/// <summary> /// Send a full update to the client for the given part /// </summary> /// <param name="remoteClient"></param> /// <param name="part"></param> internal void SendPartFullUpdate(IClientAPI remoteClient, SceneObjectPart part, uint clientFlags, bool immediate) { if (m_rootPart != null && m_rootPart.UUID == part.UUID) { if (IsAttachment) { if (immediate) { part.SendFullUpdateToClientImmediate(remoteClient, m_rootPart.AttachedPos, clientFlags); } else { part.SendFullUpdateToClient(remoteClient, m_rootPart.AttachedPos, clientFlags); } } else { if (immediate) { part.SendFullUpdateToClientImmediate(remoteClient, AbsolutePosition, clientFlags); } else { part.SendFullUpdateToClient(remoteClient, AbsolutePosition, clientFlags); } } } else { if (immediate) { Vector3 lPos; lPos = part.OffsetPosition; part.SendFullUpdateToClientImmediate(remoteClient, lPos, clientFlags); } else { part.SendFullUpdateToClient(remoteClient, clientFlags); } } }