/// <summary> /// Deserialization of agent data. /// Avoiding reflection makes it painful to write, but that's the price! /// </summary> /// <param name="hash"></param> public virtual void Unpack(OSDMap args) { // DEBUG ON m_log.WarnFormat("[CHILDAGENTDATAUPDATE] Unpack data"); // DEBUG OFF if (args.ContainsKey("region_id")) UUID.TryParse(args["region_id"].AsString(), out RegionID); if (args["circuit_code"] != null) UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode); if (args["agent_uuid"] != null) AgentID = args["agent_uuid"].AsUUID(); if (args["session_uuid"] != null) SessionID = args["session_uuid"].AsUUID(); if (args["position"] != null) Vector3.TryParse(args["position"].AsString(), out Position); if (args["velocity"] != null) Vector3.TryParse(args["velocity"].AsString(), out Velocity); if (args["center"] != null) Vector3.TryParse(args["center"].AsString(), out Center); if (args["size"] != null) Vector3.TryParse(args["size"].AsString(), out Size); if (args["at_axis"] != null) Vector3.TryParse(args["at_axis"].AsString(), out AtAxis); if (args["left_axis"] != null) Vector3.TryParse(args["left_axis"].AsString(), out AtAxis); if (args["up_axis"] != null) Vector3.TryParse(args["up_axis"].AsString(), out AtAxis); if (args["changed_grid"] != null) ChangedGrid = args["changed_grid"].AsBoolean(); if (args["far"] != null) Far = (float)(args["far"].AsReal()); if (args["aspect"] != null) Aspect = (float)args["aspect"].AsReal(); if (args["throttles"] != null) Throttles = args["throttles"].AsBinary(); if (args["locomotion_state"] != null) UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState); if (args["head_rotation"] != null) Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation); if (args["body_rotation"] != null) Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation); if (args["control_flags"] != null) UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags); if (args["energy_level"] != null) EnergyLevel = (float)(args["energy_level"].AsReal()); //This IS checked later if (args["god_level"] != null) Byte.TryParse(args["god_level"].AsString(), out GodLevel); if (args["speed"] != null) float.TryParse(args["speed"].AsString(), out Speed); else Speed = 1; if (args["draw_distance"] != null) float.TryParse(args["draw_distance"].AsString(), out DrawDistance); else DrawDistance = 0; //Reset this to fix movement... since regions are being bad about this if (Speed == 0) Speed = 1; if (args["always_run"] != null) AlwaysRun = args["always_run"].AsBoolean(); if (args["sent_initial_wearables"] != null) SentInitialWearables = args["sent_initial_wearables"].AsBoolean(); else SentInitialWearables = false; if (args["prey_agent"] != null) PreyAgent = args["prey_agent"].AsUUID(); if (args["agent_access"] != null) Byte.TryParse(args["agent_access"].AsString(), out AgentAccess); if (args["active_group_id"] != null) ActiveGroupID = args["active_group_id"].AsUUID(); if ((args["groups"] != null) && (args["groups"]).Type == OSDType.Array) { OSDArray groups = (OSDArray)(args["groups"]); Groups = new AgentGroupData[groups.Count]; int i = 0; foreach (OSD o in groups) { if (o.Type == OSDType.Map) { Groups[i++] = new AgentGroupData((OSDMap)o); } } } if ((args["animations"] != null) && (args["animations"]).Type == OSDType.Array) { OSDArray anims = (OSDArray)(args["animations"]); Anims = new Animation[anims.Count]; int i = 0; foreach (OSD o in anims) { if (o.Type == OSDType.Map) { Anims[i++] = new Animation((OSDMap)o); } } } //if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array) //{ // OSDArray textures = (OSDArray)(args["agent_textures"]); // AgentTextures = new UUID[textures.Count]; // int i = 0; // foreach (OSD o in textures) // AgentTextures[i++] = o.AsUUID(); //} Appearance = new AvatarAppearance(AgentID); // The code to unpack textures, visuals, wearables and attachments // should be removed; packed appearance contains the full appearance // This is retained for backward compatibility only if (args["texture_entry"] != null) { byte[] rawtextures = args["texture_entry"].AsBinary(); Primitive.TextureEntry textures = new Primitive.TextureEntry(rawtextures, 0, rawtextures.Length); List<UUID> changed = new List<UUID>(); Appearance.SetTextureEntries(textures, out changed); } if (args["visual_params"] != null) Appearance.SetVisualParams(args["visual_params"].AsBinary()); if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array) { OSDArray wears = (OSDArray)(args["wearables"]); for (int i = 0; i < wears.Count / 2; i++) { AvatarWearable awear = new AvatarWearable((OSDArray)wears[i]); Appearance.SetWearable(i, awear); } } if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array) { OSDArray attachs = (OSDArray)(args["attachments"]); foreach (OSD o in attachs) { if (o.Type == OSDType.Map) { // We know all of these must end up as attachments so we // append rather than replace to ensure multiple attachments // per point continues to work Appearance.AppendAttachment(new AvatarAttachment((OSDMap)o)); } } } // end of code to remove if (args.ContainsKey("packed_appearance") && (args["packed_appearance"]).Type == OSDType.Map) Appearance = new AvatarAppearance(AgentID, (OSDMap)args["packed_appearance"]); // DEBUG ON else m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance"); // DEBUG OFF if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array) { OSDArray controls = (OSDArray)(args["controllers"]); Controllers = new ControllerData[controls.Count]; int i = 0; foreach (OSD o in controls) { if (o.Type == OSDType.Map) { Controllers[i++] = new ControllerData((OSDMap)o); } } } if (args["callback_uri"] != null) CallbackURI = args["callback_uri"].AsString(); }
/// <summary> /// Deserialization of agent data. /// Avoiding reflection makes it painful to write, but that's the price! /// </summary> /// <param name="hash"></param> public virtual void Unpack(OSDMap args, IScene scene, EntityTransferContext ctx) { //m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data"); if (args.ContainsKey("region_id")) UUID.TryParse(args["region_id"].AsString(), out RegionID); if (args["circuit_code"] != null) UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode); if (args["agent_uuid"] != null) AgentID = args["agent_uuid"].AsUUID(); if (args["session_uuid"] != null) SessionID = args["session_uuid"].AsUUID(); if (args["position"] != null) Vector3.TryParse(args["position"].AsString(), out Position); if (args["velocity"] != null) Vector3.TryParse(args["velocity"].AsString(), out Velocity); if (args["center"] != null) Vector3.TryParse(args["center"].AsString(), out Center); if (args["size"] != null) Vector3.TryParse(args["size"].AsString(), out Size); if (args["at_axis"] != null) Vector3.TryParse(args["at_axis"].AsString(), out AtAxis); if (args["left_axis"] != null) Vector3.TryParse(args["left_axis"].AsString(), out AtAxis); if (args["up_axis"] != null) Vector3.TryParse(args["up_axis"].AsString(), out AtAxis); if (args.ContainsKey("wait_for_root") && args["wait_for_root"] != null) SenderWantsToWaitForRoot = args["wait_for_root"].AsBoolean(); if (args["far"] != null) Far = (float)(args["far"].AsReal()); if (args["aspect"] != null) Aspect = (float)args["aspect"].AsReal(); if (args["throttles"] != null) Throttles = args["throttles"].AsBinary(); if (args["locomotion_state"] != null) UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState); if (args["head_rotation"] != null) Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation); if (args["body_rotation"] != null) Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation); if (args["control_flags"] != null) UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags); if (args["energy_level"] != null) EnergyLevel = (float)(args["energy_level"].AsReal()); if (args["god_level"] != null) Byte.TryParse(args["god_level"].AsString(), out GodLevel); if (args["always_run"] != null) AlwaysRun = args["always_run"].AsBoolean(); if (args["prey_agent"] != null) PreyAgent = args["prey_agent"].AsUUID(); if (args["agent_access"] != null) Byte.TryParse(args["agent_access"].AsString(), out AgentAccess); if (args.ContainsKey("agent_cof") && args["agent_cof"] != null) agentCOF = args["agent_cof"].AsUUID(); if (args.ContainsKey("crossingflags") && args["crossingflags"] != null) CrossingFlags = (byte)args["crossingflags"].AsInteger(); if (args.ContainsKey("active_group_id") && args["active_group_id"] != null) ActiveGroupID = args["active_group_id"].AsUUID(); if (args.ContainsKey("active_group_name") && args["active_group_name"] != null) ActiveGroupName = args["active_group_name"].AsString(); if(args.ContainsKey("active_group_title") && args["active_group_title"] != null) ActiveGroupTitle = args["active_group_title"].AsString(); if (args.ContainsKey("groups") && (args["groups"] != null) && (args["groups"]).Type == OSDType.Array) { OSDArray groups = (OSDArray)(args["groups"]); Groups = new AgentGroupData[groups.Count]; int i = 0; foreach (OSD o in groups) { if (o.Type == OSDType.Map) { Groups[i++] = new AgentGroupData((OSDMap)o); } } } if (args.ContainsKey("children_seeds") && (args["children_seeds"] != null) && (args["children_seeds"].Type == OSDType.Array)) { OSDArray childrenSeeds = (OSDArray)(args["children_seeds"]); ChildrenCapSeeds = new Dictionary<ulong, string>(); foreach (OSD o in childrenSeeds) { if (o.Type == OSDType.Map) { ulong handle = 0; string seed = ""; OSDMap pair = (OSDMap)o; if (pair["handle"] != null) if (!UInt64.TryParse(pair["handle"].AsString(), out handle)) continue; if (pair["seed"] != null) seed = pair["seed"].AsString(); if (!ChildrenCapSeeds.ContainsKey(handle)) ChildrenCapSeeds.Add(handle, seed); } } } if ((args["animations"] != null) && (args["animations"]).Type == OSDType.Array) { OSDArray anims = (OSDArray)(args["animations"]); Anims = new Animation[anims.Count]; int i = 0; foreach (OSD o in anims) { if (o.Type == OSDType.Map) { Anims[i++] = new Animation((OSDMap)o); } } } if (args["default_animation"] != null) { try { DefaultAnim = new Animation((OSDMap)args["default_animation"]); } catch { DefaultAnim = null; } } if (args["animation_state"] != null) { try { AnimState = new Animation((OSDMap)args["animation_state"]); } catch { AnimState = null; } } MovementAnimationOverRides.Clear(); if (args["movementAO"] != null && args["movementAO"].Type == OSDType.Array) { OSDArray AOs = (OSDArray)(args["movementAO"]); int count = AOs.Count; for (int i = 0; i < count; i++) { OSDMap ao = (OSDMap)AOs[i]; if (ao["state"] != null && ao["uuid"] != null) { string state = ao["state"].AsString(); UUID id = ao["uuid"].AsUUID(); MovementAnimationOverRides[state] = id; } } } if (args.ContainsKey("motion_state")) MotionState = (byte)args["motion_state"].AsInteger(); //if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array) //{ // OSDArray textures = (OSDArray)(args["agent_textures"]); // AgentTextures = new UUID[textures.Count]; // int i = 0; // foreach (OSD o in textures) // AgentTextures[i++] = o.AsUUID(); //} // packed_appearence should contain all appearance information if (args.ContainsKey("packed_appearance") && (args["packed_appearance"]).Type == OSDType.Map) { m_log.WarnFormat("[CHILDAGENTDATAUPDATE] got packed appearance"); Appearance = new AvatarAppearance((OSDMap)args["packed_appearance"]); } else { // if missing try the old pack method m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance, checking old method"); Appearance = new AvatarAppearance(); // The code to unpack textures, visuals, wearables and attachments // should be removed; packed appearance contains the full appearance // This is retained for backward compatibility only if (args["texture_entry"] != null) { byte[] rawtextures = args["texture_entry"].AsBinary(); Primitive.TextureEntry textures = new Primitive.TextureEntry(rawtextures, 0, rawtextures.Length); Appearance.SetTextureEntries(textures); } if (args["visual_params"] != null) Appearance.SetVisualParams(args["visual_params"].AsBinary()); if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array) { OSDArray wears = (OSDArray)(args["wearables"]); for (int i = 0; i < wears.Count / 2; i++) { AvatarWearable awear = new AvatarWearable((OSDArray)wears[i]); Appearance.SetWearable(i, awear); } } if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array) { OSDArray attachs = (OSDArray)(args["attachments"]); foreach (OSD o in attachs) { if (o.Type == OSDType.Map) { // We know all of these must end up as attachments so we // append rather than replace to ensure multiple attachments // per point continues to work // m_log.DebugFormat("[CHILDAGENTDATAUPDATE]: Appending attachments for {0}", AgentID); Appearance.AppendAttachment(new AvatarAttachment((OSDMap)o)); } } } // end of code to remove } /* moved above if (args.ContainsKey("packed_appearance") && (args["packed_appearance"]).Type == OSDType.Map) Appearance = new AvatarAppearance((OSDMap)args["packed_appearance"]); else m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance"); */ if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array) { OSDArray controls = (OSDArray)(args["controllers"]); Controllers = new ControllerData[controls.Count]; int i = 0; foreach (OSD o in controls) { if (o.Type == OSDType.Map) { Controllers[i++] = new ControllerData((OSDMap)o); } } } if (args["callback_uri"] != null) CallbackURI = args["callback_uri"].AsString(); // Attachment objects if (args["attach_objects"] != null && args["attach_objects"].Type == OSDType.Array) { OSDArray attObjs = (OSDArray)(args["attach_objects"]); AttachmentObjects = new List<ISceneObject>(); AttachmentObjectStates = new List<string>(); foreach (OSD o in attObjs) { if (o.Type == OSDType.Map) { OSDMap info = (OSDMap)o; ISceneObject so = scene.DeserializeObject(info["sog"].AsString()); so.ExtraFromXmlString(info["extra"].AsString()); so.HasGroupChanged = info["modified"].AsBoolean(); AttachmentObjects.Add(so); AttachmentObjectStates.Add(info["state"].AsString()); } } } if (args["parent_part"] != null) ParentPart = args["parent_part"].AsUUID(); if (args["sit_offset"] != null) Vector3.TryParse(args["sit_offset"].AsString(), out SitOffset); }
/// <summary> /// Deserialization of agent data. /// Avoiding reflection makes it painful to write, but that's the price! /// </summary> /// <param name="hash"></param> public virtual void Unpack(OSDMap args, IScene scene, EntityTransferContext ctx) { //m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data"); if (args.ContainsKey("region_id")) { UUID.TryParse(args["region_id"].AsString(), out RegionID); } if (args["circuit_code"] != null) { UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode); } if (args["agent_uuid"] != null) { AgentID = args["agent_uuid"].AsUUID(); } if (args["session_uuid"] != null) { SessionID = args["session_uuid"].AsUUID(); } if (args["position"] != null) { Vector3.TryParse(args["position"].AsString(), out Position); } if (args["velocity"] != null) { Vector3.TryParse(args["velocity"].AsString(), out Velocity); } if (args["center"] != null) { Vector3.TryParse(args["center"].AsString(), out Center); } if (args["size"] != null) { Vector3.TryParse(args["size"].AsString(), out Size); } if (args["at_axis"] != null) { Vector3.TryParse(args["at_axis"].AsString(), out AtAxis); } if (args["left_axis"] != null) { Vector3.TryParse(args["left_axis"].AsString(), out AtAxis); } if (args["up_axis"] != null) { Vector3.TryParse(args["up_axis"].AsString(), out AtAxis); } if (args.ContainsKey("wait_for_root") && args["wait_for_root"] != null) { SenderWantsToWaitForRoot = args["wait_for_root"].AsBoolean(); } if (args["far"] != null) { Far = (float)(args["far"].AsReal()); } if (args["aspect"] != null) { Aspect = (float)args["aspect"].AsReal(); } if (args["throttles"] != null) { Throttles = args["throttles"].AsBinary(); } if (args["locomotion_state"] != null) { UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState); } if (args["head_rotation"] != null) { Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation); } if (args["body_rotation"] != null) { Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation); } if (args["control_flags"] != null) { UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags); } if (args["energy_level"] != null) { EnergyLevel = (float)(args["energy_level"].AsReal()); } if (args["god_level"] != null) { Byte.TryParse(args["god_level"].AsString(), out GodLevel); } if (args["always_run"] != null) { AlwaysRun = args["always_run"].AsBoolean(); } if (args["prey_agent"] != null) { PreyAgent = args["prey_agent"].AsUUID(); } if (args["agent_access"] != null) { Byte.TryParse(args["agent_access"].AsString(), out AgentAccess); } if (args["active_group_id"] != null) { ActiveGroupID = args["active_group_id"].AsUUID(); } if ((args["groups"] != null) && (args["groups"]).Type == OSDType.Array) { OSDArray groups = (OSDArray)(args["groups"]); Groups = new AgentGroupData[groups.Count]; int i = 0; foreach (OSD o in groups) { if (o.Type == OSDType.Map) { Groups[i++] = new AgentGroupData((OSDMap)o); } } } if (args.ContainsKey("children_seeds") && (args["children_seeds"] != null) && (args["children_seeds"].Type == OSDType.Array)) { OSDArray childrenSeeds = (OSDArray)(args["children_seeds"]); ChildrenCapSeeds = new Dictionary <ulong, string>(); foreach (OSD o in childrenSeeds) { if (o.Type == OSDType.Map) { ulong handle = 0; string seed = ""; OSDMap pair = (OSDMap)o; if (pair["handle"] != null) { if (!UInt64.TryParse(pair["handle"].AsString(), out handle)) { continue; } } if (pair["seed"] != null) { seed = pair["seed"].AsString(); } if (!ChildrenCapSeeds.ContainsKey(handle)) { ChildrenCapSeeds.Add(handle, seed); } } } } if ((args["animations"] != null) && (args["animations"]).Type == OSDType.Array) { OSDArray anims = (OSDArray)(args["animations"]); Anims = new Animation[anims.Count]; int i = 0; foreach (OSD o in anims) { if (o.Type == OSDType.Map) { Anims[i++] = new Animation((OSDMap)o); } } } if (args["default_animation"] != null) { try { DefaultAnim = new Animation((OSDMap)args["default_animation"]); } catch { DefaultAnim = null; } } if (args["animation_state"] != null) { try { AnimState = new Animation((OSDMap)args["animation_state"]); } catch { AnimState = null; } } MovementAnimationOverRides.Clear(); if (args["movementAO"] != null && args["movementAO"].Type == OSDType.Array) { OSDArray AOs = (OSDArray)(args["movementAO"]); int count = AOs.Count; for (int i = 0; i < count; i++) { OSDMap ao = (OSDMap)AOs[i]; if (ao["state"] != null && ao["uuid"] != null) { string state = ao["state"].AsString(); UUID id = ao["uuid"].AsUUID(); MovementAnimationOverRides[state] = id; } } } if (args.ContainsKey("motion_state")) { MotionState = (byte)args["motion_state"].AsInteger(); } //if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array) //{ // OSDArray textures = (OSDArray)(args["agent_textures"]); // AgentTextures = new UUID[textures.Count]; // int i = 0; // foreach (OSD o in textures) // AgentTextures[i++] = o.AsUUID(); //} // packed_appearence should contain all appearance information if (args.ContainsKey("packed_appearance") && (args["packed_appearance"]).Type == OSDType.Map) { m_log.WarnFormat("[CHILDAGENTDATAUPDATE] got packed appearance"); Appearance = new AvatarAppearance((OSDMap)args["packed_appearance"]); } else { // if missing try the old pack method m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance, checking old method"); Appearance = new AvatarAppearance(); // The code to unpack textures, visuals, wearables and attachments // should be removed; packed appearance contains the full appearance // This is retained for backward compatibility only if (args["texture_entry"] != null) { byte[] rawtextures = args["texture_entry"].AsBinary(); Primitive.TextureEntry textures = new Primitive.TextureEntry(rawtextures, 0, rawtextures.Length); Appearance.SetTextureEntries(textures); } if (args["visual_params"] != null) { Appearance.SetVisualParams(args["visual_params"].AsBinary()); } if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array) { OSDArray wears = (OSDArray)(args["wearables"]); for (int i = 0; i < wears.Count / 2; i++) { AvatarWearable awear = new AvatarWearable((OSDArray)wears[i]); Appearance.SetWearable(i, awear); } } if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array) { OSDArray attachs = (OSDArray)(args["attachments"]); foreach (OSD o in attachs) { if (o.Type == OSDType.Map) { // We know all of these must end up as attachments so we // append rather than replace to ensure multiple attachments // per point continues to work // m_log.DebugFormat("[CHILDAGENTDATAUPDATE]: Appending attachments for {0}", AgentID); Appearance.AppendAttachment(new AvatarAttachment((OSDMap)o)); } } } // end of code to remove } /* moved above * if (args.ContainsKey("packed_appearance") && (args["packed_appearance"]).Type == OSDType.Map) * Appearance = new AvatarAppearance((OSDMap)args["packed_appearance"]); * else * m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance"); */ if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array) { OSDArray controls = (OSDArray)(args["controllers"]); Controllers = new ControllerData[controls.Count]; int i = 0; foreach (OSD o in controls) { if (o.Type == OSDType.Map) { Controllers[i++] = new ControllerData((OSDMap)o); } } } if (args["callback_uri"] != null) { CallbackURI = args["callback_uri"].AsString(); } // Attachment objects if (args["attach_objects"] != null && args["attach_objects"].Type == OSDType.Array) { OSDArray attObjs = (OSDArray)(args["attach_objects"]); AttachmentObjects = new List <ISceneObject>(); AttachmentObjectStates = new List <string>(); foreach (OSD o in attObjs) { if (o.Type == OSDType.Map) { OSDMap info = (OSDMap)o; ISceneObject so = scene.DeserializeObject(info["sog"].AsString()); so.ExtraFromXmlString(info["extra"].AsString()); so.HasGroupChanged = info["modified"].AsBoolean(); AttachmentObjects.Add(so); AttachmentObjectStates.Add(info["state"].AsString()); } } } if (args["parent_part"] != null) { ParentPart = args["parent_part"].AsUUID(); } if (args["sit_offset"] != null) { Vector3.TryParse(args["sit_offset"].AsString(), out SitOffset); } }
/// <summary> /// Deserialization of agent data. /// Avoiding reflection makes it painful to write, but that's the price! /// </summary> /// <param name="hash"></param> public virtual void Unpack(OSDMap args) { // DEBUG ON m_log.WarnFormat("[CHILDAGENTDATAUPDATE] Unpack data"); // DEBUG OFF if (args.ContainsKey("region_id")) { UUID.TryParse(args["region_id"].AsString(), out RegionID); } if (args["circuit_code"] != null) { UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode); } if (args["agent_uuid"] != null) { AgentID = args["agent_uuid"].AsUUID(); } if (args["session_uuid"] != null) { SessionID = args["session_uuid"].AsUUID(); } if (args["position"] != null) { Vector3.TryParse(args["position"].AsString(), out Position); } if (args["velocity"] != null) { Vector3.TryParse(args["velocity"].AsString(), out Velocity); } if (args["center"] != null) { Vector3.TryParse(args["center"].AsString(), out Center); } if (args["size"] != null) { Vector3.TryParse(args["size"].AsString(), out Size); } if (args["at_axis"] != null) { Vector3.TryParse(args["at_axis"].AsString(), out AtAxis); } if (args["left_axis"] != null) { Vector3.TryParse(args["left_axis"].AsString(), out AtAxis); } if (args["up_axis"] != null) { Vector3.TryParse(args["up_axis"].AsString(), out AtAxis); } if (args["changed_grid"] != null) { ChangedGrid = args["changed_grid"].AsBoolean(); } if (args["far"] != null) { Far = (float)(args["far"].AsReal()); } if (args["aspect"] != null) { Aspect = (float)args["aspect"].AsReal(); } if (args["throttles"] != null) { Throttles = args["throttles"].AsBinary(); } if (args["locomotion_state"] != null) { UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState); } if (args["head_rotation"] != null) { Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation); } if (args["body_rotation"] != null) { Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation); } if (args["control_flags"] != null) { UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags); } if (args["energy_level"] != null) { EnergyLevel = (float)(args["energy_level"].AsReal()); } if (args["god_level"] != null) { Byte.TryParse(args["god_level"].AsString(), out GodLevel); } if (args["always_run"] != null) { AlwaysRun = args["always_run"].AsBoolean(); } if (args["prey_agent"] != null) { PreyAgent = args["prey_agent"].AsUUID(); } if (args["agent_access"] != null) { Byte.TryParse(args["agent_access"].AsString(), out AgentAccess); } if (args["active_group_id"] != null) { ActiveGroupID = args["active_group_id"].AsUUID(); } if ((args["groups"] != null) && (args["groups"]).Type == OSDType.Array) { OSDArray groups = (OSDArray)(args["groups"]); Groups = new AgentGroupData[groups.Count]; int i = 0; foreach (OSD o in groups) { if (o.Type == OSDType.Map) { Groups[i++] = new AgentGroupData((OSDMap)o); } } } if ((args["animations"] != null) && (args["animations"]).Type == OSDType.Array) { OSDArray anims = (OSDArray)(args["animations"]); Anims = new Animation[anims.Count]; int i = 0; foreach (OSD o in anims) { if (o.Type == OSDType.Map) { Anims[i++] = new Animation((OSDMap)o); } } } //if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array) //{ // OSDArray textures = (OSDArray)(args["agent_textures"]); // AgentTextures = new UUID[textures.Count]; // int i = 0; // foreach (OSD o in textures) // AgentTextures[i++] = o.AsUUID(); //} Appearance = new AvatarAppearance(AgentID); // The code to unpack textures, visuals, wearables and attachments // should be removed; packed appearance contains the full appearance // This is retained for backward compatibility only if (args["texture_entry"] != null) { byte[] rawtextures = args["texture_entry"].AsBinary(); Primitive.TextureEntry textures = new Primitive.TextureEntry(rawtextures, 0, rawtextures.Length); Appearance.SetTextureEntries(textures); } if (args["visual_params"] != null) { Appearance.SetVisualParams(args["visual_params"].AsBinary()); } if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array) { OSDArray wears = (OSDArray)(args["wearables"]); for (int i = 0; i < wears.Count / 2; i++) { AvatarWearable awear = new AvatarWearable((OSDArray)wears[i]); Appearance.SetWearable(i, awear); } } if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array) { OSDArray attachs = (OSDArray)(args["attachments"]); foreach (OSD o in attachs) { if (o.Type == OSDType.Map) { // We know all of these must end up as attachments so we // append rather than replace to ensure multiple attachments // per point continues to work Appearance.AppendAttachment(new AvatarAttachment((OSDMap)o)); } } } // end of code to remove if (args.ContainsKey("packed_appearance") && (args["packed_appearance"]).Type == OSDType.Map) { Appearance = new AvatarAppearance(AgentID, (OSDMap)args["packed_appearance"]); } // DEBUG ON else { m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance"); } // DEBUG OFF if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array) { OSDArray controls = (OSDArray)(args["controllers"]); Controllers = new ControllerData[controls.Count]; int i = 0; foreach (OSD o in controls) { if (o.Type == OSDType.Map) { Controllers[i++] = new ControllerData((OSDMap)o); } } } if (args["callback_uri"] != null) { CallbackURI = args["callback_uri"].AsString(); } }
/// <summary> /// Deserialization of agent data. /// Avoiding reflection makes it painful to write, but that's the price! /// </summary> /// <param name="hash"></param> public virtual void Unpack(OSDMap args, IScene scene) { //m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data"); if (args.ContainsKey("region_id")) UUID.TryParse(args["region_id"].AsString(), out RegionID); if (args["circuit_code"] != null) UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode); if (args["agent_uuid"] != null) AgentID = args["agent_uuid"].AsUUID(); if (args["session_uuid"] != null) SessionID = args["session_uuid"].AsUUID(); if (args["position"] != null) Vector3.TryParse(args["position"].AsString(), out Position); if (args["velocity"] != null) Vector3.TryParse(args["velocity"].AsString(), out Velocity); if (args["center"] != null) Vector3.TryParse(args["center"].AsString(), out Center); if (args["size"] != null) Vector3.TryParse(args["size"].AsString(), out Size); if (args["at_axis"] != null) Vector3.TryParse(args["at_axis"].AsString(), out AtAxis); if (args["left_axis"] != null) Vector3.TryParse(args["left_axis"].AsString(), out AtAxis); if (args["up_axis"] != null) Vector3.TryParse(args["up_axis"].AsString(), out AtAxis); if (args["changed_grid"] != null) ChangedGrid = args["changed_grid"].AsBoolean(); if (args["far"] != null) Far = (float)(args["far"].AsReal()); if (args["aspect"] != null) Aspect = (float)args["aspect"].AsReal(); if (args["throttles"] != null) Throttles = args["throttles"].AsBinary(); if (args["locomotion_state"] != null) UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState); if (args["head_rotation"] != null) Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation); if (args["body_rotation"] != null) Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation); if (args["control_flags"] != null) UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags); if (args["energy_level"] != null) EnergyLevel = (float)(args["energy_level"].AsReal()); if (args["god_level"] != null) Byte.TryParse(args["god_level"].AsString(), out GodLevel); if (args["always_run"] != null) AlwaysRun = args["always_run"].AsBoolean(); if (args["prey_agent"] != null) PreyAgent = args["prey_agent"].AsUUID(); if (args["agent_access"] != null) Byte.TryParse(args["agent_access"].AsString(), out AgentAccess); if (args["active_group_id"] != null) ActiveGroupID = args["active_group_id"].AsUUID(); if ((args["groups"] != null) && (args["groups"]).Type == OSDType.Array) { OSDArray groups = (OSDArray)(args["groups"]); Groups = new AgentGroupData[groups.Count]; int i = 0; foreach (OSD o in groups) { if (o.Type == OSDType.Map) { Groups[i++] = new AgentGroupData((OSDMap)o); } } } if ((args["animations"] != null) && (args["animations"]).Type == OSDType.Array) { OSDArray anims = (OSDArray)(args["animations"]); Anims = new Animation[anims.Count]; int i = 0; foreach (OSD o in anims) { if (o.Type == OSDType.Map) { Anims[i++] = new Animation((OSDMap)o); } } } //if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array) //{ // OSDArray textures = (OSDArray)(args["agent_textures"]); // AgentTextures = new UUID[textures.Count]; // int i = 0; // foreach (OSD o in textures) // AgentTextures[i++] = o.AsUUID(); //} Appearance = new AvatarAppearance(); // The code to unpack textures, visuals, wearables and attachments // should be removed; packed appearance contains the full appearance // This is retained for backward compatibility only if (args["texture_entry"] != null) { byte[] rawtextures = args["texture_entry"].AsBinary(); Primitive.TextureEntry textures = new Primitive.TextureEntry(rawtextures,0,rawtextures.Length); Appearance.SetTextureEntries(textures); } if (args["visual_params"] != null) Appearance.SetVisualParams(args["visual_params"].AsBinary()); if ((args["wearables"] != null) && (args["wearables"]).Type == OSDType.Array) { OSDArray wears = (OSDArray)(args["wearables"]); for (int i = 0; i < wears.Count / 2; i++) { AvatarWearable awear = new AvatarWearable((OSDArray)wears[i]); Appearance.SetWearable(i,awear); } } if ((args["attachments"] != null) && (args["attachments"]).Type == OSDType.Array) { OSDArray attachs = (OSDArray)(args["attachments"]); foreach (OSD o in attachs) { if (o.Type == OSDType.Map) { // We know all of these must end up as attachments so we // append rather than replace to ensure multiple attachments // per point continues to work // m_log.DebugFormat("[CHILDAGENTDATAUPDATE]: Appending attachments for {0}", AgentID); Appearance.AppendAttachment(new AvatarAttachment((OSDMap)o)); } } } // end of code to remove if (args.ContainsKey("packed_appearance") && (args["packed_appearance"]).Type == OSDType.Map) Appearance = new AvatarAppearance((OSDMap)args["packed_appearance"]); else m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance"); if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array) { OSDArray controls = (OSDArray)(args["controllers"]); Controllers = new ControllerData[controls.Count]; int i = 0; foreach (OSD o in controls) { if (o.Type == OSDType.Map) { Controllers[i++] = new ControllerData((OSDMap)o); } } } if (args["callback_uri"] != null) CallbackURI = args["callback_uri"].AsString(); // Attachment objects if (args["attach_objects"] != null && args["attach_objects"].Type == OSDType.Array) { OSDArray attObjs = (OSDArray)(args["attach_objects"]); AttachmentObjects = new List<ISceneObject>(); AttachmentObjectStates = new List<string>(); foreach (OSD o in attObjs) { if (o.Type == OSDType.Map) { OSDMap info = (OSDMap)o; ISceneObject so = scene.DeserializeObject(info["sog"].AsString()); so.ExtraFromXmlString(info["extra"].AsString()); so.HasGroupChanged = info["modified"].AsBoolean(); AttachmentObjects.Add(so); AttachmentObjectStates.Add(info["state"].AsString()); } } } }
/// <summary> /// Deserialization of agent data. /// Avoiding reflection makes it painful to write, but that's the price! /// </summary> /// <param name="hash"></param> public virtual void Unpack(OSDMap args) { if (args.ContainsKey("region_handle")) { UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle); } if (args.ContainsKey("circuit_code")) { UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode); } if (args.ContainsKey("agent_uuid")) { AgentID = args["agent_uuid"].AsUUID(); } if (args.ContainsKey("session_uuid")) { SessionID = args["session_uuid"].AsUUID(); } if (args.ContainsKey("position")) { Vector3.TryParse(args["position"].AsString(), out Position); } if (args.ContainsKey("velocity")) { Vector3.TryParse(args["velocity"].AsString(), out Velocity); } if (args.ContainsKey("center")) { Vector3.TryParse(args["center"].AsString(), out Center); } if (args.ContainsKey("size")) { Vector3.TryParse(args["size"].AsString(), out Size); } if (args.ContainsKey("at_axis")) { Vector3.TryParse(args["at_axis"].AsString(), out AtAxis); } if (args.ContainsKey("left_axis")) { Vector3.TryParse(args["left_axis"].AsString(), out AtAxis); } if (args.ContainsKey("up_axis")) { Vector3.TryParse(args["up_axis"].AsString(), out AtAxis); } if (args.ContainsKey("changed_grid")) { ChangedGrid = args["changed_grid"].AsBoolean(); } if (args.ContainsKey("far")) { Far = (float)(args["far"].AsReal()); } if (args.ContainsKey("aspect")) { Aspect = (float)args["aspect"].AsReal(); } if (args.ContainsKey("throttles")) { Throttles = args["throttles"].AsBinary(); } if (args.ContainsKey("locomotion_state")) { UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState); } if (args.ContainsKey("head_rotation")) { Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation); } if (args.ContainsKey("body_rotation")) { Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation); } if (args.ContainsKey("control_flags")) { UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags); } if (args.ContainsKey("energy_level")) { EnergyLevel = (float)(args["energy_level"].AsReal()); } if (args.ContainsKey("god_level")) { Byte.TryParse(args["god_level"].AsString(), out GodLevel); } if (args.ContainsKey("always_run")) { AlwaysRun = args["always_run"].AsBoolean(); } if (args.ContainsKey("prey_agent")) { PreyAgent = args["prey_agent"].AsUUID(); } if (args.ContainsKey("agent_access")) { Byte.TryParse(args["agent_access"].AsString(), out AgentAccess); } if (args.ContainsKey("active_group_id")) { ActiveGroupID = args["active_group_id"].AsUUID(); } if ((args.ContainsKey("groups")) && (args["groups"]).Type == OSDType.Array) { OSDArray groups = (OSDArray)(args["groups"]); Groups = new AgentGroupData[groups.Count]; int i = 0; foreach (OSD o in groups) { if (o.Type == OSDType.Map) { Groups[i++] = new AgentGroupData((OSDMap)o); } } } if ((args.ContainsKey("animations")) && (args["animations"]).Type == OSDType.Array) { OSDArray anims = (OSDArray)(args["animations"]); Anims = new Animation[anims.Count]; int i = 0; foreach (OSD o in anims) { if (o.Type == OSDType.Map) { Anims[i++] = new Animation((OSDMap)o); } } } // Initialize an Appearance Appearance = new AvatarAppearance(AgentID); if (args.ContainsKey("texture_entry")) { byte[] data = args["texture_entry"].AsBinary(); Primitive.TextureEntry textureEntries = new Primitive.TextureEntry(data, 0, data.Length); Appearance.SetTextureEntries(textureEntries); } if (args.ContainsKey("visual_params")) { byte[] visualParams = args["visual_params"].AsBinary(); Appearance.SetVisualParams(visualParams); } if ((args.ContainsKey("wearables")) && (args["wearables"]).Type == OSDType.Array) { OSDArray wears = (OSDArray)(args["wearables"]); List <AvatarWearable> wearables = new List <AvatarWearable>(); int offset = 0; for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) { if ((offset + 1) < wears.Count) { UUID itemID = wears[offset++].AsUUID(); UUID assetID = wears[offset++].AsUUID(); wearables.Add(new AvatarWearable(i, itemID, assetID)); } else { break; } } Appearance.SetWearables(wearables); } if (args.ContainsKey("callback_uri")) { CallbackURI = args["callback_uri"].AsString(); } if (args.ContainsKey("sat_on_group")) { SatOnGroup = args["sat_on_group"].AsUUID(); SatOnPrim = args["sat_on_prim"].AsUUID(); try { // "sit_offset" previously used OSD.FromVector3(vec) was used to store the data. // Other Vector3 storage uses OSD.FromString(vec.ToString()). // If originating from old region code, that will still be the case // and the TryParse will trigger a format exception. Vector3.TryParse(args["sit_offset"].ToString(), out SatOnPrimOffset); } catch (Exception) { // The following is compatible with OSD.FromVector3(vec), since Vector3.TryParse is not. SatOnPrimOffset = args["sit_offset"].AsVector3(); } } }
/// <summary> /// Deserialization of agent data. /// Avoiding reflection makes it painful to write, but that's the price! /// </summary> /// <param name="hash"></param> public virtual void Unpack(OSDMap args) { if (args.ContainsKey("region_handle")) UInt64.TryParse(args["region_handle"].AsString(), out RegionHandle); if (args.ContainsKey("circuit_code")) UInt32.TryParse((string)args["circuit_code"].AsString(), out CircuitCode); if (args.ContainsKey("agent_uuid")) AgentID = args["agent_uuid"].AsUUID(); if (args.ContainsKey("session_uuid")) SessionID = args["session_uuid"].AsUUID(); if (args.ContainsKey("position")) Vector3.TryParse(args["position"].AsString(), out Position); if (args.ContainsKey("velocity")) Vector3.TryParse(args["velocity"].AsString(), out Velocity); if (args.ContainsKey("center")) Vector3.TryParse(args["center"].AsString(), out Center); if (args.ContainsKey("size")) Vector3.TryParse(args["size"].AsString(), out Size); if (args.ContainsKey("at_axis")) Vector3.TryParse(args["at_axis"].AsString(), out AtAxis); if (args.ContainsKey("left_axis")) Vector3.TryParse(args["left_axis"].AsString(), out AtAxis); if (args.ContainsKey("up_axis")) Vector3.TryParse(args["up_axis"].AsString(), out AtAxis); if (args.ContainsKey("changed_grid")) ChangedGrid = args["changed_grid"].AsBoolean(); if (args.ContainsKey("far")) Far = (float)(args["far"].AsReal()); if (args.ContainsKey("aspect")) Aspect = (float)args["aspect"].AsReal(); if (args.ContainsKey("throttles")) Throttles = args["throttles"].AsBinary(); if (args.ContainsKey("locomotion_state")) UInt32.TryParse(args["locomotion_state"].AsString(), out LocomotionState); if (args.ContainsKey("head_rotation")) Quaternion.TryParse(args["head_rotation"].AsString(), out HeadRotation); if (args.ContainsKey("body_rotation")) Quaternion.TryParse(args["body_rotation"].AsString(), out BodyRotation); if (args.ContainsKey("control_flags")) UInt32.TryParse(args["control_flags"].AsString(), out ControlFlags); if (args.ContainsKey("energy_level")) EnergyLevel = (float)(args["energy_level"].AsReal()); if (args.ContainsKey("god_level")) Byte.TryParse(args["god_level"].AsString(), out GodLevel); if (args.ContainsKey("always_run")) AlwaysRun = args["always_run"].AsBoolean(); if (args.ContainsKey("prey_agent")) PreyAgent = args["prey_agent"].AsUUID(); if (args.ContainsKey("agent_access")) Byte.TryParse(args["agent_access"].AsString(), out AgentAccess); if (args.ContainsKey("active_group_id")) ActiveGroupID = args["active_group_id"].AsUUID(); if ((args.ContainsKey("groups")) && (args["groups"]).Type == OSDType.Array) { OSDArray groups = (OSDArray)(args["groups"]); Groups = new AgentGroupData[groups.Count]; int i = 0; foreach (OSD o in groups) { if (o.Type == OSDType.Map) { Groups[i++] = new AgentGroupData((OSDMap)o); } } } if ((args.ContainsKey("animations")) && (args["animations"]).Type == OSDType.Array) { OSDArray anims = (OSDArray)(args["animations"]); Anims = new Animation[anims.Count]; int i = 0; foreach (OSD o in anims) { if (o.Type == OSDType.Map) { Anims[i++] = new Animation((OSDMap)o); } } } // Initialize an Appearance Appearance = new AvatarAppearance(AgentID); if (args.ContainsKey("texture_entry")) { byte[] data = args["texture_entry"].AsBinary(); Primitive.TextureEntry textureEntries = new Primitive.TextureEntry(data, 0, data.Length); Appearance.SetTextureEntries(textureEntries); } if (args.ContainsKey("visual_params")) { byte[] visualParams = args["visual_params"].AsBinary(); Appearance.SetVisualParams(visualParams); } if ((args.ContainsKey("wearables")) && (args["wearables"]).Type == OSDType.Array) { OSDArray wears = (OSDArray)(args["wearables"]); List<AvatarWearable> wearables = new List<AvatarWearable>(); int offset = 0; for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) { if ((offset + 1) < wears.Count) { UUID itemID = wears[offset++].AsUUID(); UUID assetID = wears[offset++].AsUUID(); wearables.Add(new AvatarWearable(i, itemID, assetID)); } else { break; } } Appearance.SetWearables(wearables); } if (args.ContainsKey("callback_uri")) CallbackURI = args["callback_uri"].AsString(); if (args.ContainsKey("avatar_as_a_prim")) AvatarAsAPrim = args["avatar_as_a_prim"].AsBoolean(); if (args.ContainsKey("sat_on_group")) { SatOnGroup = args["sat_on_group"].AsUUID(); SatOnPrim = args["sat_on_prim"].AsUUID(); try { // "sit_offset" previously used OSD.FromVector3(vec) was used to store the data. // Other Vector3 storage uses OSD.FromString(vec.ToString()). // If originating from old region code, that will still be the case // and the TryParse will trigger a format exception. Vector3.TryParse(args["sit_offset"].ToString(), out SatOnPrimOffset); } catch (Exception) { // The following is compatible with OSD.FromVector3(vec), since Vector3.TryParse is not. SatOnPrimOffset = args["sit_offset"].AsVector3(); } } }
/// <summary> /// Deserialization of agent data. /// Avoiding reflection makes it painful to write, but that's the price! /// </summary> /// <param name="hash"></param> public virtual void Unpack(OSDMap args, IScene scene) { if (m_log.IsDebugEnabled) { m_log.DebugFormat("{0} called", System.Reflection.MethodBase.GetCurrentMethod().Name); } if (args.ContainsKey("region_id")) { UUID.TryParse(args ["region_id"].AsString(), out RegionID); } if (args ["circuit_code"] != null) { UInt32.TryParse((string)args ["circuit_code"].AsString(), out CircuitCode); } if (args ["agent_uuid"] != null) { AgentID = args ["agent_uuid"].AsUUID(); } if (args ["session_uuid"] != null) { SessionID = args ["session_uuid"].AsUUID(); } if (args ["position"] != null) { Vector3.TryParse(args ["position"].AsString(), out Position); } if (args ["velocity"] != null) { Vector3.TryParse(args ["velocity"].AsString(), out Velocity); } if (args ["center"] != null) { Vector3.TryParse(args ["center"].AsString(), out Center); } if (args ["size"] != null) { Vector3.TryParse(args ["size"].AsString(), out Size); } if (args ["at_axis"] != null) { Vector3.TryParse(args ["at_axis"].AsString(), out AtAxis); } if (args ["left_axis"] != null) { Vector3.TryParse(args ["left_axis"].AsString(), out AtAxis); } if (args ["up_axis"] != null) { Vector3.TryParse(args ["up_axis"].AsString(), out AtAxis); } if (args.ContainsKey("wait_for_root") && args ["wait_for_root"] != null) { SenderWantsToWaitForRoot = args ["wait_for_root"].AsBoolean(); } if (args ["far"] != null) { Far = (float)(args ["far"].AsReal()); } if (args ["aspect"] != null) { Aspect = (float)args ["aspect"].AsReal(); } if (args ["throttles"] != null) { Throttles = args ["throttles"].AsBinary(); } if (args ["locomotion_state"] != null) { UInt32.TryParse(args ["locomotion_state"].AsString(), out LocomotionState); } if (args ["head_rotation"] != null) { Quaternion.TryParse(args ["head_rotation"].AsString(), out HeadRotation); } if (args ["body_rotation"] != null) { Quaternion.TryParse(args ["body_rotation"].AsString(), out BodyRotation); } if (args ["control_flags"] != null) { UInt32.TryParse(args ["control_flags"].AsString(), out ControlFlags); } if (args ["energy_level"] != null) { EnergyLevel = (float)(args ["energy_level"].AsReal()); } if (args ["god_level"] != null) { Byte.TryParse(args ["god_level"].AsString(), out GodLevel); } if (args ["always_run"] != null) { AlwaysRun = args ["always_run"].AsBoolean(); } if (args ["prey_agent"] != null) { PreyAgent = args ["prey_agent"].AsUUID(); } if (args ["agent_access"] != null) { Byte.TryParse(args ["agent_access"].AsString(), out AgentAccess); } if (args ["active_group_id"] != null) { ActiveGroupID = args ["active_group_id"].AsUUID(); } if ((args ["groups"] != null) && (args ["groups"]).Type == OSDType.Array) { OSDArray groups = (OSDArray)(args ["groups"]); Groups = new AgentGroupData[groups.Count]; int i = 0; foreach (OSD o in groups) { if (o.Type == OSDType.Map) { Groups [i++] = new AgentGroupData((OSDMap)o); } } } if ((args ["animations"] != null) && (args ["animations"]).Type == OSDType.Array) { OSDArray anims = (OSDArray)(args ["animations"]); Anims = new Animation[anims.Count]; int i = 0; foreach (OSD o in anims) { if (o.Type == OSDType.Map) { Anims [i++] = new Animation((OSDMap)o); } } } if (args ["default_animation"] != null) { try { DefaultAnim = new Animation((OSDMap)args ["default_animation"]); } catch { DefaultAnim = null; } } if (args ["animation_state"] != null) { try { AnimState = new Animation((OSDMap)args ["animation_state"]); } catch { AnimState = null; } } //if ((args["agent_textures"] != null) && (args["agent_textures"]).Type == OSDType.Array) //{ // OSDArray textures = (OSDArray)(args["agent_textures"]); // AgentTextures = new UUID[textures.Count]; // int i = 0; // foreach (OSD o in textures) // AgentTextures[i++] = o.AsUUID(); //} Appearance = new AvatarAppearance(); // The code to unpack textures, visuals, wearables and attachments // should be removed; packed appearance contains the full appearance // This is retained for backward compatibility only if (args ["texture_entry"] != null) { byte[] rawtextures = args ["texture_entry"].AsBinary(); Primitive.TextureEntry textures = new Primitive.TextureEntry(rawtextures, 0, rawtextures.Length); Appearance.SetTextureEntries(textures); } if (args ["visual_params"] != null) { Appearance.SetVisualParams(args ["visual_params"].AsBinary()); } if ((args ["wearables"] != null) && (args ["wearables"]).Type == OSDType.Array) { OSDArray wears = (OSDArray)(args ["wearables"]); for (int i = 0; i < wears.Count / 2; i++) { AvatarWearable awear = new AvatarWearable((OSDArray)wears [i]); Appearance.SetWearable(i, awear); } } if ((args ["attachments"] != null) && (args ["attachments"]).Type == OSDType.Array) { OSDArray attachs = (OSDArray)(args ["attachments"]); foreach (OSD o in attachs) { if (o.Type == OSDType.Map) { // We know all of these must end up as attachments so we // append rather than replace to ensure multiple attachments // per point continues to work // m_log.DebugFormat("[CHILDAGENTDATAUPDATE]: Appending attachments for {0}", AgentID); Appearance.AppendAttachment(new AvatarAttachment((OSDMap)o)); } } } // end of code to remove if (args.ContainsKey("packed_appearance") && (args ["packed_appearance"]).Type == OSDType.Map) { Appearance = new AvatarAppearance((OSDMap)args ["packed_appearance"]); } else { m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance"); } if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array) { OSDArray controls = (OSDArray)(args["controllers"]); Controllers = new ControllerData[controls.Count]; int i = 0; foreach (OSD o in controls) { if (o.Type == OSDType.Map) { Controllers[i++] = new ControllerData((OSDMap)o); } } } if (args["callback_uri"] != null) { CallbackURI = args["callback_uri"].AsString(); } // Attachment objects if (args["attach_objects"] != null && args["attach_objects"].Type == OSDType.Array) { OSDArray attObjs = (OSDArray)(args["attach_objects"]); AttachmentObjects = new List <ISceneObject>(); AttachmentObjectStates = new List <string>(); foreach (OSD o in attObjs) { if (o.Type == OSDType.Map) { OSDMap info = (OSDMap)o; ISceneObject so = scene.DeserializeObject(info["sog"].AsString()); so.ExtraFromXmlString(info["extra"].AsString()); so.HasGroupChanged = info["modified"].AsBoolean(); AttachmentObjects.Add(so); AttachmentObjectStates.Add(info["state"].AsString()); } } } }