } } srcTex.Dispose(); }
public void TestCopyTo() { LosgapSystem.InvokeOnMaster(() => { // Define variables and constants const uint WIDTH_TX = 256U; const uint HEIGHT_TX = 32U; const uint DEPTH_TX = 32U; const uint NUM_TEXELS_TO_COPY_PER_ROW = 25U; const uint FIRST_TEXEL_TO_COPY_IN_ROW = 25U; const uint NUM_ROWS_TO_COPY_PER_SLICE = 5U; const uint FIRST_ROW_TO_COPY_IN_SLICE = 1U; const uint NUM_SLICES_TO_COPY = 10U; const uint FIRST_SLICE_TO_COPY = 4U; const uint SRC_MIP_INDEX = 1U; const uint DST_MIP_INDEX = 1U; const uint DST_WRITE_OFFSET_X = 15U; const uint DST_WRITE_OFFSET_Y = 2U; const uint DST_WRITE_OFFSET_Z = 0U; const float DATA_VALUE_ADDITION_W = (float)(HEIGHT_TX >> 1) * (float)(WIDTH_TX >> 1); const float DATA_VALUE_ADDITION_V = (float)(WIDTH_TX >> 1); const float DATA_VALUE_START_R = WIDTH_TX * HEIGHT_TX * DEPTH_TX + FIRST_TEXEL_TO_COPY_IN_ROW + DATA_VALUE_ADDITION_V * FIRST_ROW_TO_COPY_IN_SLICE + DATA_VALUE_ADDITION_W * FIRST_SLICE_TO_COPY; TexelFormat.RGBA32Float[] initialData = Enumerable.Range(0, (int)TextureUtils.GetSizeTexels(true, WIDTH_TX, HEIGHT_TX, DEPTH_TX)) .Select(i => new TexelFormat.RGBA32Float { R = (float)i, G = (float)i * 2f, B = (float)i * 4f, A = (float)i * 8f }) .ToArray(); Texture3D <TexelFormat.RGBA32Float> srcTex = TextureFactory.NewTexture3D <TexelFormat.RGBA32Float>() .WithDynamicDetail(false) .WithInitialData(initialData) .WithMipAllocation(true) .WithMipGenerationTarget(false) .WithPermittedBindings(GPUBindings.ReadableShaderResource) .WithUsage(ResourceUsage.Immutable) .WithWidth(WIDTH_TX) .WithHeight(HEIGHT_TX) .WithDepth(DEPTH_TX); // Set up context // Execute Texture3D <TexelFormat.RGBA32Float> dstTex = srcTex.Clone() .WithUsage(ResourceUsage.StagingRead) .WithPermittedBindings(GPUBindings.None); SubresourceBox targetBox = new SubresourceBox( FIRST_TEXEL_TO_COPY_IN_ROW, FIRST_TEXEL_TO_COPY_IN_ROW + NUM_TEXELS_TO_COPY_PER_ROW, FIRST_ROW_TO_COPY_IN_SLICE, FIRST_ROW_TO_COPY_IN_SLICE + NUM_ROWS_TO_COPY_PER_SLICE, FIRST_SLICE_TO_COPY, FIRST_SLICE_TO_COPY + NUM_SLICES_TO_COPY ); srcTex.CopyTo( dstTex, targetBox, SRC_MIP_INDEX, DST_MIP_INDEX, DST_WRITE_OFFSET_X, DST_WRITE_OFFSET_Y, DST_WRITE_OFFSET_Z ); // Assert outcome TexelArray3D <TexelFormat.RGBA32Float> copiedData = dstTex.Read(DST_MIP_INDEX); for (int w = 0; w < NUM_SLICES_TO_COPY; ++w) { for (int v = 0; v < NUM_ROWS_TO_COPY_PER_SLICE; ++v) { for (int u = 0; u < NUM_TEXELS_TO_COPY_PER_ROW; ++u) { var thisTexel = copiedData[u + (int)DST_WRITE_OFFSET_X, v + (int)DST_WRITE_OFFSET_Y, w + (int)DST_WRITE_OFFSET_Z]; Assert.AreEqual((float)(DATA_VALUE_START_R + u + v * DATA_VALUE_ADDITION_V + w * DATA_VALUE_ADDITION_W), thisTexel.R); Assert.AreEqual((float)(DATA_VALUE_START_R + u + v * DATA_VALUE_ADDITION_V + w * DATA_VALUE_ADDITION_W) * 2f, thisTexel.G); Assert.AreEqual((float)(DATA_VALUE_START_R + u + v * DATA_VALUE_ADDITION_V + w * DATA_VALUE_ADDITION_W) * 4f, thisTexel.B); Assert.AreEqual((float)(DATA_VALUE_START_R + u + v * DATA_VALUE_ADDITION_V + w * DATA_VALUE_ADDITION_W) * 8f, thisTexel.A); } } } srcTex.Dispose(); dstTex.Dispose(); }); }
public void TestReadWrite() { // Define variables and constants const uint WIDTH_TX = 32U; const uint HEIGHT_TX = 32U; const uint DEPTH_TX = 32U; const uint TARGET_MIP_INDEX = 0U; const uint DATA_WRITE_OFFSET_U = 10U; const uint DATA_WRITE_OFFSET_V = 10U; const uint DATA_WRITE_OFFSET_W = 10U; const uint DATA_WRITE_CUBE_SIZE = 10U; Texture3D <TexelFormat.RGBA32UInt> srcTex = TextureFactory.NewTexture3D <TexelFormat.RGBA32UInt>() .WithInitialData( Enumerable.Range(0, (int)TextureUtils.GetSizeTexels(true, WIDTH_TX, HEIGHT_TX, DEPTH_TX)) .Select(i => (uint)i) .Select(i => new TexelFormat.RGBA32UInt { R = i, G = i * 2, B = i * 3, A = i * 4 }) .ToArray() ) .WithMipAllocation(true) .WithPermittedBindings(GPUBindings.None) .WithUsage(ResourceUsage.StagingReadWrite) .WithWidth(WIDTH_TX) .WithHeight(HEIGHT_TX) .WithDepth(DEPTH_TX); srcTex.ReadWrite(data => { for (uint u = DATA_WRITE_OFFSET_U; u < DATA_WRITE_OFFSET_U + DATA_WRITE_CUBE_SIZE; ++u) { for (uint v = DATA_WRITE_OFFSET_V; v < DATA_WRITE_OFFSET_V + DATA_WRITE_CUBE_SIZE; ++v) { for (uint w = DATA_WRITE_OFFSET_W; w < DATA_WRITE_OFFSET_W + DATA_WRITE_CUBE_SIZE; ++w) { data[(int)u, (int)v, (int)w] = new TexelFormat.RGBA32UInt { R = w + u, G = w - v, B = w + u + v, A = w - u - v }; } } } }, TARGET_MIP_INDEX); var readData = srcTex.Read(TARGET_MIP_INDEX); for (uint u = DATA_WRITE_OFFSET_U; u < DATA_WRITE_OFFSET_U + DATA_WRITE_CUBE_SIZE; ++u) { for (uint v = DATA_WRITE_OFFSET_V; v < DATA_WRITE_OFFSET_V + DATA_WRITE_CUBE_SIZE; ++v) { for (uint w = DATA_WRITE_OFFSET_W; w < DATA_WRITE_OFFSET_W + DATA_WRITE_CUBE_SIZE; ++w) { Assert.AreEqual(w + u, readData[(int)u, (int)v, (int)w].R); Assert.AreEqual(w - v, readData[(int)u, (int)v, (int)w].G); Assert.AreEqual(w + u + v, readData[(int)u, (int)v, (int)w].B); Assert.AreEqual(w - u - v, readData[(int)u, (int)v, (int)w].A); } } } srcTex.Dispose(); }
public void TestWrite() { LosgapSystem.InvokeOnMaster(() => { // Define variables and constants const uint WIDTH_TX = 100U; const uint HEIGHT_TX = 100U; const uint DEPTH_TX = 100U; const uint WRITE_OFFSET_U = 30U; const uint WRITE_OFFSET_V = 30U; const uint WRITE_OFFSET_W = 30U; SubresourceBox writeTarget = new SubresourceBox( WRITE_OFFSET_U, WIDTH_TX, WRITE_OFFSET_V, HEIGHT_TX, WRITE_OFFSET_W, DEPTH_TX ); Texture3D <TexelFormat.RGBA8Int> srcTex = TextureFactory.NewTexture3D <TexelFormat.RGBA8Int>() .WithUsage(ResourceUsage.Write) .WithWidth(WIDTH_TX) .WithHeight(HEIGHT_TX) .WithDepth(DEPTH_TX); // Set up context // Execute var initData = Enumerable.Range(0, (int)writeTarget.Volume) .Select(i => new TexelFormat.RGBA8Int { R = (sbyte)i, G = (sbyte)(i * 2), B = (sbyte)(i * 3), A = (sbyte)(i * 4) }) .ToArray(); srcTex.Write( initData, writeTarget ); Texture3D <TexelFormat.RGBA8Int> dstTex = srcTex.Clone() .WithUsage(ResourceUsage.StagingRead) .WithPermittedBindings(GPUBindings.None); srcTex.CopyTo(dstTex); // Assert outcome TexelArray3D <TexelFormat.RGBA8Int> copiedData = dstTex.Read(0U); for (uint w = WRITE_OFFSET_W, value = 0U; w < DEPTH_TX; ++w) { for (uint v = WRITE_OFFSET_V; v < HEIGHT_TX; ++v) { for (uint u = WRITE_OFFSET_U; u < WIDTH_TX; ++u, ++value) { Assert.AreEqual((sbyte)value, copiedData[(int)u, (int)v, (int)w].R); Assert.AreEqual((sbyte)(value * 2U), copiedData[(int)u, (int)v, (int)w].G); Assert.AreEqual((sbyte)(value * 3U), copiedData[(int)u, (int)v, (int)w].B); Assert.AreEqual((sbyte)(value * 4U), copiedData[(int)u, (int)v, (int)w].A); } } } srcTex.Dispose(); dstTex.Dispose(); }); }
public void TestCreationWithInitialData() { // Define variables and constants const uint TEXTURE_WIDTH = 1 << 6; const uint TEXTURE_HEIGHT = 1 << 4; const uint TEXTURE_DEPTH = 1 << 3; Texture3DBuilder <TexelFormat.RGBA8UInt> texBuilder = TextureFactory.NewTexture3D <TexelFormat.RGBA8UInt>() .WithUsage(ResourceUsage.StagingRead) .WithPermittedBindings(GPUBindings.None) .WithWidth(TEXTURE_WIDTH) .WithHeight(TEXTURE_HEIGHT) .WithDepth(TEXTURE_DEPTH); TexelFormat.RGBA8UInt[] initialDataA = new TexelFormat.RGBA8UInt[TEXTURE_WIDTH * TEXTURE_HEIGHT * TEXTURE_DEPTH]; TexelFormat.RGBA8UInt[] initialDataB = new TexelFormat.RGBA8UInt[TextureUtils.GetSizeTexels(true, TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH)]; Texture3D <TexelFormat.RGBA8UInt> testTextureA, testTextureB; TexelArray3D <TexelFormat.RGBA8UInt> texAData; TexelArray3D <TexelFormat.RGBA8UInt>[] texBData = new TexelArray3D <TexelFormat.RGBA8UInt> [TextureUtils.GetNumMips(TEXTURE_WIDTH, TEXTURE_HEIGHT, TEXTURE_DEPTH)]; // Set up context for (uint i = 0; i < initialDataA.Length; ++i) { initialDataA[i].R = (byte)i; initialDataA[i].G = (byte)(i * 2); initialDataA[i].B = (byte)(i * 3); initialDataA[i].A = (byte)(i * 4); } testTextureA = texBuilder.WithInitialData(initialDataA).Create(); uint mipWidth = TEXTURE_WIDTH; uint mipHeight = TEXTURE_HEIGHT; uint mipDepth = TEXTURE_DEPTH; uint texelIndex = 0U; while (mipWidth > 1U || mipHeight > 1U || mipDepth > 1U) { for (uint w = 0; w < mipDepth; ++w) { for (uint v = 0; v < mipHeight; ++v) { for (uint u = 0; u < mipWidth; ++u, ++texelIndex) { initialDataB[texelIndex].R = (byte)(u + mipWidth + v + mipHeight + w + mipDepth); initialDataB[texelIndex].G = (byte)(u + mipWidth + v + mipHeight + w + mipDepth * 2); initialDataB[texelIndex].B = (byte)(u + mipWidth + v + mipHeight + w + mipDepth * 3); initialDataB[texelIndex].A = (byte)(u + mipWidth + v + mipHeight + w + mipDepth * 4); } } } mipWidth = Math.Max(1U, mipWidth >> 1); mipHeight = Math.Max(1U, mipHeight >> 1); mipDepth = Math.Max(1U, mipDepth >> 1); } initialDataB[initialDataB.Length - 1] = new TexelFormat.RGBA8UInt { R = 3, G = 4, B = 5, A = 6 }; testTextureB = texBuilder.WithMipAllocation(true).WithInitialData(initialDataB).Create(); // Execute texAData = testTextureA.Read(0U); for (uint i = 0; i < texBData.Length; ++i) { texBData[i] = testTextureB.Read(i); } // Assert outcome for (uint i = 0; i < texAData.Width; ++i) { Assert.AreEqual((byte)i, initialDataA[i].R); Assert.AreEqual((byte)(i * 2), initialDataA[i].G); Assert.AreEqual((byte)(i * 3), initialDataA[i].B); Assert.AreEqual((byte)(i * 4), initialDataA[i].A); } for (uint mipIndex = 0U; mipIndex < testTextureB.NumMips; ++mipIndex) { for (uint w = 0; w < testTextureB.MipDepth(mipIndex); ++w) { for (uint v = 0; v < testTextureB.MipHeight(mipIndex); ++v) { for (uint u = 0; u < testTextureB.MipWidth(mipIndex); ++u) { Assert.AreEqual((byte)(u + testTextureB.MipWidth(mipIndex) + v + testTextureB.MipHeight(mipIndex) + w + testTextureB.MipDepth(mipIndex)), texBData[mipIndex][u, v, w].R); Assert.AreEqual((byte)(u + testTextureB.MipWidth(mipIndex) + v + testTextureB.MipHeight(mipIndex) + w + testTextureB.MipDepth(mipIndex) * 2), texBData[mipIndex][u, v, w].G); Assert.AreEqual((byte)(u + testTextureB.MipWidth(mipIndex) + v + testTextureB.MipHeight(mipIndex) + w + testTextureB.MipDepth(mipIndex) * 3), texBData[mipIndex][u, v, w].B); Assert.AreEqual((byte)(u + testTextureB.MipWidth(mipIndex) + v + testTextureB.MipHeight(mipIndex) + w + testTextureB.MipDepth(mipIndex) * 4), texBData[mipIndex][u, v, w].A); } } } } testTextureA.Dispose(); testTextureB.Dispose(); }
public void TestCreationParameters() { // Define variables and constants var defaultBuilder = TextureFactory.NewTexture3D <TexelFormat.RGBA32UInt>().WithUsage(ResourceUsage.DiscardWrite) .WithWidth(100).WithHeight(256).WithDepth(8); var withStagingUsage = defaultBuilder.WithUsage(ResourceUsage.StagingReadWrite).WithPermittedBindings(GPUBindings.None); var withReadWriteBindings = defaultBuilder.WithUsage(ResourceUsage.Write).WithPermittedBindings(GPUBindings.ReadableShaderResource | GPUBindings.WritableShaderResource); var withDifferentFormat = defaultBuilder.WithTexelFormat <TexelFormat.Int8>(); var withWidth300 = defaultBuilder.WithWidth(300); var withMipAllocation = defaultBuilder.WithUsage(ResourceUsage.Write).WithWidth(1 << 9).WithMipAllocation(true); var withDynDetail = withMipAllocation.WithDynamicDetail(true); var withMipGen = withMipAllocation .WithUsage(ResourceUsage.Write) .WithPermittedBindings(GPUBindings.RenderTarget | GPUBindings.ReadableShaderResource) .WithMipGenerationTarget(true) .WithTexelFormat <TexelFormat.RGBA8UNorm>(); // Set up context // Execute // Assert outcome ITexture3D tex = withStagingUsage.Create(); Assert.AreEqual(ResourceUsage.StagingReadWrite, tex.Usage); tex.Dispose(); tex = withReadWriteBindings.Create(); Assert.AreEqual(GPUBindings.ReadableShaderResource | GPUBindings.WritableShaderResource, tex.PermittedBindings); tex.Dispose(); tex = withDifferentFormat.Create(); Assert.AreEqual(typeof(TexelFormat.Int8), tex.TexelFormat); tex.Dispose(); tex = withWidth300.Create(); Assert.AreEqual(300U, tex.Width); tex.Dispose(); tex = withMipAllocation.Create(); Assert.AreEqual(TextureUtils.GetNumMips(1 << 9, 256), tex.NumMips); tex.Dispose(); tex = withDynDetail.Create(); Assert.AreEqual(true, tex.IsGlobalDetailTarget); tex.Dispose(); tex = withMipGen.Create(); Assert.AreEqual(true, tex.IsMipGenTarget); tex.Dispose(); #if !DEVELOPMENT && !RELEASE try { TextureFactory.NewTexture3D <TexelFormat.Float32>() .WithUsage(ResourceUsage.Immutable) .WithInitialData(null) .Create(); Assert.Fail(); } catch (AssuranceFailedException) { } try { TextureFactory.NewTexture3D <TexelFormat.Float32>() .WithUsage(ResourceUsage.DiscardWrite) .WithPermittedBindings(GPUBindings.None) .Create(); Assert.Fail(); } catch (AssuranceFailedException) { } try { TextureFactory.NewTexture3D <TexelFormat.Float32>() .WithUsage(ResourceUsage.StagingRead) .WithPermittedBindings(GPUBindings.ReadableShaderResource) .Create(); Assert.Fail(); } catch (AssuranceFailedException) { } try { TextureFactory.NewTexture3D <TexelFormat.Float32>() .WithWidth(0U) .Create(); Assert.Fail(); } catch (AssuranceFailedException) { } try { TextureFactory.NewTexture3D <TexelFormat.Float32>() .WithMipAllocation(true) .WithWidth(140) .WithHeight(1U) .Create(); Assert.Fail(); } catch (AssuranceFailedException) { } try { TextureFactory.NewTexture3D <TexelFormat.Float32>() .WithMipAllocation(true) .WithMipGenerationTarget(true) .WithWidth(1 << 4) .WithHeight(1 << 4) .WithUsage(ResourceUsage.Write) .WithPermittedBindings(GPUBindings.None) .Create(); Assert.Fail(); } catch (AssuranceFailedException) { } try { TextureFactory.NewTexture3D <TexelFormat.Float32>() .WithMipAllocation(false) .WithMipGenerationTarget(true) .WithWidth(1 << 4) .WithHeight(1 << 4) .WithUsage(ResourceUsage.Write) .WithPermittedBindings(GPUBindings.RenderTarget | GPUBindings.ReadableShaderResource) .Create(); Assert.Fail(); } catch (AssuranceFailedException) { } try { TextureFactory.NewTexture3D <TexelFormat.Float32>() .WithMipAllocation(true) .WithMipGenerationTarget(true) .WithWidth(1 << 4) .WithHeight(1 << 4) .WithUsage(ResourceUsage.Write) .WithPermittedBindings(GPUBindings.RenderTarget | GPUBindings.ReadableShaderResource) .WithInitialData(new TexelFormat.Float32[(1 << 5) - 1]) .Create(); Assert.Fail(); } catch (AssuranceFailedException) { } try { TextureFactory.NewTexture3D <TexelFormat.Float32>() .WithMipAllocation(true) .WithWidth(1 << 4) .WithHeight(1 << 4) .WithUsage(ResourceUsage.Immutable) .WithPermittedBindings(GPUBindings.ReadableShaderResource) .WithInitialData(new TexelFormat.Float32[1 << 4]) .Create(); Assert.Fail(); } catch (AssuranceFailedException) { } try { TextureFactory.NewTexture3D <TexelFormat.Float32>() .WithMipAllocation(false) .WithWidth(1 << 4) .WithHeight(1 << 4) .WithUsage(ResourceUsage.Immutable) .WithPermittedBindings(GPUBindings.ReadableShaderResource) .WithInitialData(new TexelFormat.Float32[(1 << 5) - 1]) .Create(); Assert.Fail(); } catch (AssuranceFailedException) { } #endif }
public void TestCreateDefaultViewForTextures() { const uint TEST_TEXTURE_WIDTH = 128U; const uint TEST_TEXTURE_HEIGHT = 64U; const uint TEST_TEXTURE_DEPTH = 32U; const uint TEST_ARRAY_LEN = 10U; IResource testResource; ShaderResourceView testSRV; testResource = TextureFactory.NewTexture1D <TexelFormat.RGB32Float>() .WithDynamicDetail(false) .WithMipAllocation(true) .WithMipGenerationTarget(false) .WithPermittedBindings(GPUBindings.ReadableShaderResource) .WithUsage(ResourceUsage.Write) .WithWidth(TEST_TEXTURE_WIDTH) .Create(); testSRV = ((ITexture)testResource).CreateView(); Assert.IsFalse(testSRV.ResourceOrViewDisposed); Assert.AreEqual(testResource, testSRV.Resource); Assert.AreEqual(0U, ((ShaderTextureResourceView)testSRV).FirstMipIndex); Assert.AreEqual(TextureUtils.GetNumMips(TEST_TEXTURE_WIDTH), ((ShaderTextureResourceView)testSRV).NumMips); testResource.Dispose(); Assert.IsTrue(testSRV.ResourceOrViewDisposed); testSRV.Dispose(); Assert.IsTrue(testSRV.IsDisposed); testResource = TextureFactory.NewTexture2D <TexelFormat.RGB32Float>() .WithDynamicDetail(false) .WithMipAllocation(true) .WithMipGenerationTarget(false) .WithPermittedBindings(GPUBindings.ReadableShaderResource) .WithUsage(ResourceUsage.Write) .WithWidth(TEST_TEXTURE_WIDTH) .WithHeight(TEST_TEXTURE_HEIGHT) .Create(); testSRV = ((ITexture)testResource).CreateView(); Assert.IsFalse(testSRV.ResourceOrViewDisposed); Assert.AreEqual(testResource, testSRV.Resource); Assert.AreEqual(0U, ((ShaderTextureResourceView)testSRV).FirstMipIndex); Assert.AreEqual(TextureUtils.GetNumMips(TEST_TEXTURE_WIDTH, TEST_TEXTURE_HEIGHT), ((ShaderTextureResourceView)testSRV).NumMips); testResource.Dispose(); Assert.IsTrue(testSRV.ResourceOrViewDisposed); testSRV.Dispose(); Assert.IsTrue(testSRV.IsDisposed); testResource = TextureFactory.NewTexture3D <TexelFormat.RGB32Float>() .WithDynamicDetail(false) .WithMipAllocation(true) .WithMipGenerationTarget(false) .WithPermittedBindings(GPUBindings.ReadableShaderResource) .WithUsage(ResourceUsage.Write) .WithWidth(TEST_TEXTURE_WIDTH) .WithHeight(TEST_TEXTURE_HEIGHT) .WithDepth(TEST_TEXTURE_DEPTH) .Create(); testSRV = ((ITexture)testResource).CreateView(); Assert.IsFalse(testSRV.ResourceOrViewDisposed); Assert.AreEqual(testResource, testSRV.Resource); Assert.AreEqual(0U, ((ShaderTextureResourceView)testSRV).FirstMipIndex); Assert.AreEqual(TextureUtils.GetNumMips(TEST_TEXTURE_WIDTH, TEST_TEXTURE_HEIGHT, TEST_TEXTURE_DEPTH), ((ShaderTextureResourceView)testSRV).NumMips); testResource.Dispose(); Assert.IsTrue(testSRV.ResourceOrViewDisposed); testSRV.Dispose(); Assert.IsTrue(testSRV.IsDisposed); testResource = TextureFactory.NewTexture1D <TexelFormat.RGB32Float>() .WithDynamicDetail(false) .WithMipAllocation(true) .WithMipGenerationTarget(false) .WithPermittedBindings(GPUBindings.ReadableShaderResource) .WithUsage(ResourceUsage.Write) .WithWidth(TEST_TEXTURE_WIDTH) .CreateArray(TEST_ARRAY_LEN); testSRV = ((ITextureArray)testResource).CreateView(); Assert.IsFalse(testSRV.ResourceOrViewDisposed); Assert.AreEqual(testResource, testSRV.Resource); Assert.AreEqual(0U, ((ShaderTextureArrayResourceView)testSRV).FirstMipIndex); Assert.AreEqual(TextureUtils.GetNumMips(TEST_TEXTURE_WIDTH), ((ShaderTextureArrayResourceView)testSRV).NumMips); Assert.AreEqual(0U, ((ShaderTextureArrayResourceView)testSRV).FirstArrayElementIndex); Assert.AreEqual(TEST_ARRAY_LEN, ((ShaderTextureArrayResourceView)testSRV).NumArrayElements); testResource.Dispose(); Assert.IsTrue(testSRV.ResourceOrViewDisposed); testSRV.Dispose(); Assert.IsTrue(testSRV.IsDisposed); testResource = TextureFactory.NewTexture2D <TexelFormat.RGB32Float>() .WithDynamicDetail(false) .WithMipAllocation(true) .WithMipGenerationTarget(false) .WithPermittedBindings(GPUBindings.ReadableShaderResource) .WithUsage(ResourceUsage.Write) .WithWidth(TEST_TEXTURE_WIDTH) .WithHeight(TEST_TEXTURE_HEIGHT) .CreateArray(TEST_ARRAY_LEN); testSRV = ((ITextureArray)testResource).CreateView(); Assert.IsFalse(testSRV.ResourceOrViewDisposed); Assert.AreEqual(testResource, testSRV.Resource); Assert.AreEqual(0U, ((ShaderTextureArrayResourceView)testSRV).FirstMipIndex); Assert.AreEqual(TextureUtils.GetNumMips(TEST_TEXTURE_WIDTH, TEST_TEXTURE_HEIGHT), ((ShaderTextureArrayResourceView)testSRV).NumMips); Assert.AreEqual(0U, ((ShaderTextureArrayResourceView)testSRV).FirstArrayElementIndex); Assert.AreEqual(TEST_ARRAY_LEN, ((ShaderTextureArrayResourceView)testSRV).NumArrayElements); testResource.Dispose(); Assert.IsTrue(testSRV.ResourceOrViewDisposed); testSRV.Dispose(); Assert.IsTrue(testSRV.IsDisposed); }