public IEnumerator LoadRepresentation(EntityData entityInfo) { isBusy = true; loadingSingleRepresentation = true; Debug.Log("Loading representation..."); OnStartLoadingRepresentation(); yield return(new WaitForEndOfFrame()); EntityRepresentation representation = entityInfo.activeRepresentation; if (representation != null) { switch (entityInfo.activeRepresentation.assetType) { case EntityRepresentation.AssetType.Model: ModelLoader importer = GetComponent <ModelLoader>(); if (importer == null) { importer = gameObject.AddComponent <ModelLoader>(); //importer.CreatedModel += OnModelCreated; //importer.ImportedModel += OnModelImported; //importer.ImportError += OnModelError; } importer.ImportModelAsync(representation.name, representation.assetName, representation.transform, representation.importOptions); while (importer.Running) { yield return(null); } break; case EntityRepresentation.AssetType.AssetBundle: case EntityRepresentation.AssetType.Prefab: case EntityRepresentation.AssetType.Primitive: case EntityRepresentation.AssetType.None: //throw new NotImplementedException(); break; } yield return(new WaitForEndOfFrame()); Debug.Log("Representation loaded."); loadingSingleRepresentation = false; isBusy = false; OnRepresentationLoaded(); } }
protected IEnumerator CreateRepresentationObject( EntityData entityData, string representationId, string representationAssetName, string representationAssetBundleName, EntityRepresentation.AssetType representationAssetType, EntityRepresentation.AssetPrimType representationAssetPrimType, ModelImportOptions importOptions ) { bool created = false; EntityRepresentation entityRepresentation = null; //if (!string.IsNullOrEmpty(representationId)) { PrimitiveType?primitiveCreated = null; EntityRepresentation.AssetPrimType primType = EntityRepresentation.AssetPrimType.None; switch (representationAssetType) { //case EntityRepresentation.AssetType.AssetBundle: // if (!string.IsNullOrEmpty(representationAssetBundleName) // && !string.IsNullOrEmpty(representationAssetName)) // { // yield return InstantiateGameObjectAsync(representationAssetBundleName, representationAssetName, representationId, entityData.id); // created = true; // } // break; case EntityRepresentation.AssetType.Model: if (!string.IsNullOrEmpty(representationAssetName)) { ModelLoader importer = GetComponent <ModelLoader>(); if (importer == null) { importer = gameObject.AddComponent <ModelLoader>(); importer.CreatedModel += OnModelCreated; importer.ImportedModel += OnModelImported; importer.ImportError += OnModelError; } importer.ImportModelAsync(representationId, representationAssetName, entityObjects[entityData.id].transform, importOptions); while (importer.Running) { yield return(null); } EntityRepresentation entityRepr = null; while (entityRepr == null && !importer.ErrorOccurred) { yield return(null); entityRepr = entityObjects[entityData.id].GetComponentInChildren <EntityRepresentation>(); } if (entityRepr != null) { entityRepresentation = entityRepr; while (entityRepr.assetType != EntityRepresentation.AssetType.Model) { yield return(null); } entityRepr.assetName = representationAssetName; entityRepr.importOptions = importOptions; entityObjects[entityData.id].GetComponent <EntityData>().activeRepresentation = entityRepr; created = true; } } break; case EntityRepresentation.AssetType.AssetBundle: case EntityRepresentation.AssetType.Prefab: if (!string.IsNullOrEmpty(representationAssetName)) { // TODO: this must be documented string folder = "Representations/"; if (!string.IsNullOrEmpty(representationAssetBundleName)) { folder += representationAssetBundleName + "/"; } string resourceName = folder + representationAssetName; GameObject go = null; try { go = Instantiate(Resources.Load(resourceName), Vector3.zero, Quaternion.identity) as GameObject; } catch (Exception e) { Debug.LogError($"Failed to load resource {resourceName}: {e}"); } if (go) { go.transform.SetParent(entityData.transform, false); EntityRepresentation entityRepr = go.GetComponent <EntityRepresentation>(); if (entityRepr == null) { entityRepr = go.AddComponent <EntityRepresentation>(); } go.name = representationId; entityRepr.name = representationAssetName; entityRepr.assetName = representationAssetName; created = true; entityRepresentation = entityRepr; } } break; case EntityRepresentation.AssetType.Primitive: primitiveCreated = ConvertEntityToUnityPrimType(representationAssetPrimType); primType = representationAssetPrimType; break; } if (primitiveCreated.HasValue) { GameObject go = GameObject.CreatePrimitive(primitiveCreated.Value); if (go) { go.transform.SetParent(entityData.transform, false); EntityRepresentation entityRepr = go.GetComponent <EntityRepresentation>(); if (entityRepr == null) { entityRepr = go.AddComponent <EntityRepresentation>(); } entityRepr.assetType = EntityRepresentation.AssetType.Primitive; entityRepr.assetPrimType = primType; entityRepr.name = representationId; if (string.IsNullOrEmpty(entityRepr.name)) { entityRepr.name = primitiveCreated.Value.ToString(); } entityRepr.assetBundleName = null; entityRepr.assetName = null; created = true; entityRepresentation = entityRepr; } } } if (!created) { if (representationAssetType != EntityRepresentation.AssetType.None) { if (string.IsNullOrEmpty(representationAssetName)) { Debug.LogWarning($"Asset information missing for the representation {representationId}"); } else { Debug.LogWarning($"Failed to load representation from asset {representationAssetName}"); // TODO: Add a symbolic representation (cube/text)? } } } if (entityRepresentation) { entityData.activeRepresentation = entityRepresentation; createdRepresentations++; } }