public override void Refresh() { if (!eventSet && IGM != null) { IGM.ModeChangeHandler += ModeChangeEvent; IGM.ChoiceChangeHandler += ChoiceChangeEvent; eventSet = true; } base.Refresh(); if (Memory.State.Characters != null) { IGMDataItem_IGMData i = ((IGMDataItem_IGMData)ITEM[0, 0]); IGMDataItem_IGMData i2 = ((IGMDataItem_IGMData)ITEM[1, 0]); if (i != null && i.Data != null && i2 != null && i2.Data != null) { SIZE = new Rectangle[i.Data.Count + i2.Data.Count]; Array.Copy(i.Data.SIZE, SIZE, i.Data.Count); Array.Copy(i2.Data.SIZE, 0, SIZE, i.Data.Count, i2.Data.Count); CURSOR = new Point[i.Data.Count + i2.Data.Count]; Array.Copy(i.Data.CURSOR, CURSOR, i.Data.Count); Array.Copy(i2.Data.CURSOR, 0, CURSOR, i.Data.Count, i2.Data.Count); BLANKS = new bool[i.Data.Count + i2.Data.Count]; Array.Copy(i.Data.BLANKS, BLANKS, i.Data.Count); Array.Copy(i2.Data.BLANKS, 0, BLANKS, i.Data.Count, i2.Data.Count); Contents = new Tuple <Characters, Characters> [i.Data.Count + i2.Data.Count]; Array.Copy(((IGMData_Party)i.Data).Contents, Contents, i.Data.Count); Array.Copy(((IGMData_NonParty)i2.Data).Contents, 0, Contents, i.Data.Count, i2.Data.Count); } } }
public override bool Update() { bool ret = base.Update(); if (InGameMenu_Junction != null && InGameMenu_Junction.GetMode() == Mode.Abilities) { Cursor_Status &= ~Cursor_Status.Blinking; IGMDataItem_IGMData i = ((IGMDataItem_IGMData)ITEM[0, 0]); IGMDataItem_IGMData i2 = ((IGMDataItem_IGMData)ITEM[1, 0]); if (i != null && i.Data != null && i2 != null && i2.Data != null) { if (CURSOR_SELECT >= i.Data.Count) { if (i2.Data.Descriptions != null && i2.Data.Descriptions.ContainsKey(CURSOR_SELECT - i.Data.Count)) { InGameMenu_Junction.ChangeHelp(i2.Data.Descriptions[CURSOR_SELECT - i.Data.Count]); } } else { if (i.Data.Descriptions != null && i.Data.Descriptions.ContainsKey(CURSOR_SELECT)) { InGameMenu_Junction.ChangeHelp(i.Data.Descriptions[CURSOR_SELECT]); } } } } else { Cursor_Status |= Cursor_Status.Blinking; } return(ret); }
private void UpdateCharacter() { if (IGM_Junction != null) { GFs g = Contents[CURSOR_SELECT]; IGMDataItem_IGMData i = (IGMDataItem_IGMData)((IGMData_GF_Group)IGM_Junction.Data[SectionName.TopMenu_GF_Group]).ITEM[2, 0]; ((IGMDataItem_Box)i.Data.CONTAINER).Data = JunctionedGFs.Count > 0 && JunctionedGFs.ContainsKey(g) ? Memory.Strings.GetName(JunctionedGFs[g]) : null; } }
protected override void Init() { base.Init(); SIZE[Rows] = SIZE[0]; SIZE[Rows].Y = Y; ITEM[Rows, 2] = new IGMDataItem_Icon(Icons.ID.NUM_, new Rectangle(SIZE[Rows].X + SIZE[Rows].Width - 45, SIZE[Rows].Y, 0, 0), scale: new Vector2(2.5f)); ITEM[Targets_Window, 0] = new IGMDataItem_IGMData(new BattleMenus.IGMData_TargetGroup()); BLANKS[Rows] = true; Cursor_Status &= ~Cursor_Status.Horizontal; Cursor_Status |= Cursor_Status.Vertical; Cursor_Status &= ~Cursor_Status.Blinking; PointerZIndex = Rows - 1; }
public override void Inputs_OKAY() { base.Inputs_OKAY(); IGMDataItem_IGMData i = ((IGMDataItem_IGMData)ITEM[0, 0]); IGMDataItem_IGMData i2 = ((IGMDataItem_IGMData)ITEM[3, 0]); if (i != null && i.Data != null) { if (CURSOR_SELECT >= i.Data.Count) { InGameMenu_Junction.SetMode(Mode.Abilities_Abilities); } else { InGameMenu_Junction.SetMode(Mode.Abilities_Commands); } } }
public override bool Inputs_OKAY() { base.Inputs_OKAY(); IGMDataItem_IGMData i = ((IGMDataItem_IGMData)ITEM[0, 0]); IGMDataItem_IGMData i2 = ((IGMDataItem_IGMData)ITEM[3, 0]); if (i != null && i.Data != null) { if (CURSOR_SELECT >= i.Data.Count) { IGM_Junction.SetMode(Mode.Abilities_Abilities); } else { IGM_Junction.SetMode(Mode.Abilities_Commands); } return(true); } return(false); }
public override bool Inputs() { skipdata = true; bool ret = base.Inputs(); skipdata = false; IGMDataItem_IGMData i = ((IGMDataItem_IGMData)ITEM[0, 0]); IGMDataItem_IGMData i2 = ((IGMDataItem_IGMData)ITEM[3, 0]); if (ret && i != null && i.Data != null) { if (CURSOR_SELECT >= i.Data.Count) { i2.Data.Show(); } else { i2.Data.Hide(); } } return(ret); }
public override void ReInit() { base.ReInit(); IGMDataItem_IGMData i = ((IGMDataItem_IGMData)ITEM[0, 0]); IGMDataItem_IGMData i2 = ((IGMDataItem_IGMData)ITEM[1, 0]); if (i != null && i.Data != null && i2 != null && i2.Data != null) { SIZE = new Rectangle[i.Data.Count + i2.Data.Count]; Array.Copy(i.Data.SIZE, SIZE, i.Data.Count); Array.Copy(i2.Data.SIZE, 0, SIZE, i.Data.Count, i2.Data.Count); CURSOR = new Point[i.Data.Count + i2.Data.Count]; Array.Copy(i.Data.CURSOR, CURSOR, i.Data.Count); Array.Copy(i2.Data.CURSOR, 0, CURSOR, i.Data.Count, i2.Data.Count); BLANKS = new bool[i.Data.Count + i2.Data.Count]; Array.Copy(i.Data.BLANKS, BLANKS, i.Data.Count); Array.Copy(i2.Data.BLANKS, 0, BLANKS, i.Data.Count, i2.Data.Count); } if (CURSOR_SELECT == 0) { CURSOR_SELECT = 1; } }
public override void Inputs_Square() { skipdata = true; base.Inputs_Square(); skipdata = false; IGMDataItem_IGMData i = ((IGMDataItem_IGMData)ITEM[0, 0]); IGMDataItem_IGMData i2 = ((IGMDataItem_IGMData)ITEM[3, 0]); if (i != null && i.Data != null) { if (CURSOR_SELECT < i.Data.Count) { Memory.State.Characters[Character].Commands[CURSOR_SELECT - 1] = Kernel_bin.Abilities.None; InGameMenu_Junction.Data[SectionName.TopMenu_Abilities].ReInit(); InGameMenu_Junction.Data[SectionName.Commands].ReInit(); } else { Memory.State.Characters[Character].Abilities[CURSOR_SELECT - i.Data.Count] = Kernel_bin.Abilities.None; InGameMenu_Junction.ReInit(); } } }
public virtual bool ITEMUpdate(IGMDataItem_IGMData i, int pos = 0) => i.Update();
public virtual void ITEMShow(IGMDataItem_IGMData i, int pos = 0) => i.Show();
public virtual bool ITEMInputs(IGMDataItem_IGMData i, int pos = 0) => i.Inputs();
public virtual void ITEMHide(IGMDataItem_IGMData i, int pos = 0) => i.Hide();