private void createDisModel() { DissovlingModel disModel = new DissovlingModel(Parent); foreach (Material material in materials) { disModel.addMaterial("dissolve.xmf"); } foreach (Mesh mesh in meshes) { disModel.addMesh(mesh); } disModel.Position = Position; //disModel.updateModelMatrix(); disModel.Orientation = Orientation; disModel.Scene = Scene; }