public override PhysicsActor AddAvatar(string avName, Vector3 position, Vector3 size, bool isFlying) { Vec3 pos = new Vec3(); pos.X = position.X; pos.Y = position.Y; pos.Z = position.Z; PhysXCharacter act = new PhysXCharacter(scene.AddCharacter(pos)); act.Flying = isFlying; act.Position = position; _characters.Add(act); return act; }
public override PhysicsActor AddAvatar(string avName, PhysicsVector position, PhysicsVector size, bool isFlying) { Vec3 pos = new Vec3(); pos.X = position.X; pos.Y = position.Y; pos.Z = position.Z; PhysXCharacter act = new PhysXCharacter(scene.AddCharacter(pos)); act.Flying = isFlying; act.Position = position; _characters.Add(act); return(act); }