public void EstateSettingsMundateTests() { EstateSettings es = new EstateSettings(); es.AddBan(null); UUID bannedUserId = UUID.Random(); es.AddBan(new EstateBan() { BannedHostAddress = string.Empty, BannedHostIPMask = string.Empty, BannedHostNameMask = string.Empty, BannedUserID = bannedUserId} ); Assert.IsTrue(es.IsBanned(bannedUserId), "User Should be banned but is not."); Assert.IsFalse(es.IsBanned(UUID.Zero), "User Should not be banned but is."); es.RemoveBan(bannedUserId); Assert.IsFalse(es.IsBanned(bannedUserId), "User Should not be banned but is."); es.AddEstateManager(UUID.Zero); es.AddEstateManager(bannedUserId); Assert.IsTrue(es.IsEstateManagerOrOwner(bannedUserId), "bannedUserId should be EstateManager but isn't."); es.RemoveEstateManager(bannedUserId); Assert.IsFalse(es.IsEstateManagerOrOwner(bannedUserId), "bannedUserID is estateManager but shouldn't be"); Assert.IsFalse(es.HasAccess(bannedUserId), "bannedUserID has access but shouldn't"); es.AddEstateUser(bannedUserId); Assert.IsTrue(es.HasAccess(bannedUserId), "bannedUserID doesn't have access but should"); es.RemoveEstateUser(bannedUserId); es.AddEstateManager(bannedUserId); Assert.IsTrue(es.HasAccess(bannedUserId), "bannedUserID doesn't have access but should"); Assert.That(es.EstateGroups.Length == 0, "No Estate Groups Added.. so the array should be 0 length"); es.AddEstateGroup(bannedUserId); Assert.That(es.EstateGroups.Length == 1, "1 Estate Groups Added.. so the array should be 1 length"); Assert.That(es.EstateGroups[0] == bannedUserId,"User ID should be in EstateGroups"); }