public void LoadHistory() { List <Research> researchList = ProfileManager.LoadResearchList(); researchHistory = new ResearchHistory(researchList); //research //researchHistory = new ResearchHistory(); //MilleniumGoalsSet set = new MilleniumGoalsSet(1, 1, 1, 1, 1, 1); //set.Food = 1.1f; //Research r = new Research(set, 5000, ConstructionType.Food); //r.Name = "Improved Farming"; //r.Description = "Increase food production by 10%"; //r.YearAvailable = 1850; //researchHistory.AddResearchToList(r); //set.Food = 1.05f; //set.Health = 0.8f; //r = new Research(set, 10000, ConstructionType.Food); //r.Name = "Genetically altered crops"; //r.Description = "Increase food production by 5%\nDecrease health by 10%"; //r.YearAvailable = 1980; //researchHistory.AddResearchToList(r); //set.Food = 1.5f; //set.Education = 0.5f; //r = new Research(set, 10000, ConstructionType.Food); //r.Name = "Rednecks immigration"; //r.Description = "Increase food production by 50%\nDecrease education by 50%"; //r.YearAvailable = 1950; //r.CompleteResearch(1980); //researchHistory.AddResearchToList(r); // // //population popManager = new PopulationManager(this.Game); popManager.CreateDefaultPopulation(); for (int year = StartingTravelYear; year < EndTravelYear; year++) { popManager.UpdatePopulation(year); } // timeMachine.UpgradeTimeMachine(); timeMachine.UpgradeTimeMachine(); timeMachine.UpgradeTimeMachine(); }
public void LoadHistory() { List<Research> researchList = ProfileManager.LoadResearchList(); researchHistory = new ResearchHistory(researchList); //research //researchHistory = new ResearchHistory(); //MilleniumGoalsSet set = new MilleniumGoalsSet(1, 1, 1, 1, 1, 1); //set.Food = 1.1f; //Research r = new Research(set, 5000, ConstructionType.Food); //r.Name = "Improved Farming"; //r.Description = "Increase food production by 10%"; //r.YearAvailable = 1850; //researchHistory.AddResearchToList(r); //set.Food = 1.05f; //set.Health = 0.8f; //r = new Research(set, 10000, ConstructionType.Food); //r.Name = "Genetically altered crops"; //r.Description = "Increase food production by 5%\nDecrease health by 10%"; //r.YearAvailable = 1980; //researchHistory.AddResearchToList(r); //set.Food = 1.5f; //set.Education = 0.5f; //r = new Research(set, 10000, ConstructionType.Food); //r.Name = "Rednecks immigration"; //r.Description = "Increase food production by 50%\nDecrease education by 50%"; //r.YearAvailable = 1950; //r.CompleteResearch(1980); //researchHistory.AddResearchToList(r); // // //population popManager = new PopulationManager(this.Game); popManager.CreateDefaultPopulation(); for (int year = StartingTravelYear; year < EndTravelYear; year++) { popManager.UpdatePopulation(year); } // timeMachine.UpgradeTimeMachine(); timeMachine.UpgradeTimeMachine(); timeMachine.UpgradeTimeMachine(); }