public void GatherAssets(Dictionary <UUID, sbyte> uuids)
 {
     Util.AddToGatheredIds(uuids, bloom_id, (sbyte)AssetType.Texture);
     Util.AddToGatheredIds(uuids, cloud_id, (sbyte)AssetType.Texture);
     Util.AddToGatheredIds(uuids, halo_id, (sbyte)AssetType.Texture);
     Util.AddToGatheredIds(uuids, moon_id, (sbyte)AssetType.Texture);
     Util.AddToGatheredIds(uuids, rainbow_id, (sbyte)AssetType.Texture);
     Util.AddToGatheredIds(uuids, sun_id, (sbyte)AssetType.Texture);
 }
 public void GatherAssets(Dictionary <UUID, sbyte> uuids)
 {
     Util.AddToGatheredIds(uuids, normalMap, (sbyte)AssetType.Texture);
     Util.AddToGatheredIds(uuids, transpTexture, (sbyte)AssetType.Texture);
 }