public static void Viewport(OpenTK.Point location, OpenTK.Size size) { GL.Viewport(location.X, location.Y, size.Width, size.Height); }
public static void Viewport(OpenTK.Rectangle rectangle) { GL.Viewport(rectangle.X, rectangle.Y, rectangle.Width, rectangle.Height); }
public static void Viewport(Size size) { GL.Viewport(0, 0, size.Width, size.Height); }