C# (CSharp) OpenTK GameWindow - 59개의 예제가 발견되었습니다. 이것들은 오픈소스 프로젝트에서 추출된 C# (CSharp)의 OpenTK.GameWindow에 대한 실세계 최고 등급의 예제들입니다. 예제들을 평가하여 예제의 품질 향상에 도움을 줄 수 있습니다.
The GameWindow class contains cross-platform methods to create and render on an OpenGL window, handle input and load resources.
GameWindow contains several events you can hook or override to add your custom logic: OnLoad: Occurs after creating the OpenGL context, but before entering the main loop. Override to load resources. OnUnload: Occurs after exiting the main loop, but before deleting the OpenGL context. Override to unload resources. OnResize: Occurs whenever GameWindow is resized. You should update the OpenGL Viewport and Projection Matrix here. OnUpdateFrame: Occurs at the specified logic update rate. Override to add your game logic. OnRenderFrame: Occurs at the specified frame render rate. Override to add your rendering code. Call the Run() method to start the application's main loop. Run(double, double) takes two parameters that specify the logic update rate, and the render update rate.