// Setup runtime variable values public RegionState(Scene p_scene, IConfig p_config) { scene = p_scene; config = p_config; Region = scene.RegionInfo.RegionName; Host = scene.RegionInfo.ExternalHostName; LocX = Convert.ToString(scene.RegionInfo.RegionLocX); LocY = Convert.ToString(scene.RegionInfo.RegionLocY); IDK = Convert.ToString(_idk_++); // OpenChannel conditionally establishes a connection to the // IRC server. The request will either succeed, or it will // throw an exception. ChannelState.OpenChannel(this, config); // Connect channel to world events scene.EventManager.OnChatFromWorld += OnSimChat; scene.EventManager.OnChatFromClient += OnSimChat; scene.EventManager.OnMakeRootAgent += OnMakeRootAgent; scene.EventManager.OnMakeChildAgent += OnMakeChildAgent; m_log.InfoFormat("[IRC-Region {0}] Initialization complete", Region); }
// Setup runtime variable values public RegionState(Scene p_scene, IConfig p_config) { scene = p_scene; config = p_config; Region = scene.RegionInfo.RegionName; Host = scene.RegionInfo.ExternalHostName; LocX = Convert.ToString(scene.RegionInfo.RegionLocX); LocY = Convert.ToString(scene.RegionInfo.RegionLocY); IDK = Convert.ToString(_idk_++); showAlert = config.GetBoolean("alert_show", false); string alertServerInfo = String.Empty; if (showAlert) { bool showAlertServerInfo = config.GetBoolean("alert_show_serverinfo", true); if (showAlertServerInfo) { alertServerInfo = String.Format("\nServer: {0}\nPort: {1}\nChannel: {2}\n\n", config.GetString("server", ""), config.GetString("port", ""), config.GetString("channel", "")); } string alertPreMessage = config.GetString("alert_msg_pre", "This region is linked to Irc."); string alertPostMessage = config.GetString("alert_msg_post", "Everything you say in public chat can be listened."); alertMessage = String.Format("{0}\n{1}{2}", alertPreMessage, alertServerInfo, alertPostMessage); dialogModule = scene.RequestModuleInterface <IDialogModule>(); } // OpenChannel conditionally establishes a connection to the // IRC server. The request will either succeed, or it will // throw an exception. ChannelState.OpenChannel(this, config); // Connect channel to world events scene.EventManager.OnChatFromWorld += OnSimChat; scene.EventManager.OnChatFromClient += OnSimChat; scene.EventManager.OnMakeRootAgent += OnMakeRootAgent; scene.EventManager.OnMakeChildAgent += OnMakeChildAgent; m_log.InfoFormat("[IRC-Region {0}] Initialization complete", Region); }