public bool Swap() { bool ret = egl.EglSwapBuffers(window.Display, window.Surface); if (!ret) { int err = egl.EglGetError(); switch (err) { case EGL11.EglContextLost: throw EglContextLostException.GenerateException("EglSwapBuffers", egl, err); case EGL11.EglBadAlloc: throw EglBadAllocException.GenerateException("EglSwapBuffers", egl, err); default: throw EglException.GenerateException("EglSwapBuffers", egl, err); } } return(ret); }
public void MakeCurrent(IWindowInfo win) { if (win == null) { ClearCurrent(); return; } var w = win as AndroidWindow; if (w == null) { w = window; } var surf = surface == null ? w.Surface : surface; var ctx = EGLContext; if (win == null) { surf = EGL10.EglNoSurface; ctx = EGL10.EglNoContext; } if (!egl.EglMakeCurrent(window.Display, surf, surf, ctx)) { int err = egl.EglGetError(); switch (err) { case EGL11.EglContextLost: throw EglContextLostException.GenerateException("MakeCurrent", egl, err); case EGL11.EglBadAlloc: throw EglBadAllocException.GenerateException("MakeCurrent", egl, err); default: throw EglException.GenerateException("MakeCurrent", egl, err); } } }