public void SitOnObjectAfterCrossing (SittingObjectData sod) { UUID targetID = sod.m_objectID; ISceneChildEntity part = FindNextAvailableSitTarget (targetID); if(part == null) return; if(String.IsNullOrEmpty(sod.m_animation)) m_nextSitAnimation = "SIT"; m_requestedSitTargetUUID = targetID; m_sitting = true; Vector3 sitTargetPos = sod.m_sitTargetPos; Quaternion sitTargetOrient = sod.m_sitTargetRot; m_pos = new Vector3(sitTargetPos.X, sitTargetPos.Y, sitTargetPos.Z); //m_pos += SIT_TARGET_ADJUSTMENT; m_bodyRot = sitTargetOrient; m_parentPosition = part.AbsolutePosition; m_parentID = m_requestedSitTargetUUID; part.SitTargetAvatar.Add(this.UUID); part.ParentEntity.SitTargetAvatar.Add(this.UUID); Velocity = Vector3.Zero; RemoveFromPhysicalScene(); //Send updates to everyone about us foreach(IScenePresence sp in m_scene.GetScenePresences()) { sp.SceneViewer.QueuePresenceForFullUpdate(this, true); } Animator.TrySetMovementAnimation(m_nextSitAnimation); }
public virtual void CopyFrom (AgentData cAgent) { try { m_callbackURI = cAgent.CallbackURI; m_pos = cAgent.Position; if(PhysicsActor != null) { AbsolutePosition = cAgent.Position; PhysicsActor.ForceSetPosition(cAgent.Position); } Velocity = cAgent.Velocity; m_CameraCenter = cAgent.Center; SetHeight (cAgent.Size.Z); m_CameraAtAxis = cAgent.AtAxis; m_CameraLeftAxis = cAgent.LeftAxis; m_CameraUpAxis = cAgent.UpAxis; DrawDistance = cAgent.Far; if ((cAgent.Throttles != null) && cAgent.Throttles.Length > 0) ControllingClient.SetChildAgentThrottle(cAgent.Throttles); m_headrotation = cAgent.HeadRotation; m_bodyRot = cAgent.BodyRotation; m_AgentControlFlags = (AgentManager.ControlFlags)cAgent.ControlFlags; m_savedVelocity = cAgent.Velocity; SpeedModifier = cAgent.Speed; DrawDistance = cAgent.DrawDistance; m_setAlwaysRun = cAgent.AlwaysRun; if(cAgent.IsCrossing) { m_scene.AuthenticateHandler.GetAgentCircuitData(UUID).teleportFlags |= (uint)OpenMetaverse.TeleportFlags.ViaRegionID; m_scene.AuthenticateHandler.GetAgentCircuitData(UUID).reallyischild = false;//We're going to be a root } IAvatarAppearanceModule appearance = RequestModuleInterface<IAvatarAppearanceModule> (); if (appearance != null) { appearance.InitialHasWearablesBeenSent = cAgent.SentInitialWearables; appearance.Appearance = new AvatarAppearance (cAgent.Appearance); } // Animations try { Animator.ResetAnimations(); Animator.Animations.FromArray(cAgent.Anims); } catch { } try { if(cAgent.SittingObjects != null && cAgent.SittingObjects.m_sittingObjectXML != "") { ISceneObject sceneObject = null; IRegionSerialiserModule mod = Scene.RequestModuleInterface<IRegionSerialiserModule>(); if(mod != null) sceneObject = mod.DeserializeGroupFromXml2(cAgent.SittingObjects.m_sittingObjectXML, Scene); if(sceneObject != null) { //We were sitting on something when we crossed if(Scene.SceneGraph.RestorePrimToScene(sceneObject)) { if(sceneObject.RootChild.IsSelected) sceneObject.RootChild.CreateSelected = true; sceneObject.ScheduleGroupUpdate(PrimUpdateFlags.ForcedFullUpdate); sceneObject.CreateScriptInstances(0, false, StateSource.PrimCrossing, UUID.Zero); sceneObject.ResumeScripts(); sceneObject.RootChild.PhysActor.ForceSetVelocity(cAgent.Velocity); sceneObject.RootChild.PhysActor.Velocity = (cAgent.Velocity); sceneObject.AbsolutePosition = cAgent.Position; this.Animator.TrySetMovementAnimation(cAgent.SittingObjects.m_animation); this.m_nextSitAnimation = cAgent.SittingObjects.m_animation; cAgent.SittingObjects.m_objectID = sceneObject.UUID; m_objectToSitOn = cAgent.SittingObjects; foreach(ISceneChildEntity child in sceneObject.ChildrenEntities()) { foreach(TaskInventoryItem taskInv in child.Inventory.GetInventoryItems()) { foreach(ControllerData cd in cAgent.Controllers) { if(cd.ItemID == taskInv.ItemID || cd.ItemID == taskInv.OldItemID) { cd.ItemID = taskInv.ItemID; } } } } try { IScriptControllerModule m = RequestModuleInterface<IScriptControllerModule>(); if(m != null) if(cAgent.Controllers != null) m.Deserialize(cAgent.Controllers); } catch { } } } } } catch { } } catch(Exception ex) { m_log.Warn("[ScenePresence]: Error in CopyFrom: " + ex.ToString()); } }
/// <summary> /// Deserialization of agent data. /// Avoiding reflection makes it painful to write, but that's the price! /// </summary> /// <param name="hash"></param> public virtual void Unpack(OSDMap args) { // DEBUG ON //m_log.WarnFormat("[CHILDAGENTDATAUPDATE] Unpack data"); // DEBUG OFF if (args.ContainsKey("region_id")) UUID.TryParse(args["region_id"].AsString(), out RegionID); if (args["circuit_code"] != null) UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode); if (args["agent_uuid"] != null) AgentID = args["agent_uuid"].AsUUID(); if (args["session_uuid"] != null) SessionID = args["session_uuid"].AsUUID(); if (args["position"] != null) Vector3.TryParse(args["position"].AsString(), out Position); if (args["velocity"] != null) Vector3.TryParse(args["velocity"].AsString(), out Velocity); if (args["center"] != null) Vector3.TryParse(args["center"].AsString(), out Center); if (args["size"] != null) Vector3.TryParse(args["size"].AsString(), out Size); if (args["at_axis"] != null) Vector3.TryParse(args["at_axis"].AsString(), out AtAxis); if (args["left_axis"] != null) Vector3.TryParse(args["left_axis"].AsString(), out AtAxis); if (args["up_axis"] != null) Vector3.TryParse(args["up_axis"].AsString(), out AtAxis); if (args["far"] != null) Far = (float)(args["far"].AsReal()); if (args["aspect"] != null) Aspect = (float)args["aspect"].AsReal(); if (args["throttles"] != null) Throttles = args["throttles"].AsBinary(); if (args["locomotion_state"] != null) UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState); if (args["head_rotation"] != null) Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation); if (args["body_rotation"] != null) Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation); if (args["control_flags"] != null) UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags); if (args["energy_level"] != null) EnergyLevel = (float)(args["energy_level"].AsReal()); //This IS checked later if (args["god_level"] != null) Byte.TryParse(args["god_level"].AsString(), out GodLevel); if (args["speed"] != null) float.TryParse(args["speed"].AsString(), out Speed); else Speed = 1; if (args["draw_distance"] != null) float.TryParse(args["draw_distance"].AsString(), out DrawDistance); else DrawDistance = 0; //Reset this to fix movement... since regions are being bad about this if (Speed == 0) Speed = 1; if (args["always_run"] != null) AlwaysRun = args["always_run"].AsBoolean(); if (args["sent_initial_wearables"] != null) SentInitialWearables = args["sent_initial_wearables"].AsBoolean(); else SentInitialWearables = false; if (args["prey_agent"] != null) PreyAgent = args["prey_agent"].AsUUID(); if (args["callback_uri"] != null) CallbackURI = args["callback_uri"].AsString(); if (args["agent_access"] != null) Byte.TryParse(args["agent_access"].AsString(), out AgentAccess); if (args["active_group_id"] != null) ActiveGroupID = args["active_group_id"].AsUUID(); if (args["IsCrossing"] != null) IsCrossing = args["IsCrossing"].AsBoolean (); if ((args["animations"] != null) && (args["animations"]).Type == OSDType.Array) { OSDArray anims = (OSDArray)(args["animations"]); Anims = new Animation[anims.Count]; int i = 0; foreach (OSD o in anims) { if (o.Type == OSDType.Map) { Anims[i++] = new Animation((OSDMap)o); } } } Appearance = new AvatarAppearance(AgentID); try { if (args.ContainsKey("packed_appearance") && (args["packed_appearance"]).Type == OSDType.Map) Appearance = new AvatarAppearance(AgentID, (OSDMap)args["packed_appearance"]); // DEBUG ON else m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance"); // DEBUG OFF } catch { } if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array) { OSDArray controls = (OSDArray)(args["controllers"]); Controllers = new ControllerData[controls.Count]; int i = 0; foreach (OSD o in controls) { if (o.Type == OSDType.Map) { Controllers[i++] = new ControllerData((OSDMap)o); } } } if (args["SittingObjects"] != null && args["SittingObjects"].Type == OSDType.Map) SittingObjects = new SittingObjectData((OSDMap)args["SittingObjects"]); }