예제 #1
0
파일: Server.cs 프로젝트: rryk/omp-addon
 // Create an instance of the server for the region represented by |scene|.
 public Server(Scene scene)
 {
     m_Scene = scene;
     m_CircuitManager = m_Scene.AuthenticateHandler;
     m_HttpServer = MainServer.Instance;
     //            m_configSource = m_Scene.Config;
 }
예제 #2
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 public TestScene(
     RegionInfo regInfo, AgentCircuitManager authen, PhysicsScene physicsScene,
     SceneCommunicationService sceneGridService, ISimulationDataService simDataService, IEstateDataService estateDataService,
     IConfigSource config, string simulatorVersion)
     : base(regInfo, authen, physicsScene, sceneGridService, simDataService, estateDataService,
            config, simulatorVersion)
 {
 }
예제 #3
0
 public TestScene(
     RegionInfo regInfo, AgentCircuitManager authen, 
     ISimulationDataService simDataService, IEstateDataService estateDataService,
     IConfigSource config, string simulatorVersion)
     : base(regInfo, authen, simDataService, estateDataService,
            config, simulatorVersion)
 {
 }
예제 #4
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 public TestScene(
     RegionInfo regInfo, AgentCircuitManager authen,
     SceneCommunicationService sceneGridService, ISimulationDataService simDataService, IEstateDataService estateDataService,
     ModuleLoader moduleLoader, bool dumpAssetsToFile,
     IConfigSource config, string simulatorVersion)
     : base(regInfo, authen, sceneGridService, simDataService, estateDataService, moduleLoader,
            dumpAssetsToFile, config, simulatorVersion)
 {
 }
예제 #5
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 public TestScene(
     RegionInfo regInfo, AgentCircuitManager authen,
     SceneCommunicationService sceneGridService, StorageManager storeManager,
     ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
     bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
     : base(regInfo, authen, sceneGridService, storeManager, moduleLoader,
            dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion)
 {
 }
예제 #6
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//        private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);

        public static Scene CreateScene(RegionInfo regionInfo, AgentCircuitManager circuitManager, CommunicationsManager m_commsManager,
            StorageManager storageManager, ModuleLoader m_moduleLoader, ConfigSettings m_configSettings, OpenSimConfigSource m_config, string m_version)
        {
            HGSceneCommunicationService sceneGridService = new HGSceneCommunicationService(m_commsManager);

            return
                new HGScene(
                    regionInfo, circuitManager, m_commsManager, sceneGridService, storageManager,
                    m_moduleLoader, false, m_configSettings.PhysicalPrim,
                    m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version);
        }
예제 #7
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        public HGScene(RegionInfo regInfo, AgentCircuitManager authen,
                       CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
                       StorageManager storeManager,
                       ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
                       bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
            : base(regInfo, authen, commsMan, sceneGridService, storeManager, moduleLoader,
                   dumpAssetsToFile, physicalPrim, SeeIntoRegionFromNeighbor, config, simulatorVersion)
        {
            m_log.Info("[HGScene]: Starting HGScene.");
            m_assMapper = new HGAssetMapper(this);

            EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem;
        }
예제 #8
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 /// <summary>
 /// Add a client for testing
 /// </summary>
 /// <param name="scene"></param>
 /// <param name="testLLUDPServer"></param>
 /// <param name="testPacketServer"></param>
 /// <param name="acm">Agent circuit manager used in setting up the stack</param>        
 protected void SetupStack(
     IScene scene, out TestLLUDPServer testLLUDPServer, out TestLLPacketServer testPacketServer, 
     out AgentCircuitManager acm)
 {
     IConfigSource configSource = new IniConfigSource();
     ClientStackUserSettings userSettings = new ClientStackUserSettings();
     testLLUDPServer = new TestLLUDPServer();             
     acm = new AgentCircuitManager();
                             
     uint port = 666;            
     testLLUDPServer.Initialise(null, ref port, 0, false, configSource, acm);
     testPacketServer = new TestLLPacketServer(testLLUDPServer, userSettings);
     testLLUDPServer.LocalScene = scene;            
 }
예제 #9
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        protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService,
            IEstateDataService estateDataService, AgentCircuitManager circuitManager)
        {
            SceneCommunicationService sceneGridService = new SceneCommunicationService();

            return new Scene(
                regionInfo, circuitManager, sceneGridService,
                simDataService, estateDataService, m_moduleLoader, false, m_configSettings.PhysicalPrim,
                m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version);
        }
예제 #10
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        public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
            : base(listenIP, (int)port)
        {
            #region Environment.TickCount Measurement

            // Measure the resolution of Environment.TickCount
            TickCountResolution = 0f;
            for (int i = 0; i < 5; i++)
            {
                int start = Environment.TickCount;
                int now = start;
                while (now == start)
                    now = Environment.TickCount;
                TickCountResolution += (float)(now - start) * 0.2f;
            }
            //m_log.Info("[LLUDPSERVER]: Average Environment.TickCount resolution: " + TickCountResolution + "ms");
            TickCountResolution = (float)Math.Ceiling(TickCountResolution);

            #endregion Environment.TickCount Measurement

            m_circuitManager = circuitManager;
            int sceneThrottleBps = 0;

            IConfig config = configSource.Configs["ClientStack.LindenUDP"];
            if (config != null)
            {
                m_asyncPacketHandling = config.GetBoolean("async_packet_handling", false);
                m_recvBufferSize = config.GetInt("client_socket_rcvbuf_size", 0);
                sceneThrottleBps = config.GetInt("scene_throttle_max_bps", 0);

                PrimUpdatesPerCallback = config.GetInt("PrimUpdatesPerCallback", 100);
                TextureSendLimit = config.GetInt("TextureSendLimit", 20);

                m_defaultRTO = config.GetInt("DefaultRTO", 0);
                m_maxRTO = config.GetInt("MaxRTO", 0);
                ClientTimeOut = config.GetInt("ClientTimeOut", 60);
                m_disableFacelights = config.GetBoolean("DisableFacelights", false);
            }
            else
            {
                PrimUpdatesPerCallback = 100;
                TextureSendLimit = 20;
                ClientTimeOut = 60;
            }

            #region BinaryStats
            config = configSource.Configs["Statistics.Binary"];
            m_shouldCollectStats = false;
            if (config != null)
            {
               if (config.Contains("enabled") && config.GetBoolean("enabled"))
               {
                   if (config.Contains("collect_packet_headers"))
                       m_shouldCollectStats = config.GetBoolean("collect_packet_headers");
                   if (config.Contains("packet_headers_period_seconds"))
                   {
                       binStatsMaxFilesize = TimeSpan.FromSeconds(config.GetInt("region_stats_period_seconds"));
                   }
                   if (config.Contains("stats_dir"))
                   {
                       binStatsDir = config.GetString("stats_dir");
                   }
               }
               else
               {
                   m_shouldCollectStats = false;
               }
           }
           #endregion BinaryStats

            m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps);
            m_throttleRates = new ThrottleRates(configSource);
        }
예제 #11
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        protected override Scene CreateScene(RegionInfo regionInfo, StorageManager storageManager,
                                             AgentCircuitManager circuitManager)
        {
            bool hgrid = ConfigSource.Source.Configs["Startup"].GetBoolean("hypergrid", false);
            if (hgrid)
                return HGCommands.CreateScene(regionInfo, circuitManager, m_commsManager, 
                storageManager, m_moduleLoader, m_configSettings, m_config, m_version);

            SceneCommunicationService sceneGridService = new SceneCommunicationService(m_commsManager);

            return new Scene(
                regionInfo, circuitManager, m_commsManager, sceneGridService,
                storageManager, m_moduleLoader, false, m_configSettings.PhysicalPrim,
                m_configSettings.See_into_region_from_neighbor, m_config.Source, m_version);
        }
예제 #12
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        /// <summary>
        /// Create a scene and its initial base structures.
        /// </summary>
        /// <param name="regionInfo"></param>
        /// <param name="proxyOffset"></param>
        /// <param name="configSource"></param>
        /// <param name="clientServer"> </param>
        /// <returns></returns>
        protected Scene SetupScene(
            RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out IClientNetworkServer clientServer)
        {
            AgentCircuitManager circuitManager = new AgentCircuitManager();
            IPAddress listenIP = regionInfo.InternalEndPoint.Address;
            //if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
            //    listenIP = IPAddress.Parse("0.0.0.0");

            uint port = (uint) regionInfo.InternalEndPoint.Port;

            if (m_autoCreateClientStack)
            {
                clientServer
                    = m_clientStackManager.CreateServer(
                        listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource,
                        circuitManager);
            }
            else
            {
                clientServer = null;
            }

            regionInfo.InternalEndPoint.Port = (int) port;

            Scene scene = CreateScene(regionInfo, m_storageManager, circuitManager);

            if (m_autoCreateClientStack)
            {
                clientServer.AddScene(scene);
            }

            scene.LoadWorldMap();

            scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName);
            scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
            scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight);

            // TODO: Remove this cruft once MasterAvatar is fully deprecated
            //Master Avatar Setup
            UserProfileData masterAvatar;
            if (scene.RegionInfo.MasterAvatarAssignedUUID == UUID.Zero)
            {
                masterAvatar =
                    m_commsManager.UserService.SetupMasterUser(scene.RegionInfo.MasterAvatarFirstName,
                                                               scene.RegionInfo.MasterAvatarLastName,
                                                               scene.RegionInfo.MasterAvatarSandboxPassword);
            }
            else
            {
                masterAvatar = m_commsManager.UserService.SetupMasterUser(scene.RegionInfo.MasterAvatarAssignedUUID);
                scene.RegionInfo.MasterAvatarFirstName = masterAvatar.FirstName;
                scene.RegionInfo.MasterAvatarLastName = masterAvatar.SurName;
            }

            if (masterAvatar == null)
            {
                m_log.Info("[PARCEL]: No master avatar found, using null.");
                scene.RegionInfo.MasterAvatarAssignedUUID = UUID.Zero;
            }
            else
            {
                m_log.InfoFormat("[PARCEL]: Found master avatar {0} {1} [" + masterAvatar.ID.ToString() + "]",
                                 scene.RegionInfo.MasterAvatarFirstName, scene.RegionInfo.MasterAvatarLastName);
                scene.RegionInfo.MasterAvatarAssignedUUID = masterAvatar.ID;
            }

            return scene;
        }
예제 #13
0
파일: Scene.cs 프로젝트: Ideia-Boa/opensim
        public Scene(RegionInfo regInfo, AgentCircuitManager authen,
                     CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
                     StorageManager storeManager,
                     ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
                     bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
        {
            m_config = config;

            Random random = new Random();
            m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue/2))+(uint)(uint.MaxValue/4);
            m_moduleLoader = moduleLoader;
            m_authenticateHandler = authen;
            CommsManager = commsMan;
            m_sceneGridService = sceneGridService;
            m_storageManager = storeManager;
            m_regInfo = regInfo;
            m_regionHandle = m_regInfo.RegionHandle;
            m_regionName = m_regInfo.RegionName;
            m_datastore = m_regInfo.DataStore;

            m_physicalPrim = physicalPrim;
            m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor;

            m_eventManager = new EventManager();
            m_permissions = new ScenePermissions(this);

            m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
            m_asyncSceneObjectDeleter.Enabled = true;

            // Load region settings
            m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID);
            if (m_storageManager.EstateDataStore != null)
            {
                m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID);
            }

            //Bind Storage Manager functions to some land manager functions for this scene
            EventManager.OnLandObjectAdded +=
                new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject);
            EventManager.OnLandObjectRemoved +=
                new EventManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject);

            m_sceneGraph = new SceneGraph(this, m_regInfo);

            // If the scene graph has an Unrecoverable error, restart this sim.
            // Currently the only thing that causes it to happen is two kinds of specific
            // Physics based crashes.
            //
            // Out of memory
            // Operating system has killed the plugin
            m_sceneGraph.UnRecoverableError += RestartNow;

            RegisterDefaultSceneEvents();

            DumpAssetsToFile = dumpAssetsToFile;

            m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts;

            m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics;

            StatsReporter = new SimStatsReporter(this);
            StatsReporter.OnSendStatsResult += SendSimStatsPackets;
            StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;

            StatsReporter.SetObjectCapacity(objectCapacity);

            m_simulatorVersion = simulatorVersion
                + " (OS " + Util.GetOperatingSystemInformation() + ")"
                + " ChilTasks:" + m_seeIntoRegionFromNeighbor.ToString()
                + " PhysPrim:" + m_physicalPrim.ToString();

            try
            {
                // Region config overrides global config
                //
                IConfig startupConfig = m_config.Configs["Startup"];

                //Animation states
                m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
                // TODO: Change default to true once the feature is supported
                m_usePreJump = startupConfig.GetBoolean("enableprejump", false);

                m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys);
                if (RegionInfo.NonphysPrimMax > 0)
                {
                    m_maxNonphys = RegionInfo.NonphysPrimMax;
                }

                m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys);

                if (RegionInfo.PhysPrimMax > 0)
                {
                    m_maxPhys = RegionInfo.PhysPrimMax;
                }

                // Here, if clamping is requested in either global or
                // local config, it will be used
                //
                m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize);
                if (RegionInfo.ClampPrimSize)
                {
                    m_clampPrimSize = true;
                }

                m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
                m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
                m_dontPersistBefore =
                  startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE);
                m_dontPersistBefore *= 10000000;
                m_persistAfter =
                  startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
                m_persistAfter *= 10000000;

                m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "DotNetEngine");

                m_maxPrimsPerFrame = startupConfig.GetInt("MaxPrimsPerFrame", 200);
                IConfig packetConfig = m_config.Configs["PacketPool"];
                if (packetConfig != null)
                {
                    PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true);
                    PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
                }

                m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
            }
            catch
            {
                m_log.Warn("[SCENE]: Failed to load StartupConfig");
            }
        }
예제 #14
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        public Scene(RegionInfo regInfo, AgentCircuitManager authen, 
                     ISimulationDataService simDataService, IEstateDataService estateDataService,
                     IConfigSource config, string simulatorVersion)
            : this(regInfo)
        {
            m_config = config;
            FrameTime = 0.0908f;
            FrameTimeWarnPercent = 60;
            FrameTimeCritPercent = 40;
            Normalized55FPS = true;
            MinMaintenanceTime = 1;
            SeeIntoRegion = true;

            Random random = new Random();

            m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue / 2)) + (uint)(uint.MaxValue / 4);
            m_authenticateHandler = authen;
            m_sceneGridService = new SceneCommunicationService();
            m_SimulationDataService = simDataService;
            m_EstateDataService = estateDataService;

            m_lastIncoming = 0;
            m_lastOutgoing = 0;

            m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
            m_asyncSceneObjectDeleter.Enabled = true;

            m_asyncInventorySender = new AsyncInventorySender(this);

            #region Region Settings

            // Load region settings
            // LoadRegionSettings creates new region settings in persistence if they don't already exist for this region.
            // However, in this case, the default textures are not set in memory properly, so we need to do it here and
            // resave.
            // FIXME: It shouldn't be up to the database plugins to create this data - we should do it when a new
            // region is set up and avoid these gyrations.
            RegionSettings rs = simDataService.LoadRegionSettings(RegionInfo.RegionID);
            m_extraSettings = simDataService.GetExtra(RegionInfo.RegionID);

            bool updatedTerrainTextures = false;
            if (rs.TerrainTexture1 == UUID.Zero)
            {
                rs.TerrainTexture1 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_1;
                updatedTerrainTextures = true;
            }

            if (rs.TerrainTexture2 == UUID.Zero)
            {
                rs.TerrainTexture2 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_2;
                updatedTerrainTextures = true;
            }

            if (rs.TerrainTexture3 == UUID.Zero)
            {
                rs.TerrainTexture3 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_3;
                updatedTerrainTextures = true;
            }

            if (rs.TerrainTexture4 == UUID.Zero)
            {
                rs.TerrainTexture4 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_4;
                updatedTerrainTextures = true;
            }

            if (updatedTerrainTextures)
                rs.Save();

            RegionInfo.RegionSettings = rs;

            if (estateDataService != null)
                RegionInfo.EstateSettings = estateDataService.LoadEstateSettings(RegionInfo.RegionID, false);

            #endregion Region Settings

            //Bind Storage Manager functions to some land manager functions for this scene
            EventManager.OnLandObjectAdded +=
                new EventManager.LandObjectAdded(simDataService.StoreLandObject);
            EventManager.OnLandObjectRemoved +=
                new EventManager.LandObjectRemoved(simDataService.RemoveLandObject);

             RegisterDefaultSceneEvents();

            // XXX: Don't set the public property since we don't want to activate here.  This needs to be handled 
            // better in the future.
            m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts;

            PhysicsEnabled = !RegionInfo.RegionSettings.DisablePhysics;

            m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")";

            #region Region Config

            // Region config overrides global config
            //
            if (m_config.Configs["Startup"] != null)
            {
                IConfig startupConfig = m_config.Configs["Startup"];

                StartDisabled = startupConfig.GetBoolean("StartDisabled", false);

                m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance);
                m_maxDrawDistance = startupConfig.GetFloat("MaxDrawDistance", m_maxDrawDistance);
                m_maxRegionViewDistance = startupConfig.GetFloat("MaxRegionsViewDistance", m_maxRegionViewDistance);

                LegacySitOffsets = startupConfig.GetBoolean("LegacySitOffsets", LegacySitOffsets);

                if (m_defaultDrawDistance > m_maxDrawDistance)
                    m_defaultDrawDistance = m_maxDrawDistance;

                if (m_maxRegionViewDistance > m_maxDrawDistance)
                    m_maxRegionViewDistance = m_maxDrawDistance;

                UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup);
                if (!UseBackup)
                    m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);

                //Animation states
                m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);

                SeeIntoRegion = startupConfig.GetBoolean("see_into_region", SeeIntoRegion);

                MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20);

                PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
                CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
                m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys);
                if (RegionInfo.NonphysPrimMin > 0)
                {
                    m_minNonphys = RegionInfo.NonphysPrimMin;
                }

                m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys);
                if (RegionInfo.NonphysPrimMax > 0)
                {
                    m_maxNonphys = RegionInfo.NonphysPrimMax;
                }

                m_minPhys = startupConfig.GetFloat("PhysicalPrimMin", m_minPhys);
                if (RegionInfo.PhysPrimMin > 0)
                {
                    m_minPhys = RegionInfo.PhysPrimMin;
                }

                m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys);

                if (RegionInfo.PhysPrimMax > 0)
                {
                    m_maxPhys = RegionInfo.PhysPrimMax;
                }

                m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity);
                if (RegionInfo.LinksetCapacity > 0)
                {
                    m_linksetCapacity = RegionInfo.LinksetCapacity;
                }

                m_linksetPhysCapacity = startupConfig.GetInt("LinksetPhysPrims", m_linksetPhysCapacity);


                SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest");
                TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false);

                // Here, if clamping is requested in either global or
                // local config, it will be used
                //
                m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize);
                if (RegionInfo.ClampPrimSize)
                {
                    m_clampPrimSize = true;
                }

                m_clampNegativeZ = startupConfig.GetBoolean("ClampNegativeZ", m_clampNegativeZ);

                m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete);
                m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
                m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
                m_dontPersistBefore =
                    startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE);
                m_dontPersistBefore *= 10000000;
                m_persistAfter =
                    startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
                m_persistAfter *= 10000000;

                m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");
                m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine);

                m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
                m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion);

                string[] possibleMapConfigSections = new string[] { "Map", "Startup" };

                m_generateMaptiles
                    = Util.GetConfigVarFromSections<bool>(config, "GenerateMaptiles", possibleMapConfigSections, true);

                if (m_generateMaptiles)
                {
                    int maptileRefresh = Util.GetConfigVarFromSections<int>(config, "MaptileRefresh", possibleMapConfigSections, 0);
                    m_log.InfoFormat("[SCENE]: Region {0}, WORLD MAP refresh time set to {1} seconds", RegionInfo.RegionName, maptileRefresh);
                    if (maptileRefresh != 0)
                    {
                        m_mapGenerationTimer.Interval = maptileRefresh * 1000;
                        m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister;
                        m_mapGenerationTimer.AutoReset = true;
                        m_mapGenerationTimer.Start();
                    }
                }
                else
                {
                    string tile
                        = Util.GetConfigVarFromSections<string>(
                            config, "MaptileStaticUUID", possibleMapConfigSections, UUID.Zero.ToString());

                    UUID tileID;

                    if (tile != UUID.Zero.ToString() && UUID.TryParse(tile, out tileID))
                    {
                        RegionInfo.RegionSettings.TerrainImageID = tileID;
                    }
                    else
                    {
                        RegionInfo.RegionSettings.TerrainImageID = RegionInfo.MaptileStaticUUID;
                        m_log.InfoFormat("[SCENE]: Region {0}, maptile set to {1}", RegionInfo.RegionName, RegionInfo.MaptileStaticUUID.ToString());
                    }
                }

                string[] possibleAccessControlConfigSections = new string[] { "Startup", "AccessControl"};

                string grant
                    = Util.GetConfigVarFromSections<string>(
                        config, "AllowedClients", possibleAccessControlConfigSections, string.Empty);

                if (grant.Length > 0)
                {
                    foreach (string viewer in grant.Split(','))
                    {
                        m_AllowedViewers.Add(viewer.Trim().ToLower());
                    }
                }

                grant
                    = Util.GetConfigVarFromSections<string>(
                        config, "DeniedClients", possibleAccessControlConfigSections, String.Empty);
                // Deal with the mess of someone having used a different word at some point
                if (grant == String.Empty)
                    grant = Util.GetConfigVarFromSections<string>(
                            config, "BannedClients", possibleAccessControlConfigSections, String.Empty);

                if (grant.Length > 0)
                {
                    foreach (string viewer in grant.Split(','))
                    {
                        m_BannedViewers.Add(viewer.Trim().ToLower());
                    }
                }

                FrameTime                 = startupConfig.GetFloat( "FrameTime", FrameTime);
                FrameTimeWarnPercent      = startupConfig.GetInt( "FrameTimeWarnPercent", FrameTimeWarnPercent);
                FrameTimeCritPercent      = startupConfig.GetInt( "FrameTimeCritPercent", FrameTimeCritPercent);
                Normalized55FPS           = startupConfig.GetBoolean( "Normalized55FPS", Normalized55FPS);

                m_update_backup           = startupConfig.GetInt("UpdateStorageEveryNFrames",         m_update_backup);
                m_update_coarse_locations = startupConfig.GetInt("UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations);
                m_update_entitymovement   = startupConfig.GetInt("UpdateEntityMovementEveryNFrames",  m_update_entitymovement);
                m_update_events           = startupConfig.GetInt("UpdateEventsEveryNFrames",          m_update_events);
                m_update_objects          = startupConfig.GetInt("UpdateObjectsEveryNFrames",         m_update_objects);
                m_update_physics          = startupConfig.GetInt("UpdatePhysicsEveryNFrames",         m_update_physics);
                m_update_presences        = startupConfig.GetInt("UpdateAgentsEveryNFrames",          m_update_presences);
                m_update_terrain          = startupConfig.GetInt("UpdateTerrainEveryNFrames",         m_update_terrain);
                m_update_temp_cleaning    = startupConfig.GetInt("UpdateTempCleaningEveryNSeconds",   m_update_temp_cleaning);

            }


            // FIXME: Ultimately this should be in a module.
            SendPeriodicAppearanceUpdates = false;

            IConfig appearanceConfig = m_config.Configs["Appearance"];
            if (appearanceConfig != null)
            {
                SendPeriodicAppearanceUpdates
                    = appearanceConfig.GetBoolean("ResendAppearanceUpdates", SendPeriodicAppearanceUpdates);
            }

            #endregion Region Config

            IConfig entityTransferConfig = m_config.Configs["EntityTransfer"];
            if (entityTransferConfig != null)
            {
                AllowAvatarCrossing = entityTransferConfig.GetBoolean("AllowAvatarCrossing", AllowAvatarCrossing);
                DisableObjectTransfer = entityTransferConfig.GetBoolean("DisableObjectTransfer", false);
            }

            #region Interest Management

            IConfig interestConfig = m_config.Configs["InterestManagement"];
            if (interestConfig != null)
            {
                string update_prioritization_scheme = interestConfig.GetString("UpdatePrioritizationScheme", "Time").Trim().ToLower();

                try
                {
                    UpdatePrioritizationScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true);
                }
                catch (Exception)
                {
                    m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time");
                    UpdatePrioritizationScheme = UpdatePrioritizationSchemes.Time;
                }

                IsReprioritizationEnabled
                    = interestConfig.GetBoolean("ReprioritizationEnabled", IsReprioritizationEnabled);
                ReprioritizationInterval
                    = interestConfig.GetFloat("ReprioritizationInterval", ReprioritizationInterval);
                ReprioritizationDistance
                    = interestConfig.GetFloat("RootReprioritizationDistance", ReprioritizationDistance);

                if(ReprioritizationDistance < m_minReprioritizationDistance)
                    ReprioritizationDistance = m_minReprioritizationDistance;

                ObjectsCullingByDistance
                    = interestConfig.GetBoolean("ObjectsCullingByDistance", ObjectsCullingByDistance);


                RootTerseUpdatePeriod = interestConfig.GetInt("RootTerseUpdatePeriod", RootTerseUpdatePeriod);
                ChildTerseUpdatePeriod = interestConfig.GetInt("ChildTerseUpdatePeriod", ChildTerseUpdatePeriod);

                RootPositionUpdateTolerance
                    = interestConfig.GetFloat("RootPositionUpdateTolerance", RootPositionUpdateTolerance);
                RootRotationUpdateTolerance
                    = interestConfig.GetFloat("RootRotationUpdateTolerance", RootRotationUpdateTolerance);
                RootVelocityUpdateTolerance
                    = interestConfig.GetFloat("RootVelocityUpdateTolerance", RootVelocityUpdateTolerance);
            }

            m_log.DebugFormat("[SCENE]: Using the {0} prioritization scheme", UpdatePrioritizationScheme);

            #endregion Interest Management


            StatsReporter = new SimStatsReporter(this);

            StatsReporter.OnSendStatsResult += SendSimStatsPackets;
            StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
 
        }
예제 #15
0
 /// <summary>
 /// Create a server that can set up sessions for virtual world client <-> server communications
 /// </summary>
 /// <param name="_listenIP"></param>
 /// <param name="port"></param>
 /// <param name="proxyPortOffset"></param>
 /// <param name="allow_alternate_port"></param>
 /// <param name="assetCache"></param>
 /// <param name="authenticateClass"></param>
 /// <returns></returns>
 public IClientNetworkServer CreateServer(
     IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port,
     AgentCircuitManager authenticateClass)
 {
     return CreateServer(
         _listenIP, ref port, proxyPortOffset, allow_alternate_port, null, authenticateClass);
 }
예제 #16
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 protected abstract Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService, IEstateDataService estateDataService, AgentCircuitManager circuitManager);
예제 #17
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        public LLUDPServer(
            IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port,
            IConfigSource configSource, AgentCircuitManager circuitManager)
            : base(listenIP, (int)port)
        {
            #region Environment.TickCount Measurement

            // Measure the resolution of Environment.TickCount
            TickCountResolution = 0f;
            for (int i = 0; i < 5; i++)
            {
                int start = Environment.TickCount;
                int now = start;
                while (now == start)
                    now = Environment.TickCount;
                TickCountResolution += (float)(now - start) * 0.2f;
            }
            m_log.Info("[LLUDPSERVER]: Average Environment.TickCount resolution: " + TickCountResolution + "ms");
            TickCountResolution = (float)Math.Ceiling(TickCountResolution);

            #endregion Environment.TickCount Measurement

            m_circuitManager = circuitManager;
            int sceneThrottleBps = 0;
            bool usePools = false;

            IConfig config = configSource.Configs["ClientStack.LindenUDP"];
            if (config != null)
            {
                m_asyncPacketHandling = config.GetBoolean("async_packet_handling", true);
                m_recvBufferSize = config.GetInt("client_socket_rcvbuf_size", 0);
                sceneThrottleBps = config.GetInt("scene_throttle_max_bps", 0);

                PrimUpdatesPerCallback = config.GetInt("PrimUpdatesPerCallback", 100);
                TextureSendLimit = config.GetInt("TextureSendLimit", 20);

                m_defaultRTO = config.GetInt("DefaultRTO", 0);
                m_maxRTO = config.GetInt("MaxRTO", 0);
                m_disableFacelights = config.GetBoolean("DisableFacelights", false);
                m_ackTimeout = 1000 * config.GetInt("AckTimeout", 60);
                m_pausedAckTimeout = 1000 * config.GetInt("PausedAckTimeout", 300);
            }
            else
            {
                PrimUpdatesPerCallback = 100;
                TextureSendLimit = 20;
                m_ackTimeout = 1000 * 60; // 1 minute
                m_pausedAckTimeout = 1000 * 300; // 5 minutes
            }

            // FIXME: This actually only needs to be done once since the PacketPool is shared across all servers.
            // However, there is no harm in temporarily doing it multiple times.
            IConfig packetConfig = configSource.Configs["PacketPool"];
            if (packetConfig != null)
            {
                PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true);
                PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
                usePools = packetConfig.GetBoolean("RecycleBaseUDPPackets", usePools);
            }

            #region BinaryStats
            config = configSource.Configs["Statistics.Binary"];
            m_shouldCollectStats = false;
            if (config != null)
            {
                m_shouldCollectStats = config.GetBoolean("Enabled", false);
                binStatsMaxFilesize = TimeSpan.FromSeconds(config.GetInt("packet_headers_period_seconds", 300));
                binStatsDir = config.GetString("stats_dir", ".");
                m_aggregatedBWStats = config.GetBoolean("aggregatedBWStats", false);
            }
            #endregion BinaryStats

            m_throttle = new TokenBucket(null, sceneThrottleBps);
            ThrottleRates = new ThrottleRates(configSource);

            if (usePools)
                EnablePools();
        }
예제 #18
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파일: Scene.cs 프로젝트: N3X15/VoxelSim
        public Scene(RegionInfo regInfo, AgentCircuitManager authen,
                     SceneCommunicationService sceneGridService,
                     ISimulationDataService simDataService, IEstateDataService estateDataService,
                     ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
                     bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
        {
            m_config = config;

            Random random = new Random();
            
            BordersLocked = true;

            Border northBorder = new Border();
            northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize);  //<---
            northBorder.CrossDirection = Cardinals.N;
            NorthBorders.Add(northBorder);

            Border southBorder = new Border();
            southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0);    //--->
            southBorder.CrossDirection = Cardinals.S;
            SouthBorders.Add(southBorder);

            Border eastBorder = new Border();
            eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize);   //<---
            eastBorder.CrossDirection = Cardinals.E;
            EastBorders.Add(eastBorder);

            Border westBorder = new Border();
            westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0);     //--->
            westBorder.CrossDirection = Cardinals.W;
            WestBorders.Add(westBorder);

            BordersLocked = false;

            m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue/2))+(uint)(uint.MaxValue/4);
            m_moduleLoader = moduleLoader;
            m_authenticateHandler = authen;
            m_sceneGridService = sceneGridService;
            m_SimulationDataService = simDataService;
            m_EstateDataService = estateDataService;
            m_regInfo = regInfo;
            m_regionHandle = m_regInfo.RegionHandle;
            m_regionName = m_regInfo.RegionName;
            m_datastore = m_regInfo.DataStore;
            m_lastUpdate = Util.EnvironmentTickCount();

            m_physicalPrim = physicalPrim;
            m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor;

            m_eventManager = new EventManager();
            m_permissions = new ScenePermissions(this);

            m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
            m_asyncSceneObjectDeleter.Enabled = true;

            #region Region Settings

            // Load region settings
            m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID);
            if (estateDataService != null)
                m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false);

            #endregion Region Settings

            MainConsole.Instance.Commands.AddCommand("region", false, "reload estate",
                                          "reload estate",
                                          "Reload the estate data", HandleReloadEstate);

            //Bind Storage Manager functions to some land manager functions for this scene
            EventManager.OnLandObjectAdded +=
                new EventManager.LandObjectAdded(simDataService.StoreLandObject);
            EventManager.OnLandObjectRemoved +=
                new EventManager.LandObjectRemoved(simDataService.RemoveLandObject);

            m_sceneGraph = new SceneGraph(this, m_regInfo);

            // If the scene graph has an Unrecoverable error, restart this sim.
            // Currently the only thing that causes it to happen is two kinds of specific
            // Physics based crashes.
            //
            // Out of memory
            // Operating system has killed the plugin
            m_sceneGraph.UnRecoverableError += RestartNow;

            RegisterDefaultSceneEvents();

            DumpAssetsToFile = dumpAssetsToFile;

            m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts;

            m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics;

            StatsReporter = new SimStatsReporter(this);
            StatsReporter.OnSendStatsResult += SendSimStatsPackets;
            StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;

            // Old
            /*
            m_simulatorVersion = simulatorVersion
                + " (OS " + Util.GetOperatingSystemInformation() + ")"
                + " ChilTasks:" + m_seeIntoRegionFromNeighbor.ToString()
                + " PhysPrim:" + m_physicalPrim.ToString();
            */

            m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")";

            #region Region Config

            try
            {
                // Region config overrides global config
                //
                IConfig startupConfig = m_config.Configs["Startup"];

                //Animation states
                m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
                // TODO: Change default to true once the feature is supported
                m_usePreJump = startupConfig.GetBoolean("enableprejump", false);

                m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys);
                if (RegionInfo.NonphysPrimMax > 0)
                {
                    m_maxNonphys = RegionInfo.NonphysPrimMax;
                }

                m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys);

                if (RegionInfo.PhysPrimMax > 0)
                {
                    m_maxPhys = RegionInfo.PhysPrimMax;
                }

                // Here, if clamping is requested in either global or
                // local config, it will be used
                //
                m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize);
                if (RegionInfo.ClampPrimSize)
                {
                    m_clampPrimSize = true;
                }

                m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
                m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
                m_dontPersistBefore =
                  startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE);
                m_dontPersistBefore *= 10000000;
                m_persistAfter =
                  startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
                m_persistAfter *= 10000000;

                m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");

                IConfig packetConfig = m_config.Configs["PacketPool"];
                if (packetConfig != null)
                {
                    PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true);
                    PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
                }

                m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);

                m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
                if (m_generateMaptiles)
                {
                    int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0);
                    if (maptileRefresh != 0)
                    {
                        m_mapGenerationTimer.Interval = maptileRefresh * 1000;
                        m_mapGenerationTimer.Elapsed += RegenerateMaptile;
                        m_mapGenerationTimer.AutoReset = true;
                        m_mapGenerationTimer.Start();
                    }
                }
                else
                {
                    string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
                    UUID tileID;

                    if (UUID.TryParse(tile, out tileID))
                    {
                        RegionInfo.RegionSettings.TerrainImageID = tileID;
                    }
                }

                Random rnd = new Random();
                GenerationSeed = startupConfig.GetLong("TerragenSeed", (long)rnd.Next());
            }
            catch
            {
                m_log.Warn("[SCENE]: Failed to load StartupConfig");
            }

            #endregion Region Config

            #region Interest Management

            if (m_config != null)
            {
                IConfig interestConfig = m_config.Configs["InterestManagement"];
                if (interestConfig != null)
                {
                    string update_prioritization_scheme = interestConfig.GetString("UpdatePrioritizationScheme", "Time").Trim().ToLower();

                    try
                    {
                        m_priorityScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true);
                    }
                    catch (Exception)
                    {
                        m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time");
                        m_priorityScheme = UpdatePrioritizationSchemes.Time;
                    }

                    m_reprioritizationEnabled = interestConfig.GetBoolean("ReprioritizationEnabled", true);
                    m_reprioritizationInterval = interestConfig.GetDouble("ReprioritizationInterval", 5000.0);
                    m_rootReprioritizationDistance = interestConfig.GetDouble("RootReprioritizationDistance", 10.0);
                    m_childReprioritizationDistance = interestConfig.GetDouble("ChildReprioritizationDistance", 20.0);
                }
            }

            m_log.Info("[SCENE]: Using the " + m_priorityScheme + " prioritization scheme");

            #endregion Interest Management
        }
예제 #19
0
        /// <summary>
        /// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
        /// or a different, to get a brand new scene with new shared region modules.
        /// </summary>
        /// <param name="name">Name of the region</param>
        /// <param name="id">ID of the region</param>
        /// <param name="x">X co-ordinate of the region</param>
        /// <param name="y">Y co-ordinate of the region</param>
        /// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
        /// <returns></returns>
        public static TestScene SetupScene(string name, UUID id, uint x, uint y, CoreAssetCache cache)
        {
            Console.WriteLine("Setting up test scene {0}", name);

            // We must set up a console otherwise setup of some modules may fail
            MainConsole.Instance = new MockConsole("TEST PROMPT");
            
            RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");
            regInfo.RegionName = name;
            regInfo.RegionID = id;

            AgentCircuitManager acm = new AgentCircuitManager();
            SceneCommunicationService scs = new SceneCommunicationService();

            ISimulationDataService simDataService = OpenSim.Server.Base.ServerUtils.LoadPlugin<ISimulationDataService>("OpenSim.Tests.Common.dll", null);
            IEstateDataService estateDataService = null;
            IConfigSource configSource = new IniConfigSource();

            TestScene testScene = new TestScene(
                regInfo, acm, scs, simDataService, estateDataService, null, false, configSource, null);

            IRegionModule godsModule = new GodsModule();
            godsModule.Initialise(testScene, new IniConfigSource());
            testScene.AddModule(godsModule.Name, godsModule);

            LocalAssetServicesConnector       assetService       = StartAssetService(testScene, cache);
                                                                   StartAuthenticationService(testScene);
            LocalInventoryServicesConnector   inventoryService   = StartInventoryService(testScene);
                                                                   StartGridService(testScene);
            LocalUserAccountServicesConnector userAccountService = StartUserAccountService(testScene);            
            LocalPresenceServicesConnector    presenceService    = StartPresenceService(testScene);

            inventoryService.PostInitialise();
            assetService.PostInitialise();
            userAccountService.PostInitialise();
            presenceService.PostInitialise();
            
            testScene.RegionInfo.EstateSettings.EstateOwner = UUID.Random();
            testScene.SetModuleInterfaces();

            testScene.LandChannel = new TestLandChannel(testScene);
            testScene.LoadWorldMap();

            PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
            physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
            testScene.PhysicsScene
                = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher",   new IniConfigSource(), "test");

            testScene.RegionInfo.EstateSettings = new EstateSettings();
            testScene.LoginsDisabled = false;
            testScene.RegisterRegionWithGrid();

            return testScene;
        }
예제 #20
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        protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService,
            IEstateDataService estateDataService, AgentCircuitManager circuitManager)
        {
			if (m_log.IsDebugEnabled) {
				m_log.DebugFormat ("{0} called", System.Reflection.MethodBase.GetCurrentMethod ().Name);
			}

            SceneCommunicationService sceneGridService = new SceneCommunicationService();

            return new Scene(
                regionInfo, circuitManager, sceneGridService,
                simDataService, estateDataService,
                Config, m_version);
        }
예제 #21
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        public LLUDPServer(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
            : base(listenIP, (int)port)
        {
            #region Environment.TickCount Measurement

            // Measure the resolution of Environment.TickCount
            TickCountResolution = 0f;
            for (int i = 0; i < 5; i++)
            {
                int start = Environment.TickCount;
                int now = start;
                while (now == start)
                    now = Environment.TickCount;
                TickCountResolution += (float)(now - start) * 0.2f;
            }
            m_log.Info("[LLUDPSERVER]: Average Environment.TickCount resolution: " + TickCountResolution + "ms");
            TickCountResolution = (float)Math.Ceiling(TickCountResolution);

            #endregion Environment.TickCount Measurement

            m_circuitManager = circuitManager;
            int sceneThrottleBps = 0;

            IConfig config = configSource.Configs["ClientStack.LindenUDP"];
            if (config != null)
            {
                m_asyncPacketHandling = config.GetBoolean("async_packet_handling", false);
                m_recvBufferSize = config.GetInt("client_socket_rcvbuf_size", 0);
                sceneThrottleBps = config.GetInt("scene_throttle_max_bps", 0);

                PrimTerseUpdatesPerPacket = config.GetInt("PrimTerseUpdatesPerPacket", 25);
                AvatarTerseUpdatesPerPacket = config.GetInt("AvatarTerseUpdatesPerPacket", 10);
                PrimFullUpdatesPerPacket = config.GetInt("PrimFullUpdatesPerPacket", 100);
                TextureSendLimit = config.GetInt("TextureSendLimit", 20);
            }
            else
            {
                PrimTerseUpdatesPerPacket = 25;
                AvatarTerseUpdatesPerPacket = 10;
                PrimFullUpdatesPerPacket = 100;
                TextureSendLimit = 20;
            }

            m_throttle = new TokenBucket(null, sceneThrottleBps, sceneThrottleBps);
            m_throttleRates = new ThrottleRates(configSource);
        }
예제 #22
0
        /// <summary>
        /// Create a scene and its initial base structures.
        /// </summary>
        /// <param name="regionInfo"></param>
        /// <param name="proxyOffset"></param>
        /// <param name="configSource"></param>
        /// <param name="clientServer"> </param>
        /// <returns></returns>
        protected Scene SetupScene(
            RegionInfo regionInfo, int proxyOffset, IConfigSource configSource, out List<IClientNetworkServer> clientServer)
        {
            List<IClientNetworkServer> clientNetworkServers = null;

            AgentCircuitManager circuitManager = new AgentCircuitManager();
            IPAddress listenIP = regionInfo.InternalEndPoint.Address;
            //if (!IPAddress.TryParse(regionInfo.InternalEndPoint, out listenIP))
            //    listenIP = IPAddress.Parse("0.0.0.0");

            uint port = (uint) regionInfo.InternalEndPoint.Port;

            if (m_autoCreateClientStack)
            {
                clientNetworkServers = m_clientStackManager.CreateServers(
                        listenIP, ref port, proxyOffset, regionInfo.m_allow_alternate_ports, configSource,
                        circuitManager);
            }
            else
            {
                clientServer = null;
            }

            regionInfo.InternalEndPoint.Port = (int) port;

            Scene scene = CreateScene(regionInfo, m_simulationDataService, m_estateDataService, circuitManager);

            if (m_autoCreateClientStack)
            {
                foreach (IClientNetworkServer clientnetserver in clientNetworkServers)
                {
                    clientnetserver.AddScene(scene);
                }
            }
            clientServer = clientNetworkServers;
            scene.LoadWorldMap();

            scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName);
            scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset;
            scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
            scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight);

            return scene;
        }
예제 #23
0
 /// <summary>
 /// Create a server that can set up sessions for virtual world client <-> server communications
 /// </summary>
 /// <param name="_listenIP"></param>
 /// <param name="port"></param>
 /// <param name="proxyPortOffset"></param>
 /// <param name="allow_alternate_port"></param>
 /// <param name="configSource">
 /// Can be null, in which case default values are used
 /// </param>
 /// <param name="assetCache"></param>
 /// <param name="authenticateClass"></param>
 /// <returns></returns>
 public IClientNetworkServer CreateServer(
     IPAddress _listenIP, ref uint port, int proxyPortOffset, bool allow_alternate_port, IConfigSource configSource,
     AgentCircuitManager authenticateClass)
 {
     if (plugin != null)
     {
         IClientNetworkServer server =
             (IClientNetworkServer)Activator.CreateInstance(pluginAssembly.GetType(plugin.ToString()));
         
         server.Initialise(
             _listenIP, ref port, proxyPortOffset, allow_alternate_port, 
             configSource, authenticateClass);
         
         return server;
     }
     
     m_log.Error("[CLIENTSTACK]: Couldn't initialize a new server");
     return null;
 }
예제 #24
0
파일: Scene.cs 프로젝트: CCIR/opensim
        public Scene(RegionInfo regInfo, AgentCircuitManager authen,
                     SceneCommunicationService sceneGridService,
                     ISimulationDataService simDataService, IEstateDataService estateDataService,
                     ModuleLoader moduleLoader, bool dumpAssetsToFile,
                     IConfigSource config, string simulatorVersion)
            : this(regInfo)
        {
            m_config = config;
            MinFrameTime = 0.089f;
            MinMaintenanceTime = 1;

            Random random = new Random();

            m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue / 2)) + (uint)(uint.MaxValue / 4);
            m_moduleLoader = moduleLoader;
            m_authenticateHandler = authen;
            m_sceneGridService = sceneGridService;
            m_SimulationDataService = simDataService;
            m_EstateDataService = estateDataService;
            m_regionHandle = RegionInfo.RegionHandle;

            m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
            m_asyncSceneObjectDeleter.Enabled = true;

            m_asyncInventorySender = new AsyncInventorySender(this);

            #region Region Settings

            // Load region settings
            // LoadRegionSettings creates new region settings in persistence if they don't already exist for this region.
            // However, in this case, the default textures are not set in memory properly, so we need to do it here and
            // resave.
            // FIXME: It shouldn't be up to the database plugins to create this data - we should do it when a new
            // region is set up and avoid these gyrations.
            RegionSettings rs = simDataService.LoadRegionSettings(RegionInfo.RegionID);
            m_extraSettings = simDataService.GetExtra(RegionInfo.RegionID);

            bool updatedTerrainTextures = false;
            if (rs.TerrainTexture1 == UUID.Zero)
            {
                rs.TerrainTexture1 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_1;
                updatedTerrainTextures = true;
            }

            if (rs.TerrainTexture2 == UUID.Zero)
            {
                rs.TerrainTexture2 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_2;
                updatedTerrainTextures = true;
            }

            if (rs.TerrainTexture3 == UUID.Zero)
            {
                rs.TerrainTexture3 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_3;
                updatedTerrainTextures = true;
            }

            if (rs.TerrainTexture4 == UUID.Zero)
            {
                rs.TerrainTexture4 = RegionSettings.DEFAULT_TERRAIN_TEXTURE_4;
                updatedTerrainTextures = true;
            }

            if (updatedTerrainTextures)
                rs.Save();

            RegionInfo.RegionSettings = rs;

            if (estateDataService != null)
                RegionInfo.EstateSettings = estateDataService.LoadEstateSettings(RegionInfo.RegionID, false);

            #endregion Region Settings

            //Bind Storage Manager functions to some land manager functions for this scene
            EventManager.OnLandObjectAdded +=
                new EventManager.LandObjectAdded(simDataService.StoreLandObject);
            EventManager.OnLandObjectRemoved +=
                new EventManager.LandObjectRemoved(simDataService.RemoveLandObject);

            m_sceneGraph = new SceneGraph(this);

            // If the scene graph has an Unrecoverable error, restart this sim.
            // Currently the only thing that causes it to happen is two kinds of specific
            // Physics based crashes.
            //
            // Out of memory
            // Operating system has killed the plugin
            m_sceneGraph.UnRecoverableError += RestartNow;

            RegisterDefaultSceneEvents();

            DumpAssetsToFile = dumpAssetsToFile;

            m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts;

            m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics;

            m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")";

            #region Region Config

            // Region config overrides global config
            //
            if (m_config.Configs["Startup"] != null)
            {
                IConfig startupConfig = m_config.Configs["Startup"];

                StartDisabled = startupConfig.GetBoolean("StartDisabled", false);

                m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance);
                m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
                if (!m_useBackup)
                    m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
                
                //Animation states
                m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);

                MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20);

                PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims);
                CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims);

                m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys);
                if (RegionInfo.NonphysPrimMin > 0)
                {
                    m_minNonphys = RegionInfo.NonphysPrimMin;
                }

                m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys);
                if (RegionInfo.NonphysPrimMax > 0)
                {
                    m_maxNonphys = RegionInfo.NonphysPrimMax;
                }

                m_minPhys = startupConfig.GetFloat("PhysicalPrimMin", m_minPhys);
                if (RegionInfo.PhysPrimMin > 0)
                {
                    m_minPhys = RegionInfo.PhysPrimMin;
                }

                m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys);
                if (RegionInfo.PhysPrimMax > 0)
                {
                    m_maxPhys = RegionInfo.PhysPrimMax;
                }

                // Here, if clamping is requested in either global or
                // local config, it will be used
                //
                m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize);
                if (RegionInfo.ClampPrimSize)
                {
                    m_clampPrimSize = true;
                }

                m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity);
                if (RegionInfo.LinksetCapacity > 0)
                {
                    m_linksetCapacity = RegionInfo.LinksetCapacity;
                }

                m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete);
                m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
                m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
                m_dontPersistBefore =
                  startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE);
                m_dontPersistBefore *= 10000000;
                m_persistAfter =
                  startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
                m_persistAfter *= 10000000;

                m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");

                SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest");
                TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false);

                m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);

                m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
                if (m_generateMaptiles)
                {
                    int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0);
                    if (maptileRefresh != 0)
                    {
                        m_mapGenerationTimer.Interval = maptileRefresh * 1000;
                        m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister;
                        m_mapGenerationTimer.AutoReset = true;
                        m_mapGenerationTimer.Start();
                    }
                }
                else
                {
                    string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
                    UUID tileID;

                    if (UUID.TryParse(tile, out tileID))
                    {
                        RegionInfo.RegionSettings.TerrainImageID = tileID;
                    }
                }

                string grant = startupConfig.GetString("AllowedClients", String.Empty);
                if (grant.Length > 0)
                {
                    foreach (string viewer in grant.Split('|'))
                    {
                        m_AllowedViewers.Add(viewer.Trim().ToLower());
                    }
                }

                grant = startupConfig.GetString("BannedClients", String.Empty);
                if (grant.Length > 0)
                {
                    foreach (string viewer in grant.Split('|'))
                    {
                        m_BannedViewers.Add(viewer.Trim().ToLower());
                    }
                }

                MinFrameTime              = startupConfig.GetFloat( "MinFrameTime",                      MinFrameTime);
                m_update_backup           = startupConfig.GetInt(   "UpdateStorageEveryNFrames",         m_update_backup);
                m_update_coarse_locations = startupConfig.GetInt(   "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations);
                m_update_entitymovement   = startupConfig.GetInt(   "UpdateEntityMovementEveryNFrames",  m_update_entitymovement);
                m_update_events           = startupConfig.GetInt(   "UpdateEventsEveryNFrames",          m_update_events);
                m_update_objects          = startupConfig.GetInt(   "UpdateObjectsEveryNFrames",         m_update_objects);
                m_update_physics          = startupConfig.GetInt(   "UpdatePhysicsEveryNFrames",         m_update_physics);
                m_update_presences        = startupConfig.GetInt(   "UpdateAgentsEveryNFrames",          m_update_presences);
                m_update_terrain          = startupConfig.GetInt(   "UpdateTerrainEveryNFrames",         m_update_terrain);
                m_update_temp_cleaning    = startupConfig.GetInt(   "UpdateTempCleaningEveryNFrames",    m_update_temp_cleaning);
            }

            // FIXME: Ultimately this should be in a module.
            SendPeriodicAppearanceUpdates = true;
            
            IConfig appearanceConfig = m_config.Configs["Appearance"];
            if (appearanceConfig != null)
            {
                SendPeriodicAppearanceUpdates
                    = appearanceConfig.GetBoolean("ResendAppearanceUpdates", SendPeriodicAppearanceUpdates);
            }

            #endregion Region Config

            #region Interest Management

            IConfig interestConfig = m_config.Configs["InterestManagement"];
            if (interestConfig != null)
            {
                string update_prioritization_scheme = interestConfig.GetString("UpdatePrioritizationScheme", "Time").Trim().ToLower();

                try
                {
                    m_priorityScheme = (UpdatePrioritizationSchemes)Enum.Parse(typeof(UpdatePrioritizationSchemes), update_prioritization_scheme, true);
                }
                catch (Exception)
                {
                    m_log.Warn("[PRIORITIZER]: UpdatePrioritizationScheme was not recognized, setting to default prioritizer Time");
                    m_priorityScheme = UpdatePrioritizationSchemes.Time;
                }

                m_reprioritizationEnabled = interestConfig.GetBoolean("ReprioritizationEnabled", true);
                m_reprioritizationInterval = interestConfig.GetDouble("ReprioritizationInterval", 5000.0);
                m_rootReprioritizationDistance = interestConfig.GetDouble("RootReprioritizationDistance", 10.0);
                m_childReprioritizationDistance = interestConfig.GetDouble("ChildReprioritizationDistance", 20.0);
            }

            m_log.DebugFormat("[SCENE]: Using the {0} prioritization scheme", m_priorityScheme);

            #endregion Interest Management

            StatsReporter = new SimStatsReporter(this);
            StatsReporter.OnSendStatsResult += SendSimStatsPackets;
            StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
        }
예제 #25
0
        /// <summary>
        /// Set up a test scene
        /// </summary>
        /// <param name="name">Name of the region</param>
        /// <param name="id">ID of the region</param>
        /// <param name="x">X co-ordinate of the region</param>
        /// <param name="y">Y co-ordinate of the region</param>
        /// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
        /// <param name="startServices">Start associated threads for the services used by the scene</param>
        /// <returns></returns>
        public static TestScene SetupScene(
            string name, UUID id, uint x, uint y, TestCommunicationsManager cm, bool startServices)
        {
            Console.WriteLine("Setting up test scene {0}", name);
            
            MainServer.Instance = new BaseHttpServer(980);
            RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");
            regInfo.RegionName = name;
            regInfo.RegionID = id;

            AgentCircuitManager acm = new AgentCircuitManager();
            SceneCommunicationService scs = new SceneCommunicationService(cm);

            StorageManager sm = new StorageManager("OpenSim.Data.Null.dll", "", "");
            IConfigSource configSource = new IniConfigSource();

            TestScene testScene = new TestScene(
                regInfo, acm, cm, scs, sm, null, false, false, false, configSource, null);

            INonSharedRegionModule capsModule = new CapabilitiesModule();            
            capsModule.Initialise(new IniConfigSource());
            testScene.AddRegionModule(capsModule.Name, capsModule);
            capsModule.AddRegion(testScene);
            
            IRegionModule godsModule = new GodsModule();
            godsModule.Initialise(testScene, new IniConfigSource());
            testScene.AddModule(godsModule.Name, godsModule);

            ISharedRegionModule assetService = new LocalAssetServicesConnector();
            IniConfigSource config = new IniConfigSource();
            config.AddConfig("Modules");
            config.AddConfig("AssetService");
            config.Configs["Modules"].Set("AssetServices", "LocalAssetServicesConnector");
            config.Configs["AssetService"].Set("LocalServiceModule", "OpenSim.Services.AssetService.dll:AssetService");
            config.Configs["AssetService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
            assetService.Initialise(config); 
            assetService.AddRegion(testScene);
            assetService.RegionLoaded(testScene);
            testScene.AddRegionModule(assetService.Name, assetService);
            assetService.PostInitialise();

            ISharedRegionModule inventoryService = new LocalInventoryServicesConnector();
            config = new IniConfigSource();
            config.AddConfig("Modules");
            config.AddConfig("InventoryService");
            config.Configs["Modules"].Set("InventoryServices", "LocalInventoryServicesConnector");
            config.Configs["InventoryService"].Set("LocalServiceModule", "OpenSim.Services.InventoryService.dll:InventoryService");
            config.Configs["InventoryService"].Set("StorageProvider", "OpenSim.Tests.Common.dll");
            inventoryService.Initialise(config);
            inventoryService.AddRegion(testScene);
            inventoryService.RegionLoaded(testScene);
            testScene.AddRegionModule(inventoryService.Name, inventoryService);
            inventoryService.PostInitialise();
 
            testScene.SetModuleInterfaces();

            testScene.LandChannel = new TestLandChannel();
            testScene.LoadWorldMap();

            PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
            physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
            testScene.PhysicsScene
                = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher", configSource, "test");

            return testScene;
        }
예제 #26
0
 public void Initialise(IPAddress listenIP, ref uint port, int proxyPortOffsetParm, bool allow_alternate_port, IConfigSource configSource, AgentCircuitManager circuitManager)
 {
     m_udpServer = new LLUDPServer(listenIP, ref port, proxyPortOffsetParm, allow_alternate_port, configSource, circuitManager);
 }
예제 #27
0
        /// <summary>
        /// Set up a scene. If it's more then one scene, use the same CommunicationsManager to link regions
        /// or a different, to get a brand new scene with new shared region modules.
        /// </summary>
        /// <param name="name">Name of the region</param>
        /// <param name="id">ID of the region</param>
        /// <param name="x">X co-ordinate of the region</param>
        /// <param name="y">Y co-ordinate of the region</param>
        /// <param name="cm">This should be the same if simulating two scenes within a standalone</param>
        /// <param name="realServices">Starts real inventory and asset services, as opposed to mock ones, if true</param>
        /// <returns></returns>
        public static TestScene SetupScene(
            string name, UUID id, uint x, uint y, TestCommunicationsManager cm, String realServices)
        {
            bool newScene = false;

            Console.WriteLine("Setting up test scene {0}", name);
            
            // If cm is the same as our last commsManager used, this means the tester wants to link
            // regions. In this case, don't use the sameshared region modules and dont initialize them again.
            // Also, no need to start another MainServer and MainConsole instance.
            if (cm == null || cm != commsManager)
            {
                System.Console.WriteLine("Starting a brand new scene");
                newScene = true;
                MainConsole.Instance = new LocalConsole("TEST PROMPT");
                MainServer.Instance = new BaseHttpServer(980);
                commsManager = cm;
            }

            // We must set up a console otherwise setup of some modules may fail
            RegionInfo regInfo = new RegionInfo(x, y, new IPEndPoint(IPAddress.Loopback, 9000), "127.0.0.1");
            regInfo.RegionName = name;
            regInfo.RegionID = id;

            AgentCircuitManager acm = new AgentCircuitManager();
            SceneCommunicationService scs = new SceneCommunicationService(cm);

            StorageManager sm = new StorageManager("OpenSim.Data.Null.dll", "", "");
            IConfigSource configSource = new IniConfigSource();

            TestScene testScene = new TestScene(
                regInfo, acm, cm, scs, sm, null, false, false, false, configSource, null);

            INonSharedRegionModule capsModule = new CapabilitiesModule();
            capsModule.Initialise(new IniConfigSource());
            testScene.AddRegionModule(capsModule.Name, capsModule);
            capsModule.AddRegion(testScene);
            
            IRegionModule godsModule = new GodsModule();
            godsModule.Initialise(testScene, new IniConfigSource());
            testScene.AddModule(godsModule.Name, godsModule);
            realServices = realServices.ToLower();
            // IConfigSource config = new IniConfigSource();
            
            // If we have a brand new scene, need to initialize shared region modules
            if ((m_assetService == null && m_inventoryService == null) || newScene)
            {
                if (realServices.Contains("asset"))
                    StartAssetService(testScene, true);
                else
                    StartAssetService(testScene, false);
                if (realServices.Contains("inventory"))
                    StartInventoryService(testScene, true);
                else
                    StartInventoryService(testScene, false);
                if (realServices.Contains("grid"))
                    StartGridService(testScene, true);

            }
            // If not, make sure the shared module gets references to this new scene
            else
            {
                m_assetService.AddRegion(testScene);
                m_assetService.RegionLoaded(testScene);
                m_inventoryService.AddRegion(testScene);
                m_inventoryService.RegionLoaded(testScene);
            }
            m_inventoryService.PostInitialise();
            m_assetService.PostInitialise();

            testScene.CommsManager.UserService.SetInventoryService(testScene.InventoryService);

            testScene.SetModuleInterfaces();

            testScene.LandChannel = new TestLandChannel(testScene);
            testScene.LoadWorldMap();

            PhysicsPluginManager physicsPluginManager = new PhysicsPluginManager();
            physicsPluginManager.LoadPluginsFromAssembly("Physics/OpenSim.Region.Physics.BasicPhysicsPlugin.dll");
            testScene.PhysicsScene
                = physicsPluginManager.GetPhysicsScene("basicphysics", "ZeroMesher",   new IniConfigSource(), "test");
            
            return testScene;
        }
예제 #28
0
        protected override Scene CreateScene(RegionInfo regionInfo, ISimulationDataService simDataService,
            IEstateDataService estateDataService, AgentCircuitManager circuitManager)
        {
            SceneCommunicationService sceneGridService = new SceneCommunicationService();

            return new Scene(
                regionInfo, circuitManager, sceneGridService,
                simDataService, estateDataService,
                Config, m_version);
        }
예제 #29
0
        public Scene(RegionInfo regInfo, AgentCircuitManager authen,
                     CommunicationsManager commsMan, SceneCommunicationService sceneGridService,
                     StorageManager storeManager,
                     ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim,
                     bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion)
        {
            m_config = config;

            Random random = new Random();
            
            BordersLocked = true;

            Border northBorder = new Border();
            northBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize);  //<---
            northBorder.CrossDirection = Cardinals.N;
            NorthBorders.Add(northBorder);

            Border southBorder = new Border();
            southBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0);    //--->
            southBorder.CrossDirection = Cardinals.S;
            SouthBorders.Add(southBorder);

            Border eastBorder = new Border();
            eastBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, (int)Constants.RegionSize);   //<---
            eastBorder.CrossDirection = Cardinals.E;
            EastBorders.Add(eastBorder);

            Border westBorder = new Border();
            westBorder.BorderLine = new Vector3(float.MinValue, float.MaxValue, 0);     //--->
            westBorder.CrossDirection = Cardinals.W;
            WestBorders.Add(westBorder);

            BordersLocked = false;

            m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue/2))+(uint)(uint.MaxValue/4);
            m_moduleLoader = moduleLoader;
            m_authenticateHandler = authen;
            CommsManager = commsMan;
            m_sceneGridService = sceneGridService;
            m_storageManager = storeManager;
            m_regInfo = regInfo;
            m_regionHandle = m_regInfo.RegionHandle;
            m_regionName = m_regInfo.RegionName;
            m_datastore = m_regInfo.DataStore;
            m_lastUpdate = Util.EnvironmentTickCount();

            m_physicalPrim = physicalPrim;
            m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor;

            m_eventManager = new EventManager();
            m_permissions = new ScenePermissions(this);

            m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
            m_asyncSceneObjectDeleter.Enabled = true;

            // Load region settings
            m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID);
            if (m_storageManager.EstateDataStore != null)
            {
                m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID);
            }

            //Bind Storage Manager functions to some land manager functions for this scene
            EventManager.OnLandObjectAdded +=
                new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject);
            EventManager.OnLandObjectRemoved +=
                new EventManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject);

            m_sceneGraph = new SceneGraph(this, m_regInfo);

            // If the scene graph has an Unrecoverable error, restart this sim.
            // Currently the only thing that causes it to happen is two kinds of specific
            // Physics based crashes.
            //
            // Out of memory
            // Operating system has killed the plugin
            m_sceneGraph.UnRecoverableError += RestartNow;

            RegisterDefaultSceneEvents();

            DumpAssetsToFile = dumpAssetsToFile;

            m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts;

            m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics;

            StatsReporter = new SimStatsReporter(this);
            StatsReporter.OnSendStatsResult += SendSimStatsPackets;
            StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;

            StatsReporter.SetObjectCapacity(objectCapacity);

            // Old
            /*
            m_simulatorVersion = simulatorVersion
                + " (OS " + Util.GetOperatingSystemInformation() + ")"
                + " ChilTasks:" + m_seeIntoRegionFromNeighbor.ToString()
                + " PhysPrim:" + m_physicalPrim.ToString();
            */

            m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")";

            try
            {
                // Region config overrides global config
                //
                IConfig startupConfig = m_config.Configs["Startup"];

                // Should we try to run loops synchronously or asynchronously?
                m_useAsyncWhenPossible = startupConfig.GetBoolean("use_async_when_possible", false);

                //Animation states
                m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
                // TODO: Change default to true once the feature is supported
                m_usePreJump = startupConfig.GetBoolean("enableprejump", false);

                m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys);
                if (RegionInfo.NonphysPrimMax > 0)
                {
                    m_maxNonphys = RegionInfo.NonphysPrimMax;
                }

                m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys);

                if (RegionInfo.PhysPrimMax > 0)
                {
                    m_maxPhys = RegionInfo.PhysPrimMax;
                }

                // Here, if clamping is requested in either global or
                // local config, it will be used
                //
                m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize);
                if (RegionInfo.ClampPrimSize)
                {
                    m_clampPrimSize = true;
                }

                m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
                m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
                m_dontPersistBefore =
                  startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE);
                m_dontPersistBefore *= 10000000;
                m_persistAfter =
                  startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
                m_persistAfter *= 10000000;

                m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");

                IConfig packetConfig = m_config.Configs["PacketPool"];
                if (packetConfig != null)
                {
                    PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true);
                    PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
                }

                m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);

                IConfig interest_management_config = m_config.Configs["InterestManagement"];
                if (interest_management_config != null)
                {
                    string update_prioritization_scheme = interest_management_config.GetString("UpdatePrioritizationScheme", "Time").Trim().ToLower();
                    switch (update_prioritization_scheme)
                    {
                        case "time":
                            m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time;
                            break;
                        case "distance":
                            m_update_prioritization_scheme = UpdatePrioritizationSchemes.Distance;
                            break;
                        case "simpleangulardistance":
                            m_update_prioritization_scheme = UpdatePrioritizationSchemes.SimpleAngularDistance;
                            break;
                        case "frontback":
                            m_update_prioritization_scheme = UpdatePrioritizationSchemes.FrontBack;
                            break;
                        default:
                            m_log.Warn("[SCENE]: UpdatePrioritizationScheme was not recognized, setting to default settomg of Time");
                            m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time;
                            break;
                    }

                    m_reprioritization_enabled = interest_management_config.GetBoolean("ReprioritizationEnabled", true);
                    m_reprioritization_interval = interest_management_config.GetDouble("ReprioritizationInterval", 5000.0);
                    m_root_reprioritization_distance = interest_management_config.GetDouble("RootReprioritizationDistance", 10.0);
                    m_child_reprioritization_distance = interest_management_config.GetDouble("ChildReprioritizationDistance", 20.0);
                }

                m_log.Info("[SCENE]: Using the " + m_update_prioritization_scheme + " prioritization scheme");

                #region BinaryStats

                try
                {
                    IConfig statConfig = m_config.Configs["Statistics.Binary"];
                    if (statConfig.Contains("enabled") && statConfig.GetBoolean("enabled"))
                    {
                        if (statConfig.Contains("collect_region_stats"))
                        {
                            if (statConfig.GetBoolean("collect_region_stats"))
                            {
                                // if enabled, add us to the event. If not enabled, I won't get called
                                StatsReporter.OnSendStatsResult += LogSimStats;
                            }
                        }
                        if (statConfig.Contains("region_stats_period_seconds"))
                        {
                            m_statLogPeriod = TimeSpan.FromSeconds(statConfig.GetInt("region_stats_period_seconds"));
                        }
                        if (statConfig.Contains("stats_dir"))
                        {
                            m_statsDir = statConfig.GetString("stats_dir");
                        }
                    }
                }
                catch
                {
                    // if it doesn't work, we don't collect anything
                }

                #endregion BinaryStats
            }
            catch
            {
                m_log.Warn("[SCENE]: Failed to load StartupConfig");
            }
        }