public State(Graphics.RenderMode renderMode, bool overlay) { _keyListeners = new List<KeyListener>(); _mouseListeners = new List<MouseListener>(); _entities = new List<Entity>(); _controls = new List<Control>(); _renderMode = renderMode; _overlay = overlay; Initialize(); }
public GuiState(Graphics.RenderMode renderMode, bool overlay) : base(renderMode, overlay) { }