public override void RegionLoaded(Scene scene) { if (!m_Enabled) { return; } if (m_StatusNotifier == null) { m_StatusNotifier = new HGStatusNotifier(this); } }
public override void RegionLoaded(Scene scene) { if (!m_Enabled) return; if (m_StatusNotifier == null) m_StatusNotifier = new HGStatusNotifier(this); }