protected override void ReadPayload(PayloadReader reader, TerrPacketType type) { CheckForValidType(type, TerrPacketType.ProjectileUpdate); UniqueId = reader.ReadInt16(); Position = new ValPair<float>(reader); Velocity = new ValPair<float>(reader); Knockback = reader.ReadSingle(); Damage = reader.ReadInt16(); OwnerPlayerId = reader.ReadByte(); Type = reader.ReadInt16(); AiFlags = new BitArray(new[] { reader.ReadByte() }); List<float> aiBuilder = new List<float>(); for (byte i = 0; i < MaxAi; i++) if (AiFlags[i]) aiBuilder.Add(reader.ReadSingle()); Ai = aiBuilder.ToArray(); }
protected override void ReadPayload(PayloadReader reader, TerrPacketType type) { CheckForValidType(type, TerrPacketType.WorldInformation); int tempTime = reader.ReadInt32(); // store this value so we have the correct IsDay when evalutaing real time. DayMoonInfo = reader.ReadByte(); BitArray timeInfo = new BitArray(new [] {DayMoonInfo}); IsDay = timeInfo[0]; IsBloodmoon = timeInfo[1]; IsEclipse = timeInfo[2]; RawTime = tempTime; MoonPhase = (MoonPhaseType) reader.ReadByte(); MaxTilesX = reader.ReadInt16(); MaxTilesY = reader.ReadInt16(); SpawnX = reader.ReadInt16(); SpawnY = reader.ReadInt16(); WorldSurface = reader.ReadInt16(); RockLayer = reader.ReadInt16(); WorldId = reader.ReadInt32(); WorldName = reader.ReadString(); MoonType = reader.ReadByte(); TreeBackground = reader.ReadByte(); CorruptionBackground = reader.ReadByte(); JungleBackground = reader.ReadByte(); SnowBackground = reader.ReadByte(); HallowBackground = reader.ReadByte(); CrimsonBackground = reader.ReadByte(); DesertBackground = reader.ReadByte(); OceanBackground = reader.ReadByte(); IceBackStyle = reader.ReadByte(); JungleBackStyle = reader.ReadByte(); HellBackStyle = reader.ReadByte(); WindSpeedSet = reader.ReadSingle(); CloudNumber = reader.ReadByte(); Tree1 = reader.ReadInt32(); Tree2 = reader.ReadInt32(); Tree3 = reader.ReadInt32(); TreeStyle1 = reader.ReadByte(); TreeStyle2 = reader.ReadByte(); TreeStyle3 = reader.ReadByte(); TreeStyle4 = reader.ReadByte(); CaveBack1 = reader.ReadInt32(); CaveBack2 = reader.ReadInt32(); CaveBack3 = reader.ReadInt32(); CaveBackStyle1 = reader.ReadByte(); CaveBackStyle2 = reader.ReadByte(); CaveBackStyle3 = reader.ReadByte(); CaveBackStyle4 = reader.ReadByte(); Rain = reader.ReadSingle(); BitArray events1 = new BitArray(new [] {reader.ReadByte()}); IsShadowOrbSmashed = events1[0]; IsEyeOfCthuluDefeated = events1[1]; IsEowOrBrainDefeated = events1[2]; IsSkeletronDefeated = events1[3]; IsHardmode = events1[4]; IsClownDefeated = events1[5]; // events1[6] is Main.serverSideCharacter. IsPlanteraDefeated = events1[7]; BitArray events2 = new BitArray(new [] {reader.ReadByte()}); IsDestroyedDeafeated = events2[0]; AreTwinsDefeated = events2[1]; IsSkeletronPrimeDefeated = events2[2]; IsAnyMechBossDefeated = events2[3]; IsCloudBgActive = events2[4]; IsCrimson = events2[5]; IsPumpkinMoonActive = events2[6]; IsSnowMoonActive = events2[7]; BitArray events3 = new BitArray(new [] {reader.ReadByte()}); IsExpertMode = events3[0]; IsFastForwardingTime = events3[1]; IsSlimeRainActive = events3[2]; IsSlimeKingDefeated = events3[3]; IsQueenBeeDefeated = events3[4]; IsFishronDefeated = events3[5]; AreMartiansDefeated = events3[6]; AreCultistsDefeated = events3[7]; BitArray events4 = new BitArray(new [] {reader.ReadByte()}); IsMoonlordDefeated = events4[0]; IsHalloweenKingDefeated = events4[1]; IsHalloweenTreeDefeated = events4[2]; IsChristmasIceQueenDefeated = events4[3]; IsChristmasSantankDefeated = events4[4]; IsChristmasTreeDefeated = events4[5]; IsGolemDefeated = events4[6]; InvasionType = reader.ReadSByte(); LobbyId = reader.ReadUInt64(); }