public void Delaunay_Scanned() { string path = AppDomain.CurrentDomain.BaseDirectory + GLSettings.PathUnitTests; PointCloud pc = PointCloud.FromObjFile(path + "\\KinectFace_1_15000.obj"); OpenTKExtension.Triangulation.Mesh m = OpenTKExtension.Triangulation.Mesh.Triangulate(pc, 6); pc.CreateIndicesFromTriangles(m.Triangles); ShowPointCloud(pc); }
public void Delaunay_Simple() { List <Vector3> listVectors = new List <Vector3>() { new Vector3(158, 507, 0), new Vector3(142, 393, 0), new Vector3(100, 317, 0), new Vector3(92, 215, 0), new Vector3(98, 197, 0), new Vector3(151, 261, 0), new Vector3(143, 244, 0), new Vector3(170, 255, 0), new Vector3(209, 272, 0), new Vector3(198, 257, 0), new Vector3(214, 243, 0), new Vector3(223, 223, 0), new Vector3(214, 199, 0), new Vector3(234, 201, 0), new Vector3(264, 196, 0), new Vector3(159, 175, 0), new Vector3(158, 148, 0), new Vector3(143, 144, 0), new Vector3(141, 93, 0), new Vector3(166, 73, 0), new Vector3(136, 32, 0), new Vector3(179, 29, 0), new Vector3(207, 39, 0), new Vector3(233, 47, 0), new Vector3(257, 61, 0), new Vector3(267, 43, 0), new Vector3(271, 89, 0), new Vector3(292, 81, 0), new Vector3(234, 106, 0), new Vector3(214, 106, 0), new Vector3(221, 321, 0), new Vector3(235, 313, 0), new Vector3(247, 296, 0), new Vector3(265, 341, 0), new Vector3(283, 326, 0), new Vector3(307, 329, 0), new Vector3(320, 317, 0), new Vector3(340, 286, 0), new Vector3(327, 266, 0), new Vector3(322, 206, 0), new Vector3(337, 194, 0), new Vector3(348, 163, 0), new Vector3(320, 161, 0), new Vector3(370, 142, 0), new Vector3(350, 129, 0), new Vector3(389, 108, 0), new Vector3(355, 341, 0), new Vector3(384, 381, 0), new Vector3(421, 423, 0), new Vector3(441, 414, 0), new Vector3(391, 307, 0), new Vector3(416, 301, 0), new Vector3(391, 283, 0), new Vector3(490, 238, 0), new Vector3(460, 225, 0), new Vector3(474, 174, 0), new Vector3(453, 145, 0), new Vector3(467, 104, 0), new Vector3(543, 255, 0), new Vector3(618, 242, 0), new Vector3(611, 129, 0) }; PointCloud pc = PointCloud.FromListVector3(listVectors); OpenTKExtension.Triangulation.Mesh m = OpenTKExtension.Triangulation.Mesh.Triangulate(pc, 5); pc.CreateIndicesFromTriangles(m.Triangles); ShowPointCloud(pc); //Assert.IsTrue(build_result); }