public ESTexture2D(Bitmap image, GL11.All filter) { InitWithBitmapGL11(image, filter); }
public void InitWithDataGL11(IntPtr data, SurfaceFormat pixelFormat, int width, int height, Size size, GL11.All filter) { openGLVersion = GLContextVersion.Gles1_1; GL11.GL.GenTextures(1, ref _name); GL11.GL.BindTexture(GL11.All.Texture2D, _name); GL11.GL.TexParameter(GL11.All.Texture2D, GL11.All.TextureMinFilter, (int)filter); GL11.GL.TexParameter(GL11.All.Texture2D, GL11.All.TextureMagFilter, (int)filter); GL11.GL.TexParameter(GL11.All.Texture2D, GL11.All.TextureWrapS, (int)GL11.All.ClampToEdge); GL11.GL.TexParameter(GL11.All.Texture2D, GL11.All.TextureWrapT, (int)GL11.All.ClampToEdge); int sz = 0; switch (pixelFormat) { case SurfaceFormat.Color /*kTexture2DPixelFormat_RGBA8888*/: case SurfaceFormat.Dxt1: case SurfaceFormat.Dxt3: sz = 4; GL11.GL.TexImage2D(GL11.All.Texture2D, 0, (int)GL11.All.Rgba, (int)width, (int)height, 0, GL11.All.Rgba, GL11.All.UnsignedByte, data); break; case SurfaceFormat.Bgra4444 /*kTexture2DPixelFormat_RGBA4444*/: sz = 2; GL11.GL.TexImage2D(GL11.All.Texture2D, 0, (int)GL11.All.Rgba, (int)width, (int)height, 0, GL11.All.Rgba, GL11.All.UnsignedShort4444, data); break; case SurfaceFormat.Bgra5551 /*kTexture2DPixelFormat_RGB5A1*/: sz = 2; GL11.GL.TexImage2D(GL11.All.Texture2D, 0, (int)GL11.All.Rgba, (int)width, (int)height, 0, GL11.All.Rgba, GL11.All.UnsignedShort5551, data); break; case SurfaceFormat.Alpha8 /*kTexture2DPixelFormat_A8*/: sz = 1; GL11.GL.TexImage2D(GL11.All.Texture2D, 0, (int)GL11.All.Alpha, (int)width, (int)height, 0, GL11.All.Alpha, GL11.All.UnsignedByte, data); break; default: throw new NotSupportedException("Texture format"); } _size = size; _width = width; _height = height; _format = pixelFormat; _maxS = size.Width / (float)width; _maxT = size.Height / (float)height; _pixelData = data; }
public ESTexture2D(IntPtr data, SurfaceFormat pixelFormat, int width, int height, Size size, GL11.All filter) { InitWithDataGL11(data, pixelFormat, width, height, size, filter); }
public void InitWithBitmapGL11(Bitmap imageSource, GL11.All filter) { //TODO: Android.Opengl.GLUtils.GetInternalFormat() openGLVersion = GLContextVersion.Gles1_1; _format = SurfaceFormat.Color; if (imageSource.HasAlpha) _format = SurfaceFormat.Color; // scale up bitmap to be power of 2 dimensions but dont exceed 1024x1024. // Note: may not have to do this with OpenGL 2+ _width = (int)Math.Pow(2, Math.Min(10, Math.Ceiling(Math.Log10(imageSource.Width) / Math.Log10(2)))); _height = (int)Math.Pow(2, Math.Min(10, Math.Ceiling(Math.Log10(imageSource.Height) / Math.Log10(2)))); _size.Width = imageSource.Width; _size.Height = imageSource.Height; using (Bitmap imageScaled = Bitmap.CreateScaledBitmap(imageSource, _width, _height, false)) { GL11.GL.GenTextures(1, ref _name); GL11.GL.BindTexture(GL11.All.Texture2D, _name); GL11.GL.TexParameter(GL11.All.Texture2D, GL11.All.TextureMinFilter, (int)filter); GL11.GL.TexParameter(GL11.All.Texture2D, GL11.All.TextureMagFilter, (int)filter); Android.Opengl.GLUtils.TexImage2D((int)GL11.All.Texture2D, 0, imageScaled, 0); } _maxS = _size.Width / (float)_width; _maxT = _size.Height / (float)_height; _pixelData = imageSource.Handle; }