/// <summary> /// Hides the entire Options Panel /// </summary> public void Hide() { ResetOptions(); //for when options are changed but the SaveSettings Options button was not pressed //the options return to the LastSave values for (int i = 0; i < generalButtons.Count; i++) { for (int j = 0; j < generalButtons[i].Count; j++) { generalButtons[i][j].Hide(); generalButtons[i][j].ReleaseButton();//will release the submenu pressed button HideSubmenuButtonOptions(i, j); } generalButtons[i][0].ReleaseButton();//will release the pressed button } btnSaveOptions.Hide(); btnSaveOptions.Enabled = false; this.Enabled = false; }
/// <summary> /// Hides the indicated submenu's options /// </summary> void HideSubmenuButtonOptions(int generalButtonIndex, int submenuButtonIndex) { switch (generalButtonIndex) { case 0: //Game switch (submenuButtonIndex) { case 1: //SaveGame btnSave.Hide(); AutosaveSprite.Visible = false; AutosaveScrollbar.Hide(); AutosaveTime.Visible = false; break; case 2: //Difficulty rbnEasy.Hide(); rbnMedium.Hide(); rbnHard.Hide(); break; } break; case 1: //Video switch (submenuButtonIndex) { case 1: //ResolutionIndex Resolution.Visible = false; ResolutionIndicator.Hide(); break; case 2: //FullScreen rbnFullScreenOn.Hide(); rbnFullScreenOff.Hide(); break; } break; case 2: //Audio switch (submenuButtonIndex) { case 1: //Volume VolumeIndicator.Hide(); VolumeValueSprite.Visible = false; break; case 2: //Sound rbnSoundOn.Hide(); rbnSoundOff.Hide(); break; } break; case 3: //Controls switch (submenuButtonIndex) { case 1: //Mouse CameraSpeedSprite.Visible = false; CameraSpeedValueSprite.Visible = false; CameraSpeedIndicator.Hide(); break; case 2: //Keyboard btnKeyShortcuts.Hide(); KeyShortcutsPanel.Visible = false; KeyShortcutsPanel.Enabled = false; btnKeyShortcutsPanel_Back.Hide(); btnKeyShortcutsPanel_Back.Enabled = false; break; } break; } }