public void TestTerrainFill() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); //UUID userId = TestHelpers.ParseTail(0x1); TerrainModule tm = new TerrainModule(); Scene scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(scene, tm); // Fillheight of 30 { double fillHeight = 30; tm.InterfaceFillTerrain(new object[] { fillHeight }); double height = scene.Heightmap[128, 128]; Assert.AreEqual(fillHeight, height); } // Max fillheight of 30 // According to http://wiki.secondlife.com/wiki/Tips_for_Creating_Heightfields_and_Details_on_Terrain_RAW_Files#Notes_for_Creating_Height_Field_Maps_for_Second_Life { double fillHeight = 508; tm.InterfaceFillTerrain(new object[] { fillHeight }); double height = scene.Heightmap[128, 128]; Assert.AreEqual(fillHeight, height); } }
public void SetUp() { m_archiverModule = new ArchiverModule(); SerialiserModule serialiserModule = new SerialiserModule(); TerrainModule terrainModule = new TerrainModule(); m_scene = SceneSetupHelpers.SetupScene("useraccounts"); SceneSetupHelpers.SetupSceneModules(m_scene, m_archiverModule, serialiserModule, terrainModule); }
public override void SetUp() { base.SetUp(); m_archiverModule = new ArchiverModule(); m_serialiserModule = new SerialiserModule(); TerrainModule terrainModule = new TerrainModule(); m_sceneHelpers = new SceneHelpers(); m_scene = m_sceneHelpers.SetupScene(); SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, m_serialiserModule, terrainModule); }
public override void SetUp() { base.SetUp(); // FIXME: Do something about this - relying on statics in unit tests causes trouble sooner or later new SceneManager(); m_archiverModule = new ArchiverModule(); m_serialiserModule = new SerialiserModule(); TerrainModule terrainModule = new TerrainModule(); m_sceneHelpers = new SceneHelpers(); m_scene = m_sceneHelpers.SetupScene(); SceneHelpers.SetupSceneModules(m_scene, m_archiverModule, m_serialiserModule, terrainModule); }
public void TestSaveOarV0_2() { TestHelper.InMethod(); //log4net.Config.XmlConfigurator.Configure(); ArchiverModule archiverModule = new ArchiverModule(); SerialiserModule serialiserModule = new SerialiserModule(); TerrainModule terrainModule = new TerrainModule(); Scene scene = SceneSetupHelpers.SetupScene("asset"); SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); SceneObjectPart part1; // Create and add prim 1 { string partName = "My Little Pony"; UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000015"); PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); Vector3 groupPosition = new Vector3(10, 20, 30); Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); Vector3 offsetPosition = new Vector3(5, 10, 15); part1 = new SceneObjectPart( ownerId, shape, groupPosition, rotationOffset, offsetPosition); part1.Name = partName; scene.AddNewSceneObject(new SceneObjectGroup(part1), false); } SceneObjectPart part2; // Create and add prim 2 { string partName = "Action Man"; UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000016"); PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder(); Vector3 groupPosition = new Vector3(90, 80, 70); Quaternion rotationOffset = new Quaternion(60, 70, 80, 90); Vector3 offsetPosition = new Vector3(20, 25, 30); part2 = new SceneObjectPart( ownerId, shape, groupPosition, rotationOffset, offsetPosition); part2.Name = partName; scene.AddNewSceneObject(new SceneObjectGroup(part2), false); } MemoryStream archiveWriteStream = new MemoryStream(); scene.EventManager.OnOarFileSaved += SaveCompleted; Guid requestId = new Guid("00000000-0000-0000-0000-808080808080"); lock (this) { archiverModule.ArchiveRegion(archiveWriteStream, requestId); //AssetServerBase assetServer = (AssetServerBase)scene.CommsManager.AssetCache.AssetServer; //while (assetServer.HasWaitingRequests()) // assetServer.ProcessNextRequest(); Monitor.Wait(this, 60000); } Assert.That(m_lastRequestId, Is.EqualTo(requestId)); byte[] archive = archiveWriteStream.ToArray(); MemoryStream archiveReadStream = new MemoryStream(archive); TarArchiveReader tar = new TarArchiveReader(archiveReadStream); bool gotControlFile = false; bool gotObject1File = false; bool gotObject2File = false; string expectedObject1FileName = string.Format( "{0}_{1:000}-{2:000}-{3:000}__{4}.xml", part1.Name, Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z), part1.UUID); string expectedObject2FileName = string.Format( "{0}_{1:000}-{2:000}-{3:000}__{4}.xml", part2.Name, Math.Round(part2.GroupPosition.X), Math.Round(part2.GroupPosition.Y), Math.Round(part2.GroupPosition.Z), part2.UUID); string filePath; TarArchiveReader.TarEntryType tarEntryType; while (tar.ReadEntry(out filePath, out tarEntryType) != null) { if (ArchiveConstants.CONTROL_FILE_PATH == filePath) { gotControlFile = true; } else if (filePath.StartsWith(ArchiveConstants.OBJECTS_PATH)) { string fileName = filePath.Remove(0, ArchiveConstants.OBJECTS_PATH.Length); if (fileName.StartsWith(part1.Name)) { Assert.That(fileName, Is.EqualTo(expectedObject1FileName)); gotObject1File = true; } else if (fileName.StartsWith(part2.Name)) { Assert.That(fileName, Is.EqualTo(expectedObject2FileName)); gotObject2File = true; } } } Assert.That(gotControlFile, Is.True, "No control file in archive"); Assert.That(gotObject1File, Is.True, "No object1 file in archive"); Assert.That(gotObject2File, Is.True, "No object2 file in archive"); // TODO: Test presence of more files and contents of files. }
/// <summary> /// Test merging a V0.2 OpenSim Region Archive into an existing scene /// </summary> //[Test] public void TestMergeOarV0_2() { TestHelper.InMethod(); //XmlConfigurator.Configure(); MemoryStream archiveWriteStream = new MemoryStream(); string part2Name = "objectMerge"; PrimitiveBaseShape part2Shape = PrimitiveBaseShape.CreateCylinder(); Vector3 part2GroupPosition = new Vector3(90, 80, 70); Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90); Vector3 part2OffsetPosition = new Vector3(20, 25, 30); // Create an oar file that we can use for the merge { ArchiverModule archiverModule = new ArchiverModule(); SerialiserModule serialiserModule = new SerialiserModule(); TerrainModule terrainModule = new TerrainModule(); Scene scene = SceneSetupHelpers.SetupScene(); SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); SceneObjectPart part2 = new SceneObjectPart( UUID.Zero, part2Shape, part2GroupPosition, part2RotationOffset, part2OffsetPosition); part2.Name = part2Name; SceneObjectGroup object2 = new SceneObjectGroup(part2); scene.AddNewSceneObject(object2, false); // Write out this scene scene.EventManager.OnOarFileSaved += SaveCompleted; lock (this) { archiverModule.ArchiveRegion(archiveWriteStream); Monitor.Wait(this, 60000); } } { ArchiverModule archiverModule = new ArchiverModule(); SerialiserModule serialiserModule = new SerialiserModule(); TerrainModule terrainModule = new TerrainModule(); Scene scene = SceneSetupHelpers.SetupScene(); SceneSetupHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); string part1Name = "objectExisting"; PrimitiveBaseShape part1Shape = PrimitiveBaseShape.CreateCylinder(); Vector3 part1GroupPosition = new Vector3(80, 70, 60); Quaternion part1RotationOffset = new Quaternion(50, 60, 70, 80); Vector3 part1OffsetPosition = new Vector3(15, 20, 25); SceneObjectPart part1 = new SceneObjectPart( UUID.Zero, part1Shape, part1GroupPosition, part1RotationOffset, part1OffsetPosition); part1.Name = part1Name; SceneObjectGroup object1 = new SceneObjectGroup(part1); scene.AddNewSceneObject(object1, false); // Merge in the archive we created earlier byte[] archive = archiveWriteStream.ToArray(); MemoryStream archiveReadStream = new MemoryStream(archive); archiverModule.DearchiveRegion(archiveReadStream, true, Guid.Empty); SceneObjectPart object1Existing = scene.GetSceneObjectPart(part1Name); Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge"); Assert.That(object1Existing.Name, Is.EqualTo(part1Name), "object1 names not identical after merge"); Assert.That(object1Existing.GroupPosition, Is.EqualTo(part1GroupPosition), "object1 group position not equal after merge"); SceneObjectPart object2PartMerged = scene.GetSceneObjectPart(part2Name); Assert.That(object2PartMerged, Is.Not.Null, "object2 was not present after merge"); Assert.That(object2PartMerged.Name, Is.EqualTo(part2Name), "object2 names not identical after merge"); Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2GroupPosition), "object2 group position not equal after merge"); } }
/// <summary> /// Test merging an OpenSim Region Archive into an existing scene /// </summary> //[Test] public void TestMergeOar() { TestHelpers.InMethod(); //XmlConfigurator.Configure(); MemoryStream archiveWriteStream = new MemoryStream(); // string part2Name = "objectMerge"; // PrimitiveBaseShape part2Shape = PrimitiveBaseShape.CreateCylinder(); // Vector3 part2GroupPosition = new Vector3(90, 80, 70); // Quaternion part2RotationOffset = new Quaternion(60, 70, 80, 90); // Vector3 part2OffsetPosition = new Vector3(20, 25, 30); SceneObjectPart part2 = CreateSceneObjectPart2(); // Create an oar file that we can use for the merge { ArchiverModule archiverModule = new ArchiverModule(); SerialiserModule serialiserModule = new SerialiserModule(); TerrainModule terrainModule = new TerrainModule(); Scene scene = m_sceneHelpers.SetupScene(); SceneHelpers.SetupSceneModules(scene, archiverModule, serialiserModule, terrainModule); m_scene.AddNewSceneObject(new SceneObjectGroup(part2), false); // Write out this scene scene.EventManager.OnOarFileSaved += SaveCompleted; lock (this) { m_archiverModule.ArchiveRegion(archiveWriteStream); Monitor.Wait(this, 60000); } } { SceneObjectPart part1 = CreateSceneObjectPart1(); m_scene.AddNewSceneObject(new SceneObjectGroup(part1), false); // Merge in the archive we created earlier byte[] archive = archiveWriteStream.ToArray(); MemoryStream archiveReadStream = new MemoryStream(archive); Dictionary<string, object> archiveOptions = new Dictionary<string, object>(); archiveOptions.Add("merge", null); m_archiverModule.DearchiveRegion(archiveReadStream, Guid.Empty, archiveOptions); SceneObjectPart object1Existing = m_scene.GetSceneObjectPart(part1.Name); Assert.That(object1Existing, Is.Not.Null, "object1 was not present after merge"); Assert.That(object1Existing.Name, Is.EqualTo(part1.Name), "object1 names not identical after merge"); Assert.That(object1Existing.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal after merge"); SceneObjectPart object2PartMerged = m_scene.GetSceneObjectPart(part2.Name); Assert.That(object2PartMerged, Is.Not.Null, "object2 was not present after merge"); Assert.That(object2PartMerged.Name, Is.EqualTo(part2.Name), "object2 names not identical after merge"); Assert.That(object2PartMerged.GroupPosition, Is.EqualTo(part2.GroupPosition), "object2 group position not equal after merge"); } }
public void TestLoadPublishedOar() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); SceneObjectPart part1 = CreateSceneObjectPart1(); SceneObjectGroup sog1 = new SceneObjectGroup(part1); m_scene.AddNewSceneObject(sog1, false); SceneObjectPart part2 = CreateSceneObjectPart2(); AssetNotecard nc = new AssetNotecard(); nc.BodyText = "Hello World!"; nc.Encode(); UUID ncAssetUuid = new UUID("00000000-0000-0000-1000-000000000000"); UUID ncItemUuid = new UUID("00000000-0000-0000-1100-000000000000"); AssetBase ncAsset = AssetHelpers.CreateAsset(ncAssetUuid, AssetType.Notecard, nc.AssetData, UUID.Zero); m_scene.AssetService.Store(ncAsset); SceneObjectGroup sog2 = new SceneObjectGroup(part2); TaskInventoryItem ncItem = new TaskInventoryItem { Name = "ncItem", AssetID = ncAssetUuid, ItemID = ncItemUuid }; part2.Inventory.AddInventoryItem(ncItem, true); m_scene.AddNewSceneObject(sog2, false); MemoryStream archiveWriteStream = new MemoryStream(); m_scene.EventManager.OnOarFileSaved += SaveCompleted; Guid requestId = new Guid("00000000-0000-0000-0000-808080808080"); lock (this) { m_archiverModule.ArchiveRegion( archiveWriteStream, requestId, new Dictionary<string, Object>() { { "wipe-owners", Boolean.TrueString } }); Monitor.Wait(this, 60000); } Assert.That(m_lastRequestId, Is.EqualTo(requestId)); byte[] archive = archiveWriteStream.ToArray(); MemoryStream archiveReadStream = new MemoryStream(archive); { UUID estateOwner = TestHelpers.ParseTail(0x4747); UUID objectOwner = TestHelpers.ParseTail(0x15); // Reload to new scene ArchiverModule archiverModule = new ArchiverModule(); SerialiserModule serialiserModule = new SerialiserModule(); TerrainModule terrainModule = new TerrainModule(); SceneHelpers m_sceneHelpers2 = new SceneHelpers(); TestScene scene2 = m_sceneHelpers2.SetupScene(); SceneHelpers.SetupSceneModules(scene2, archiverModule, serialiserModule, terrainModule); // Make sure there's a valid owner for the owner we saved (this should have been wiped if the code is // behaving correctly UserAccountHelpers.CreateUserWithInventory(scene2, objectOwner); scene2.RegionInfo.EstateSettings.EstateOwner = estateOwner; lock (this) { scene2.EventManager.OnOarFileLoaded += LoadCompleted; archiverModule.DearchiveRegion(archiveReadStream); } Assert.That(m_lastErrorMessage, Is.Null); SceneObjectGroup loadedSog = scene2.GetSceneObjectGroup(part1.Name); Assert.That(loadedSog.OwnerID, Is.EqualTo(estateOwner)); Assert.That(loadedSog.LastOwnerID, Is.EqualTo(estateOwner)); } }