protected object OnGenericEvent(string FunctionName, object parameters) { if (FunctionName == "NewUserConnection") { ICapsService service = m_scene.RequestModuleInterface<ICapsService>(); if (service != null) { OSDMap param = (OSDMap)parameters; AgentCircuitData circuit = new AgentCircuitData(); circuit.UnpackAgentCircuitData((OSDMap)param["Agent"]); service.CreateCAPS(circuit.AgentID, CapsUtil.GetCapsSeedPath(circuit.CapsPath), m_scene.RegionInfo.RegionHandle, !circuit.child, circuit); IClientCapsService clientCaps = service.GetClientCapsService(circuit.AgentID); if (clientCaps != null) { IRegionClientCapsService regionCaps = clientCaps.GetCapsService(m_scene.RegionInfo.RegionHandle); if (regionCaps != null) { regionCaps.AddCAPS((OSDMap)param["CapsUrls"]); } } } } else if (FunctionName == "UserStatusChange") { UserInfo info = (UserInfo)parameters; if (!info.IsOnline) //Logging out { ICapsService service = m_scene.RequestModuleInterface<ICapsService>(); if (service != null) { service.RemoveCAPS(UUID.Parse(info.UserID)); } } } return null; }
protected virtual void DoAgentPost(Hashtable request, Hashtable responsedata, UUID id) { OSDMap args = RegionClient.GetOSDMap((string)request["body"]); if (args == null) { responsedata["int_response_code"] = 400; responsedata["str_response_string"] = "false"; return; } // retrieve the regionhandle ulong regionhandle = 0; bool authorize = false; if (args.ContainsKey("destination_handle")) UInt64.TryParse(args["destination_handle"].AsString(), out regionhandle); if (args.ContainsKey("authorize_user")) // not implemented on the sending side yet bool.TryParse(args["authorize_user"].AsString(), out authorize); AgentCircuitData aCircuit = new AgentCircuitData(); try { aCircuit.UnpackAgentCircuitData(args); } catch (Exception ex) { m_log.InfoFormat("[REST COMMS]: exception on unpacking ChildCreate message {0}", ex.Message); return; } OSDMap resp = new OSDMap(2); string reason = String.Empty; // This is the meaning of POST agent bool result = m_localBackend.SendCreateChildAgent(regionhandle, aCircuit, authorize, out reason); resp["reason"] = OSD.FromString(reason); resp["success"] = OSD.FromBoolean(result); // TODO: add reason if not String.Empty? responsedata["int_response_code"] = 200; responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp); }
protected void DoAgentPost(Hashtable request, Hashtable responsedata, UUID id) { OSDMap args = Utils.GetOSDMap((string)request["body"]); if (args == null) { responsedata["int_response_code"] = HttpStatusCode.BadRequest; responsedata["str_response_string"] = "Bad request"; return; } // retrieve the input arguments int x = 0, y = 0; UUID uuid = UUID.Zero; string regionname = string.Empty; uint teleportFlags = 0; if (args.ContainsKey("destination_x") && args["destination_x"] != null) Int32.TryParse(args["destination_x"].AsString(), out x); else m_log.WarnFormat(" -- request didn't have destination_x"); if (args.ContainsKey("destination_y") && args["destination_y"] != null) Int32.TryParse(args["destination_y"].AsString(), out y); else m_log.WarnFormat(" -- request didn't have destination_y"); if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null) UUID.TryParse(args["destination_uuid"].AsString(), out uuid); if (args.ContainsKey("destination_name") && args["destination_name"] != null) regionname = args["destination_name"].ToString(); if (args.ContainsKey("teleport_flags") && args["teleport_flags"] != null) teleportFlags = args["teleport_flags"].AsUInteger(); GridRegion destination = new GridRegion(); destination.RegionID = uuid; destination.RegionLocX = x; destination.RegionLocY = y; destination.RegionName = regionname; AgentCircuitData aCircuit = new AgentCircuitData(); try { aCircuit.UnpackAgentCircuitData(args); } catch (Exception ex) { m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildCreate message {0}", ex.Message); responsedata["int_response_code"] = HttpStatusCode.BadRequest; responsedata["str_response_string"] = "Bad request"; return; } OSDMap resp = new OSDMap(2); string reason = String.Empty; // This is the meaning of POST agent //m_regionClient.AdjustUserInformation(aCircuit); //bool result = m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out reason); bool result = CreateAgent(destination, aCircuit, teleportFlags, out reason); resp["reason"] = OSD.FromString(reason); resp["success"] = OSD.FromBoolean(result); // Let's also send out the IP address of the caller back to the caller (HG 1.5) resp["your_ip"] = OSD.FromString(GetCallerIP(request)); // TODO: add reason if not String.Empty? responsedata["int_response_code"] = HttpStatusCode.OK; responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp); }
public bool RetrieveAgent(GridRegion destination, UUID id, bool agentIsLeaving, out AgentData agent, out AgentCircuitData circuitData) { agent = null; // Try local first if (m_localBackend.RetrieveAgent(destination, id, agentIsLeaving, out agent, out circuitData)) return true; // else do the remote thing if (!m_localBackend.IsLocalRegion(destination.RegionHandle)) { // Eventually, we want to use a caps url instead of the agentID string uri = MakeUri(destination, true) + id + "/" + destination.RegionID.ToString() + "/" + agentIsLeaving.ToString() + "/"; try { OSDMap result = WebUtils.GetFromService(uri, true, false, false); if (result["Success"].AsBoolean()) { OSDMap r = (OSDMap) OSDParser.DeserializeJson(result["_RawResult"]); if (r["Result"] == "Not Found") return false; agent = new AgentData(); if (!r.ContainsKey("AgentData")) return false; //Disable old simulators agent.Unpack((OSDMap) r["AgentData"]); circuitData = new AgentCircuitData(); circuitData.UnpackAgentCircuitData((OSDMap) r["CircuitData"]); return true; } } catch (Exception e) { MainConsole.Instance.Warn("[REMOTE SIMULATION CONNECTOR]: UpdateAgent failed with exception: " + e); } return false; } return false; }
protected void DoAgentPost(Hashtable request, Hashtable responsedata, UUID id) { OSDMap args = Utils.GetOSDMap((string)request["body"]); if (args == null) { responsedata["int_response_code"] = HttpStatusCode.BadRequest; responsedata["str_response_string"] = "Bad request"; return; } // retrieve the input arguments int x = 0, y = 0; UUID uuid = UUID.Zero; string regionname = string.Empty; string gatekeeper_host = string.Empty; int gatekeeper_port = 0; if (args.ContainsKey("gatekeeper_host") && args["gatekeeper_host"] != null) gatekeeper_host = args["gatekeeper_host"].AsString(); if (args.ContainsKey("gatekeeper_port") && args["gatekeeper_port"] != null) Int32.TryParse(args["gatekeeper_port"].AsString(), out gatekeeper_port); GridRegion gatekeeper = new GridRegion(); gatekeeper.ExternalHostName = gatekeeper_host; gatekeeper.HttpPort = (uint)gatekeeper_port; gatekeeper.InternalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0); if (args.ContainsKey("destination_x") && args["destination_x"] != null) Int32.TryParse(args["destination_x"].AsString(), out x); else m_log.WarnFormat(" -- request didn't have destination_x"); if (args.ContainsKey("destination_y") && args["destination_y"] != null) Int32.TryParse(args["destination_y"].AsString(), out y); else m_log.WarnFormat(" -- request didn't have destination_y"); if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null) UUID.TryParse(args["destination_uuid"].AsString(), out uuid); if (args.ContainsKey("destination_name") && args["destination_name"] != null) regionname = args["destination_name"].ToString(); GridRegion destination = new GridRegion(); destination.RegionID = uuid; destination.RegionLocX = x; destination.RegionLocY = y; destination.RegionName = regionname; AgentCircuitData aCircuit = new AgentCircuitData(); try { aCircuit.UnpackAgentCircuitData(args); } catch (Exception ex) { m_log.InfoFormat("[HOME AGENT HANDLER]: exception on unpacking ChildCreate message {0}", ex.Message); responsedata["int_response_code"] = HttpStatusCode.BadRequest; responsedata["str_response_string"] = "Bad request"; return; } OSDMap resp = new OSDMap(2); string reason = String.Empty; bool result = m_UserAgentService.LoginAgentToGrid(aCircuit, gatekeeper, destination, out reason); resp["reason"] = OSD.FromString(reason); resp["success"] = OSD.FromBoolean(result); // TODO: add reason if not String.Empty? responsedata["int_response_code"] = HttpStatusCode.OK; responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp); }
protected OSDMap OnMessageReceived(OSDMap message) { if (!message.ContainsKey("Method")) return null; UUID AgentID = message["AgentID"].AsUUID(); ulong requestingRegion = message["RequestingRegion"].AsULong(); ICapsService capsService = m_registry.RequestModuleInterface<ICapsService>(); if (capsService == null) { //m_log.Info("[AgentProcessing]: Failed OnMessageReceived ICapsService is null"); return new OSDMap(); } IClientCapsService clientCaps = capsService.GetClientCapsService(AgentID); IRegionClientCapsService regionCaps = null; if (clientCaps != null) regionCaps = clientCaps.GetCapsService(requestingRegion); if (message["Method"] == "LogoutRegionAgents") { LogOutAllAgentsForRegion(requestingRegion); } else if (message["Method"] == "RegionIsOnline") //This gets fired when the scene is fully finished starting up { //Log out all the agents first, then add any child agents that should be in this region LogOutAllAgentsForRegion(requestingRegion); IGridService GridService = m_registry.RequestModuleInterface<IGridService>(); if (GridService != null) { int x, y; Util.UlongToInts(requestingRegion, out x, out y); GridRegion requestingGridRegion = GridService.GetRegionByPosition(UUID.Zero, x, y); if (requestingGridRegion != null) EnableChildAgentsForRegion(requestingGridRegion); } } else if (message["Method"] == "DisableSimulator") { //KILL IT! if (regionCaps == null || clientCaps == null) return null; IEventQueueService eventQueue = m_registry.RequestModuleInterface<IEventQueueService> (); eventQueue.DisableSimulator (regionCaps.AgentID, regionCaps.RegionHandle); //regionCaps.Close(); //clientCaps.RemoveCAPS(requestingRegion); } else if (message["Method"] == "ArrivedAtDestination") { if (regionCaps == null || clientCaps == null) return null; //Recieved a callback if (clientCaps.InTeleport) //Only set this if we are in a teleport, // otherwise (such as on login), this won't check after the first tp! clientCaps.CallbackHasCome = true; regionCaps.Disabled = false; //The agent is getting here for the first time (eg. login) OSDMap body = ((OSDMap)message["Message"]); //Parse the OSDMap int DrawDistance = body["DrawDistance"].AsInteger(); AgentCircuitData circuitData = new AgentCircuitData(); circuitData.UnpackAgentCircuitData((OSDMap)body["Circuit"]); //Now do the creation EnableChildAgents(AgentID, requestingRegion, DrawDistance, circuitData); } else if (message["Method"] == "CancelTeleport") { if (regionCaps == null || clientCaps == null) return null; //Only the region the client is root in can do this IRegionClientCapsService rootCaps = clientCaps.GetRootCapsService (); if (rootCaps != null && rootCaps.RegionHandle == regionCaps.RegionHandle) { //The user has requested to cancel the teleport, stop them. clientCaps.RequestToCancelTeleport = true; regionCaps.Disabled = false; } } else if (message["Method"] == "AgentLoggedOut") { //ONLY if the agent is root do we even consider it if (regionCaps != null) { if (regionCaps.RootAgent) { LogoutAgent(regionCaps); } } } else if (message["Method"] == "SendChildAgentUpdate") { if (regionCaps == null || clientCaps == null) return null; IRegionClientCapsService rootCaps = clientCaps.GetRootCapsService (); if (rootCaps != null && rootCaps.RegionHandle == regionCaps.RegionHandle) { OSDMap body = ((OSDMap)message["Message"]); AgentPosition pos = new AgentPosition(); pos.Unpack((OSDMap)body["AgentPos"]); SendChildAgentUpdate(pos, regionCaps); regionCaps.Disabled = false; } } else if (message["Method"] == "TeleportAgent") { if (regionCaps == null || clientCaps == null) return null; IRegionClientCapsService rootCaps = clientCaps.GetRootCapsService (); if (rootCaps != null && rootCaps.RegionHandle == regionCaps.RegionHandle) { OSDMap body = ((OSDMap)message["Message"]); GridRegion destination = new GridRegion(); destination.FromOSD((OSDMap)body["Region"]); uint TeleportFlags = body["TeleportFlags"].AsUInteger(); int DrawDistance = body["DrawDistance"].AsInteger(); AgentCircuitData Circuit = new AgentCircuitData(); Circuit.UnpackAgentCircuitData((OSDMap)body["Circuit"]); AgentData AgentData = new AgentData(); AgentData.Unpack((OSDMap)body["AgentData"]); regionCaps.Disabled = false; OSDMap result = new OSDMap(); string reason = ""; result["Success"] = TeleportAgent(destination, TeleportFlags, DrawDistance, Circuit, AgentData, AgentID, requestingRegion, out reason); result["Reason"] = reason; return result; } } else if (message["Method"] == "CrossAgent") { if (regionCaps == null || clientCaps == null) return null; if (clientCaps.GetRootCapsService().RegionHandle == regionCaps.RegionHandle) { //This is a simulator message that tells us to cross the agent OSDMap body = ((OSDMap)message["Message"]); Vector3 pos = body["Pos"].AsVector3(); Vector3 Vel = body["Vel"].AsVector3(); GridRegion Region = new GridRegion(); Region.FromOSD((OSDMap)body["Region"]); AgentCircuitData Circuit = new AgentCircuitData(); Circuit.UnpackAgentCircuitData((OSDMap)body["Circuit"]); AgentData AgentData = new AgentData(); AgentData.Unpack((OSDMap)body["AgentData"]); regionCaps.Disabled = false; OSDMap result = new OSDMap(); string reason = ""; result["Success"] = CrossAgent(Region, pos, Vel, Circuit, AgentData, AgentID, requestingRegion, out reason); result["Reason"] = reason; return result; } else if (clientCaps.InTeleport) { OSDMap result = new OSDMap (); result["Success"] = false; result["Note"] = false; return result; } else { OSDMap result = new OSDMap (); result["Success"] = false; result["Note"] = false; return result; } } return null; }
protected void DoAgentPost(Hashtable request, Hashtable responsedata, UUID id) { OSDMap args = Utils.GetOSDMap((string)request["body"]); if (args == null) { responsedata["int_response_code"] = HttpStatusCode.BadRequest; responsedata["str_response_string"] = "Bad request"; return; } AgentDestinationData data = CreateAgentDestinationData(); UnpackData(args, data, request); GridRegion destination = new GridRegion(); destination.RegionID = data.uuid; destination.RegionLocX = data.x; destination.RegionLocY = data.y; destination.RegionName = data.name; GridRegion gatekeeper = ExtractGatekeeper(data); AgentCircuitData aCircuit = new AgentCircuitData(); try { aCircuit.UnpackAgentCircuitData(args); } catch (Exception ex) { m_log.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildCreate message {0}", ex.Message); responsedata["int_response_code"] = HttpStatusCode.BadRequest; responsedata["str_response_string"] = "Bad request"; return; } GridRegion source = null; if (args.ContainsKey("source_uuid")) { source = new GridRegion(); source.RegionLocX = Int32.Parse(args["source_x"].AsString()); source.RegionLocY = Int32.Parse(args["source_y"].AsString()); source.RegionName = args["source_name"].AsString(); source.RegionID = UUID.Parse(args["source_uuid"].AsString()); if (args.ContainsKey("source_server_uri")) source.RawServerURI = args["source_server_uri"].AsString(); else source.RawServerURI = null; } OSDMap resp = new OSDMap(2); string reason = String.Empty; // This is the meaning of POST agent //m_regionClient.AdjustUserInformation(aCircuit); //bool result = m_SimulationService.CreateAgent(destination, aCircuit, teleportFlags, out reason); bool result = CreateAgent(source, gatekeeper, destination, aCircuit, data.flags, data.fromLogin, out reason); resp["reason"] = OSD.FromString(reason); resp["success"] = OSD.FromBoolean(result); // Let's also send out the IP address of the caller back to the caller (HG 1.5) resp["your_ip"] = OSD.FromString(GetCallerIP(request)); // TODO: add reason if not String.Empty? responsedata["int_response_code"] = HttpStatusCode.OK; responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp); }
public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse) { byte[] result = new byte[0]; UUID agentID; string action; ulong regionHandle; if (!RestHandlerUtils.GetParams(path, out agentID, out regionHandle, out action)) { m_log.InfoFormat("[AgentPostHandler]: Invalid parameters for agent message {0}", path); httpResponse.StatusCode = (int)HttpStatusCode.BadRequest; httpResponse.StatusDescription = "Invalid parameters for agent message " + path; return result; } if (m_AuthenticationService != null) { // Authentication string authority = string.Empty; string authToken = string.Empty; if (!RestHandlerUtils.GetAuthentication(httpRequest, out authority, out authToken)) { m_log.InfoFormat("[AgentPostHandler]: Authentication failed for agent message {0}", path); httpResponse.StatusCode = (int)HttpStatusCode.Unauthorized; return result; } // TODO: Rethink this //if (!m_AuthenticationService.VerifyKey(agentID, authToken)) //{ // m_log.InfoFormat("[AgentPostHandler]: Authentication failed for agent message {0}", path); // httpResponse.StatusCode = (int)HttpStatusCode.Forbidden; // return result; //} m_log.DebugFormat("[AgentPostHandler]: Authentication succeeded for {0}", agentID); } OSDMap args = Util.GetOSDMap(request, (int)httpRequest.ContentLength); if (args == null) { httpResponse.StatusCode = (int)HttpStatusCode.BadRequest; httpResponse.StatusDescription = "Unable to retrieve data"; m_log.DebugFormat("[AgentPostHandler]: Unable to retrieve data for post {0}", path); return result; } // retrieve the regionhandle ulong regionhandle = 0; if (args["destination_handle"] != null) UInt64.TryParse(args["destination_handle"].AsString(), out regionhandle); AgentCircuitData aCircuit = new AgentCircuitData(); try { aCircuit.UnpackAgentCircuitData(args); } catch (Exception ex) { m_log.InfoFormat("[AgentPostHandler]: exception on unpacking CreateAgent message {0}", ex.Message); httpResponse.StatusCode = (int)HttpStatusCode.BadRequest; httpResponse.StatusDescription = "Problems with data deserialization"; return result; } string reason = string.Empty; // We need to clean up a few things in the user service before I can do this //if (m_AllowForeignGuests) // m_regionClient.AdjustUserInformation(aCircuit); // Finally! bool success = m_SimulationService.CreateAgent(regionhandle, aCircuit, out reason); OSDMap resp = new OSDMap(1); resp["success"] = OSD.FromBoolean(success); httpResponse.StatusCode = (int)HttpStatusCode.OK; return Encoding.UTF8.GetBytes(OSDParser.SerializeJsonString(resp)); }
protected void DoAgentPost(Hashtable request, Hashtable responsedata, UUID id) { OSDMap args = Utils.GetOSDMap((string)request["body"]); if (args == null) { responsedata["int_response_code"] = HttpStatusCode.BadRequest; responsedata["str_response_string"] = "Bad request"; return; } // retrieve the input arguments int x = 0, y = 0; UUID uuid = UUID.Zero; string regionname = string.Empty; string gatekeeper_host = string.Empty; string gatekeeper_serveruri = string.Empty; string destination_serveruri = string.Empty; int gatekeeper_port = 0; IPEndPoint client_ipaddress = null; if (args.ContainsKey("gatekeeper_host") && args["gatekeeper_host"] != null) gatekeeper_host = args["gatekeeper_host"].AsString(); if (args.ContainsKey("gatekeeper_port") && args["gatekeeper_port"] != null) Int32.TryParse(args["gatekeeper_port"].AsString(), out gatekeeper_port); if (args.ContainsKey("gatekeeper_serveruri") && args["gatekeeper_serveruri"] !=null) gatekeeper_serveruri = args["gatekeeper_serveruri"]; if (args.ContainsKey("destination_serveruri") && args["destination_serveruri"] !=null) destination_serveruri = args["destination_serveruri"]; GridRegion gatekeeper = new GridRegion(); gatekeeper.ServerURI = gatekeeper_serveruri; gatekeeper.ExternalHostName = gatekeeper_host; gatekeeper.HttpPort = (uint)gatekeeper_port; gatekeeper.InternalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), 0); if (args.ContainsKey("destination_x") && args["destination_x"] != null) Int32.TryParse(args["destination_x"].AsString(), out x); else m_log.WarnFormat(" -- request didn't have destination_x"); if (args.ContainsKey("destination_y") && args["destination_y"] != null) Int32.TryParse(args["destination_y"].AsString(), out y); else m_log.WarnFormat(" -- request didn't have destination_y"); if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null) UUID.TryParse(args["destination_uuid"].AsString(), out uuid); if (args.ContainsKey("destination_name") && args["destination_name"] != null) regionname = args["destination_name"].ToString(); if (args.ContainsKey("client_ip") && args["client_ip"] != null) { string ip_str = args["client_ip"].ToString(); try { string callerIP = GetCallerIP(request); // Verify if this caller has authority to send the client IP if (callerIP == m_LoginServerIP) client_ipaddress = new IPEndPoint(IPAddress.Parse(ip_str), 0); else // leaving this for now, but this warning should be removed m_log.WarnFormat("[HOME AGENT HANDLER]: Unauthorized machine {0} tried to set client ip to {1}", callerIP, ip_str); } catch { m_log.DebugFormat("[HOME AGENT HANDLER]: Exception parsing client ip address from {0}", ip_str); } } GridRegion destination = new GridRegion(); destination.RegionID = uuid; destination.RegionLocX = x; destination.RegionLocY = y; destination.RegionName = regionname; destination.ServerURI = destination_serveruri; AgentCircuitData aCircuit = new AgentCircuitData(); try { aCircuit.UnpackAgentCircuitData(args); } catch (Exception ex) { m_log.InfoFormat("[HOME AGENT HANDLER]: exception on unpacking ChildCreate message {0}", ex.Message); responsedata["int_response_code"] = HttpStatusCode.BadRequest; responsedata["str_response_string"] = "Bad request"; return; } OSDMap resp = new OSDMap(2); string reason = String.Empty; bool result = m_UserAgentService.LoginAgentToGrid(aCircuit, gatekeeper, destination, client_ipaddress, out reason); resp["reason"] = OSD.FromString(reason); resp["success"] = OSD.FromBoolean(result); // TODO: add reason if not String.Empty? responsedata["int_response_code"] = HttpStatusCode.OK; responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp); }
protected void DoAgentPost(Hashtable request, Hashtable responsedata, UUID id) { OSDMap args = WebUtils.GetOSDMap((string) request["body"]); if (args == null) { responsedata["int_response_code"] = HttpStatusCode.BadRequest; responsedata["str_response_string"] = "Bad request"; return; } // retrieve the input arguments int x = 0, y = 0; UUID uuid = UUID.Zero; string regionname = string.Empty; uint teleportFlags = 0; if (args.ContainsKey("destination_x") && args["destination_x"] != null) Int32.TryParse(args["destination_x"].AsString(), out x); else MainConsole.Instance.WarnFormat(" -- request didn't have destination_x"); if (args.ContainsKey("destination_y") && args["destination_y"] != null) Int32.TryParse(args["destination_y"].AsString(), out y); else MainConsole.Instance.WarnFormat(" -- request didn't have destination_y"); if (args.ContainsKey("destination_uuid") && args["destination_uuid"] != null) UUID.TryParse(args["destination_uuid"].AsString(), out uuid); if (args.ContainsKey("destination_name") && args["destination_name"] != null) regionname = args["destination_name"].ToString(); if (args.ContainsKey("teleport_flags") && args["teleport_flags"] != null) teleportFlags = args["teleport_flags"].AsUInteger(); AgentData agent = null; if (args.ContainsKey("agent_data") && args["agent_data"] != null) { try { OSDMap agentDataMap = (OSDMap) args["agent_data"]; agent = new AgentData(); agent.Unpack(agentDataMap); } catch (Exception ex) { MainConsole.Instance.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildCreate message {0}", ex); } } GridRegion destination = new GridRegion {RegionID = uuid, RegionLocX = x, RegionLocY = y, RegionName = regionname}; AgentCircuitData aCircuit = new AgentCircuitData(); try { aCircuit.UnpackAgentCircuitData(args); } catch (Exception ex) { MainConsole.Instance.InfoFormat("[AGENT HANDLER]: exception on unpacking ChildCreate message {0}", ex); responsedata["int_response_code"] = HttpStatusCode.BadRequest; responsedata["str_response_string"] = "Bad request"; return; } OSDMap resp = new OSDMap(3); string reason = String.Empty; int requestedUDPPort = 0; // This is the meaning of POST agent bool result = CreateAgent(destination, ref aCircuit, teleportFlags, agent, out requestedUDPPort, out reason); resp["reason"] = reason; resp["requestedUDPPort"] = requestedUDPPort; resp["success"] = OSD.FromBoolean(result); // Let's also send out the IP address of the caller back to the caller (HG 1.5) resp["your_ip"] = OSD.FromString(GetCallerIP(request)); // TODO: add reason if not String.Empty? responsedata["int_response_code"] = HttpStatusCode.OK; responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp); }
protected virtual void DoAgentPost(Hashtable request, Hashtable responsedata, UUID id) { if (m_safemode) { // Authentication string authority = string.Empty; string authToken = string.Empty; if (!GetAuthentication(request, out authority, out authToken)) { m_log.InfoFormat("[REST COMMS]: Authentication failed for agent message {0}", request["uri"]); responsedata["int_response_code"] = 403; responsedata["str_response_string"] = "Forbidden"; return ; } if (!VerifyKey(id, authority, authToken)) { m_log.InfoFormat("[REST COMMS]: Authentication failed for agent message {0}", request["uri"]); responsedata["int_response_code"] = 403; responsedata["str_response_string"] = "Forbidden"; return ; } m_log.DebugFormat("[REST COMMS]: Authentication succeeded for {0}", id); } OSDMap args = RegionClient.GetOSDMap((string)request["body"]); if (args == null) { responsedata["int_response_code"] = 400; responsedata["str_response_string"] = "false"; return; } // retrieve the regionhandle ulong regionhandle = 0; if (args["destination_handle"] != null) UInt64.TryParse(args["destination_handle"].AsString(), out regionhandle); AgentCircuitData aCircuit = new AgentCircuitData(); try { aCircuit.UnpackAgentCircuitData(args); } catch (Exception ex) { m_log.InfoFormat("[REST COMMS]: exception on unpacking ChildCreate message {0}", ex.Message); return; } OSDMap resp = new OSDMap(2); string reason = String.Empty; // This is the meaning of POST agent m_regionClient.AdjustUserInformation(aCircuit); bool result = m_localBackend.SendCreateChildAgent(regionhandle, aCircuit, out reason); resp["reason"] = OSD.FromString(reason); resp["success"] = OSD.FromBoolean(result); // TODO: add reason if not String.Empty? responsedata["int_response_code"] = 200; responsedata["str_response_string"] = OSDParser.SerializeJsonString(resp); }
public override bool HandleIn(RegionSyncModule pRegionContext) { if (base.HandleIn(pRegionContext)) { // if this is a relay node, forward the message if (pRegionContext.IsSyncRelay) pRegionContext.SendSpecialUpdateToRelevantSyncConnectors(ConnectorContext.otherSideActorID, this); // If we receive a new presence that for some reason indicates this region is its "real region" then ignore it. // Maybe we should even send out a message to remove the avatar from other actors? if ((string)(((SyncInfoPresence)SyncInfo).CurrentlySyncedProperties[SyncableProperties.Type.RealRegion].LastUpdateValue) == RegionContext.Scene.Name) { m_log.WarnFormat("{0}: Attempt to handle NewPresence message with RealRegion = {1}", LogHeader, RegionContext.Scene.Name); return false; } //Add the SyncInfo to SyncInfoManager pRegionContext.InfoManager.InsertSyncInfo(SyncInfo.UUID, SyncInfo); // Get ACD and PresenceType from decoded SyncInfoPresence // NASTY CASTS AHEAD! AgentCircuitData acd = new AgentCircuitData(); acd.UnpackAgentCircuitData((OSDMap)(((SyncInfoPresence)SyncInfo).CurrentlySyncedProperties[SyncableProperties.Type.AgentCircuitData].LastUpdateValue)); // Unset the ViaLogin flag since this presence is being added to the scene by sync (not via login) acd.teleportFlags &= ~(uint)TeleportFlags.ViaLogin; PresenceType pt = (PresenceType)(int)(((SyncInfoPresence)SyncInfo).CurrentlySyncedProperties[SyncableProperties.Type.PresenceType].LastUpdateValue); // Fake like we're not a user so normal teleport processing will not happen. // No. If we make the presence an NPC, then we cannot prevent the local scene from rezzing a duplicate set of attachments. // So, ScenePresence will be added with the original presence type. NPC presences will always get duplicate attachments which will need // to be fixed to support NPC presences in DSG regions. We can fix that eventually with a DSGAttachmentsModule which will only rez for // presences added by the local scene. Then, we can go back to all Region Sync Avatars being NPCs. // PresenceType pt = PresenceType.Npc; // Add the decoded circuit to local scene pRegionContext.Scene.AuthenticateHandler.AddNewCircuit(acd.circuitcode, acd); // Create a client and add it to the local scene at the position of the last update from sync cache Vector3 currentPos = (Vector3)(((SyncInfoPresence)SyncInfo).CurrentlySyncedProperties[SyncableProperties.Type.AbsolutePosition].LastUpdateValue); IClientAPI client = new RegionSyncAvatar(acd.circuitcode, pRegionContext.Scene, acd.AgentID, acd.firstname, acd.lastname, currentPos); try { SyncInfo.SceneThing = pRegionContext.Scene.AddNewAgent(client, pt); } catch (Exception e) { m_log.WarnFormat("{0}: Exception in AddNewAgent: {1}", LogHeader, e.ToString()); } // Maybe this should be the "real" region UUID but I don't think it will matter until we understand better how teleporting in DSG will work ScenePresence sp = (ScenePresence)SyncInfo.SceneThing; // SOME UNFORTUNATE REFLECTION IS REQUIRED TO GET THIS PRESENCE CREATED { // m_originRegionID is a private instance member of ScenePresence BindingFlags flags = BindingFlags.NonPublic | BindingFlags.Instance; // Get the field info instance corresponding to m_originRegionID FieldInfo field = typeof(ScenePresence).GetField("m_originRegionID", flags); // Set the value to the current scene field.SetValue(sp, pRegionContext.Scene.RegionInfo.RegionID); } // Now that we have a presence and a client, tell the region sync "client" to finish connecting. ((RegionSyncAvatar)client).PostCreateRegionSyncAvatar(); // Might need to trigger something here to send new client messages to connected clients } return true; }