public static CollideActivation Read(Reader reader, Pointer offset, CollSet collset, CollideType type) { CollideActivation a = new CollideActivation(offset); if (Settings.s.linkedListType != LinkedList.Type.Minimize) { a.off_next = Pointer.Read(reader); if (Settings.s.hasLinkedListHeaderPointers) { a.off_prev = Pointer.Read(reader); a.off_header = Pointer.Read(reader); } } a.off_activationZone = Pointer.Read(reader); Pointer.DoAt(ref reader, a.off_activationZone, () => { a.activationZone = LinkedList <CollideActivationZone> .Read(ref reader, offset, (off_element) => { return(CollideActivationZone.Read(reader, off_element)); }, flags: (Settings.s.hasLinkedListHeaderPointers ? LinkedList.Flags.HasHeaderPointers : LinkedList.Flags.NoPreviousPointersForDouble), type: LinkedList.Type.Minimize ); }); a.index = reader.ReadUInt16(); reader.ReadUInt16(); if (Settings.s.linkedListType == LinkedList.Type.Minimize) { a.off_next = Pointer.Current(reader); } return(a); }
public CollSet Clone(UnityEngine.Transform parent) { CollSet m = (CollSet)MemberwiseClone(); m.zdxList = new Dictionary <CollideType, LinkedList <GeometricObjectCollide> >(); foreach (KeyValuePair <CollideType, LinkedList <GeometricObjectCollide> > kv in zdxList) { LinkedList <GeometricObjectCollide> geos = new LinkedList <GeometricObjectCollide>(kv.Value.offset, kv.Value.off_head, kv.Value.off_tail, (uint)kv.Value.Count, kv.Value.type); for (int i = 0; i < kv.Value.Count; i++) { geos[i] = kv.Value[i].Clone(); geos[i].gao.transform.SetParent(parent); } m.zdxList.Add(kv.Key, geos); } return(m); }
public static CollSet Read(Reader reader, Perso perso, Pointer offset) { MapLoader l = MapLoader.Loader; //if (Settings.s.platform == Settings.Platform.DC) return null; //l.print("CollSet @ " + offset); CollSet c = new CollSet(perso, offset); c.off_zdxList[CollideType.ZDD] = Pointer.Read(reader); c.off_zdxList[CollideType.ZDE] = Pointer.Read(reader); c.off_zdxList[CollideType.ZDM] = Pointer.Read(reader); c.off_zdxList[CollideType.ZDR] = Pointer.Read(reader); c.off_activationList[CollideType.ZDD] = Pointer.Read(reader); c.off_activationList[CollideType.ZDE] = Pointer.Read(reader); c.off_activationList[CollideType.ZDM] = Pointer.Read(reader); c.off_activationList[CollideType.ZDR] = Pointer.Read(reader); c.off_zones[CollideType.ZDD] = Pointer.Read(reader); c.off_zones[CollideType.ZDE] = Pointer.Read(reader); c.off_zones[CollideType.ZDM] = Pointer.Read(reader); c.off_zones[CollideType.ZDR] = Pointer.Read(reader); if (Settings.s.engineVersion > Settings.EngineVersion.Montreal) { c.privilegedActivations[CollideType.ZDD] = reader.ReadInt32(); c.privilegedActivations[CollideType.ZDE] = reader.ReadInt32(); c.privilegedActivations[CollideType.ZDM] = reader.ReadInt32(); c.privilegedActivations[CollideType.ZDR] = reader.ReadInt32(); } foreach (KeyValuePair <CollideType, Pointer> entry in c.off_zdxList) { Pointer.DoAt(ref reader, entry.Value, () => { //zdxList = LinkedList<CollideMeshObject>.ReadHeader(r1, o1); c.zdxList[entry.Key] = LinkedList <GeometricObjectCollide> .Read(ref reader, entry.Value, (off_element) => { GeometricObjectCollide col = GeometricObjectCollide.Read(reader, off_element, type: entry.Key); col.gao.transform.SetParent(perso.Gao.transform); return(col); }, flags: LinkedList.Flags.ReadAtPointer | (Settings.s.hasLinkedListHeaderPointers ? LinkedList.Flags.HasHeaderPointers : LinkedList.Flags.NoPreviousPointersForDouble), type: LinkedList.Type.Minimize ); }); } foreach (KeyValuePair <CollideType, Pointer> entry in c.off_zones) { Pointer.DoAt(ref reader, entry.Value, () => { //zdxList = LinkedList<CollideMeshObject>.ReadHeader(r1, o1); c.zones[entry.Key] = LinkedList <CollideActivationZone> .Read(ref reader, entry.Value, (off_element) => { return(CollideActivationZone.Read(reader, off_element)); }, flags: (Settings.s.hasLinkedListHeaderPointers ? LinkedList.Flags.HasHeaderPointers : LinkedList.Flags.NoPreviousPointersForDouble), type: LinkedList.Type.Minimize ); }); } foreach (KeyValuePair <CollideType, Pointer> entry in c.off_activationList) { Pointer.DoAt(ref reader, entry.Value, () => { //zdxList = LinkedList<CollideMeshObject>.ReadHeader(r1, o1); c.activationList[entry.Key] = LinkedList <CollideActivation> .Read(ref reader, entry.Value, (off_element) => { return(CollideActivation.Read(reader, off_element, c, entry.Key)); }, flags: (Settings.s.hasLinkedListHeaderPointers ? LinkedList.Flags.HasHeaderPointers : LinkedList.Flags.NoPreviousPointersForDouble), type: LinkedList.Type.Minimize ); }); } return(c); }