예제 #1
0
        // Remove a child from a linkset.
        // Returns a new linkset for the child which is a linkset of one (just the
        //    orphened child).
        // Called at runtime.
        public BSLinkset RemoveMeFromLinkset(BSPhysObject child)
        {
            lock (m_linksetActivityLock)
            {
                if (IsRoot(child))
                {
                    // Cannot remove the root from a linkset.
                    return(this);
                }
                RemoveChildFromLinkset(child);
                LinksetMass = ComputeLinksetMass();
            }

            // The child is down to a linkset of just itself
            return(BSLinkset.Factory(PhysicsScene, child));
        }
예제 #2
0
        protected BSPhysObject(BSScene parentScene, uint localID, string name, string typeName)
        {
            PhysicsScene   = parentScene;
            LocalID        = localID;
            PhysObjectName = name;
            TypeName       = typeName;

            Linkset = BSLinkset.Factory(PhysicsScene, this);
            LastAssetBuildFailed = false;

            // Default material type
            Material = MaterialAttributes.Material.Wood;

            CollisionCollection = new CollisionEventUpdate();
            SubscribedEventsMs  = 0;
            CollidingStep       = 0;
            CollidingGroundStep = 0;
        }