public IGeometricElement Clone(MeshObject mesh) { SpriteElement sm = (SpriteElement)MemberwiseClone(); sm.mesh = mesh; sm.Reset(); return(sm); }
public static SpriteElement Read(EndianBinaryReader reader, Pointer offset, MeshObject m) { MapLoader l = MapLoader.Loader; SpriteElement s = new SpriteElement(offset, m); s.name = "Sprite @ pos " + offset; s.off_sprites = Pointer.Read(reader); s.num_sprites = reader.ReadUInt16(); reader.ReadInt16(); // -1 reader.ReadUInt32(); reader.ReadUInt32(); if (s.off_sprites != null) { Pointer.Goto(ref reader, s.off_sprites); s.sprites = new IndexedSprite[s.num_sprites]; for (uint i = 0; i < s.num_sprites; i++) { s.sprites[i] = new IndexedSprite(); s.sprites[i].off_info = Pointer.Read(reader); s.sprites[i].size = new Vector2(reader.ReadSingle(), reader.ReadSingle()); s.sprites[i].constraint = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); s.sprites[i].uv1 = new Vector2(reader.ReadSingle(), reader.ReadSingle()); s.sprites[i].uv2 = new Vector2(reader.ReadSingle(), reader.ReadSingle()); s.sprites[i].centerPoint = reader.ReadUInt16(); reader.ReadUInt16(); if (l.mode == MapLoader.Mode.Rayman2PC) { reader.ReadUInt32(); } if (s.sprites[i].off_info != null) { Pointer off_current = Pointer.Goto(ref reader, s.sprites[i].off_info); reader.ReadUInt32(); Pointer.Read(reader); Pointer.Read(reader); Pointer off_info_uv1 = Pointer.Read(reader); Pointer off_info_uv2 = Pointer.Read(reader); s.sprites[i].off_material_pointer = Pointer.Read(reader); Pointer.Goto(ref reader, off_current); if (off_info_uv1 != null) { off_current = Pointer.Goto(ref reader, off_info_uv1); s.sprites[i].info_uv1 = new Vector2(reader.ReadSingle(), reader.ReadSingle()); Pointer.Goto(ref reader, off_current); } if (off_info_uv2 != null) { off_current = Pointer.Goto(ref reader, off_info_uv2); s.sprites[i].info_uv2 = new Vector2(reader.ReadSingle(), reader.ReadSingle()); Pointer.Goto(ref reader, off_current); } if (s.sprites[i].off_material_pointer != null) { off_current = Pointer.Goto(ref reader, s.sprites[i].off_material_pointer); s.sprites[i].off_material = Pointer.Read(reader); if (l.mode == MapLoader.Mode.Rayman2PC && s.sprites[i].off_material != null) { Pointer.Goto(ref reader, s.sprites[i].off_material); s.sprites[i].off_material = Pointer.Read(reader); } if (s.sprites[i].off_material != null) { Pointer.Goto(ref reader, s.sprites[i].off_material); s.sprites[i].r3mat = VisualMaterial.FromOffset(s.sprites[i].off_material, createIfNull: true); } else { s.sprites[i].r3mat = null; } Pointer.Goto(ref reader, off_current); } } } } return(s); }
public static MeshObject Read(EndianBinaryReader reader, PhysicalObject po, Pointer offset) { MapLoader l = MapLoader.Loader; MeshObject m = new MeshObject(po, offset); Pointer off_modelstart = Pointer.Read(reader); m.off_modelstart = off_modelstart; Pointer.Goto(ref reader, off_modelstart); m.off_vertices = Pointer.Read(reader); m.off_normals = Pointer.Read(reader); m.off_blendWeights = Pointer.Read(reader); if (l.mode == MapLoader.Mode.Rayman3PC || l.mode == MapLoader.Mode.RaymanArenaPC || l.mode == MapLoader.Mode.Rayman3GC || l.mode == MapLoader.Mode.Rayman2PC) { reader.ReadInt32(); } m.off_subblock_types = Pointer.Read(reader); m.off_subblocks = Pointer.Read(reader); reader.ReadInt32(); reader.ReadInt32(); reader.ReadInt32(); if (l.mode == MapLoader.Mode.Rayman2PC) { reader.ReadInt32(); reader.ReadInt32(); } m.num_vertices = reader.ReadUInt16(); m.num_subblocks = reader.ReadUInt16(); reader.ReadInt32(); reader.ReadSingle(); reader.ReadSingle(); reader.ReadSingle(); reader.ReadSingle(); reader.ReadInt32(); if (l.mode != MapLoader.Mode.Rayman2PC) { reader.ReadInt32(); reader.ReadInt16(); } m.name = "Mesh"; if (l.mode == MapLoader.Mode.Rayman3GC) { m.name = new string(reader.ReadChars(0x32)).TrimEnd('\0'); } // Vertices Pointer off_current = Pointer.Goto(ref reader, m.off_vertices); //print("Loading vertices at " + String.Format("0x{0:X}", fs.Position) + " | Amount: " + num_vertices); m.vertices = new Vector3[m.num_vertices]; for (int i = 0; i < m.num_vertices; i++) { float x = reader.ReadSingle(); float z = reader.ReadSingle(); float y = reader.ReadSingle(); m.vertices[i] = new Vector3(x, y, z); } // Normals Pointer.Goto(ref reader, m.off_normals); m.normals = new Vector3[m.num_vertices]; for (int i = 0; i < m.num_vertices; i++) { float x = reader.ReadSingle(); float z = reader.ReadSingle(); float y = reader.ReadSingle(); m.normals[i] = new Vector3(x, y, z); } if (m.off_blendWeights != null) { Pointer.Goto(ref reader, m.off_blendWeights); /*reader.ReadUInt32(); // 0 * R3Pointer off_blendWeightsStart = R3Pointer.Read(reader); * R3Pointer.Goto(ref reader, off_blendWeightsStart);*/ reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadUInt32(); reader.ReadUInt32(); m.blendWeights = new float[m.num_vertices]; for (int i = 0; i < m.num_vertices; i++) { m.blendWeights[i] = reader.ReadSingle(); } } // Read subblock types & initialize arrays Pointer.Goto(ref reader, m.off_subblock_types); m.subblock_types = new ushort[m.num_subblocks]; m.subblocks = new IGeometricElement[m.num_subblocks]; for (uint i = 0; i < m.num_subblocks; i++) { m.subblock_types[i] = reader.ReadUInt16(); } m.gao = new GameObject(m.name); m.gao.tag = "Visual"; // Process blocks for (uint i = 0; i < m.num_subblocks; i++) { Pointer.Goto(ref reader, m.off_subblocks + (i * 4)); Pointer block_offset = Pointer.Read(reader); Pointer.Goto(ref reader, block_offset); switch (m.subblock_types[i]) { case 1: // Material m.subblocks[i] = MeshElement.Read(reader, block_offset, m); break; case 3: // Sprite m.subblocks[i] = SpriteElement.Read(reader, block_offset, m); break; case 13: m.bones = DeformSet.Read(reader, block_offset, m); m.subblocks[i] = m.bones; break; default: m.subblocks[i] = null; /*1 = indexedtriangles * 2 = facemap * 3 = sprite * 4 = TMesh * 5 = points * 6 = lines * 7 = spheres * 8 = alignedboxes * 9 = cones * 13 = deformationsetinfo*/ l.print("Unknown geometric element type " + m.subblock_types[i] + " at offset " + block_offset); break; } } m.InitGameObjects(); return(m); }