public void SaveModuleToArchive(TarArchiveWriter writer, IScene scene)
        {
            writer.WriteDir("windlight");

            foreach (RegionLightShareData lsd in m_WindlightSettings.Values)
            {
                OSDMap map = lsd.ToOSD();
                writer.WriteFile("windlight/" + lsd.UUID.ToString(), OSDParser.SerializeLLSDBinary(map));
            }
        }
예제 #2
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        public void SaveRegionBackup(TarArchiveWriter writer, IScene scene)
        {
            writer.WriteDir("assets"); //Used by many, create it by default

            IAuroraBackupModule[] modules = scene.RequestModuleInterfaces<IAuroraBackupModule>();
            foreach (IAuroraBackupModule module in modules)
                module.SaveModuleToArchive(writer, scene);

            foreach (IAuroraBackupModule module in modules)
            {
                while (module.IsArchiving) //Wait until all are done
                    System.Threading.Thread.Sleep(100);
            }

            writer.Close();
        }
예제 #3
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        public void SaveRegionBackup(TarArchiveWriter writer, IScene scene)
        {
            writer.WriteDir("assets"); //Used by many, create it by default

            IAuroraBackupModule[] modules = scene.RequestModuleInterfaces<IAuroraBackupModule>();
            foreach (IAuroraBackupModule module in modules)
                module.SaveModuleToArchive(writer, scene);

            foreach (IAuroraBackupModule module in modules)
            {
                while (module.IsArchiving) //Wait until all are done
                    Thread.Sleep(100);
            }

            writer.Close();
            GC.Collect();
            MainConsole.Instance.Info("[Archive]: Finished saving of archive.");
        }
예제 #4
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        public void TestLoadOar()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            MemoryStream archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
            
            // Put in a random blank directory to check that this doesn't upset the load process
            tar.WriteDir("ignoreme");
            
            // Also check that direct entries which will also have a file entry containing that directory doesn't 
            // upset load
            tar.WriteDir(ArchiveConstants.TERRAINS_PATH);

            tar.WriteFile(
                ArchiveConstants.CONTROL_FILE_PATH,
                new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));
            SceneObjectPart part1 = CreateSceneObjectPart1();

            part1.SitTargetOrientation = new Quaternion(0.2f, 0.3f, 0.4f, 0.5f);
            part1.SitTargetPosition = new Vector3(1, 2, 3);

            SceneObjectGroup object1 = new SceneObjectGroup(part1);

            // Let's put some inventory items into our object
            string soundItemName = "sound-item1";
            UUID soundItemUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
            Type type = GetType();
            Assembly assembly = type.Assembly;
            string soundDataResourceName = null;
            string[] names = assembly.GetManifestResourceNames();
            foreach (string name in names)
            {
                if (name.EndsWith(".Resources.test-sound.wav"))
                    soundDataResourceName = name;
            }
            Assert.That(soundDataResourceName, Is.Not.Null);

            byte[] soundData;
            UUID soundUuid;
            CreateSoundAsset(tar, assembly, soundDataResourceName, out soundData, out soundUuid);

            TaskInventoryItem item1
                = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName };
            part1.Inventory.AddInventoryItem(item1, true);
            m_scene.AddNewSceneObject(object1, false);

            string object1FileName = string.Format(
                "{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
                part1.Name,
                Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
                part1.UUID);
            tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, SceneObjectSerializer.ToXml2Format(object1));
            
            tar.Close();

            MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());

            lock (this)
            {
                m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
                m_archiverModule.DearchiveRegion(archiveReadStream);
            }
            
            Assert.That(m_lastErrorMessage, Is.Null);

            TestLoadedRegion(part1, soundItemName, soundData);
        }
예제 #5
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        public void TestLoadOarV0_2()
        {
            TestHelper.InMethod();
            //log4net.Config.XmlConfigurator.Configure();

            MemoryStream archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
            
            // Put in a random blank directory to check that this doesn't upset the load process
            tar.WriteDir("ignoreme");
            
            // Also check that direct entries which will also have a file entry containing that directory doesn't 
            // upset load
            tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
            
            tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());

            SceneObjectPart part1 = CreateSceneObjectPart1();
            SceneObjectGroup object1 = new SceneObjectGroup(part1);

            // Let's put some inventory items into our object
            string soundItemName = "sound-item1";
            UUID soundItemUuid = UUID.Parse("00000000-0000-0000-0000-000000000002");
            Type type = GetType();
            Assembly assembly = type.Assembly;
            string soundDataResourceName = null;
            string[] names = assembly.GetManifestResourceNames();
            foreach (string name in names)
            {
                if (name.EndsWith(".Resources.test-sound.wav"))
                    soundDataResourceName = name;
            }
            Assert.That(soundDataResourceName, Is.Not.Null);

            byte[] soundData;
            Console.WriteLine("Loading " + soundDataResourceName);
            using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName))
            {
                using (BinaryReader br = new BinaryReader(resource))
                {
                    // FIXME: Use the inspector insteadthere are so many forums and lists already, though admittedly none of them are suitable for cross virtual-enivornemnt discussion
                    soundData = br.ReadBytes(99999999);
                    UUID soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
                    string soundAssetFileName 
                       = ArchiveConstants.ASSETS_PATH + soundUuid 
                            + ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV];
                    tar.WriteFile(soundAssetFileName, soundData);
                    
                    /*
                    AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData);
                    scene.AssetService.Store(soundAsset);
                    asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav";
                    */
                    
                    TaskInventoryItem item1 
                        = new TaskInventoryItem { AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName };
                    part1.Inventory.AddInventoryItem(item1, true);
                }
            }
            
            m_scene.AddNewSceneObject(object1, false);

            string object1FileName = string.Format(
                "{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
                part1.Name,
                Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
                part1.UUID);
            tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, SceneObjectSerializer.ToXml2Format(object1));
            
            tar.Close();

            MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());

            lock (this)
            {
                m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
                m_archiverModule.DearchiveRegion(archiveReadStream);
            }
            
            Assert.That(m_lastErrorMessage, Is.Null);

            SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name);

            Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded");
            Assert.That(object1PartLoaded.Name, Is.EqualTo(part1.Name), "object1 names not identical");
            Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal");
            Assert.That(
                object1PartLoaded.RotationOffset, Is.EqualTo(part1.RotationOffset), "object1 rotation offset not equal");
            Assert.That(
                object1PartLoaded.OffsetPosition, Is.EqualTo(part1.OffsetPosition), "object1 offset position not equal");

            TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItems(soundItemName)[0];
            Assert.That(loadedSoundItem, Is.Not.Null, "loaded sound item was null");
            AssetBase loadedSoundAsset = m_scene.AssetService.Get(loadedSoundItem.AssetID.ToString());
            Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null");
            Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match");

            // Temporary
            Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
        }
예제 #6
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        public void TestLoadOarV0_2RegionSettings()
        {
            TestHelper.InMethod();
            //log4net.Config.XmlConfigurator.Configure();

            MemoryStream     archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
            tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());

            RegionSettings rs = new RegionSettings();

            rs.AgentLimit          = 17;
            rs.AllowDamage         = true;
            rs.AllowLandJoinDivide = true;
            rs.AllowLandResell     = true;
            rs.BlockFly            = true;
            rs.BlockShowInSearch   = true;
            rs.BlockTerraform      = true;
            rs.DisableCollisions   = true;
            rs.DisablePhysics      = true;
            rs.DisableScripts      = true;
            rs.Elevation1NW        = 15.9;
            rs.Elevation1NE        = 45.3;
            rs.Elevation1SE        = 49;
            rs.Elevation1SW        = 1.9;
            rs.Elevation2NW        = 4.5;
            rs.Elevation2NE        = 19.2;
            rs.Elevation2SE        = 9.2;
            rs.Elevation2SW        = 2.1;
            rs.FixedSun            = true;
            rs.ObjectBonus         = 1.4;
            rs.RestrictPushing     = true;
            rs.TerrainLowerLimit   = 0.4;
            rs.TerrainRaiseLimit   = 17.9;
            rs.TerrainTexture1     = UUID.Parse("00000000-0000-0000-0000-000000000020");
            rs.TerrainTexture2     = UUID.Parse("00000000-0000-0000-0000-000000000040");
            rs.TerrainTexture3     = UUID.Parse("00000000-0000-0000-0000-000000000060");
            rs.TerrainTexture4     = UUID.Parse("00000000-0000-0000-0000-000000000080");
            rs.UseEstateSun        = true;
            rs.WaterHeight         = 23;

            tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs));

            tar.Close();

            MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());

            lock (this)
            {
                m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
                m_archiverModule.DearchiveRegion(archiveReadStream);
            }

            Assert.That(m_lastErrorMessage, Is.Null);
            RegionSettings loadedRs = m_scene.RegionInfo.RegionSettings;

            Assert.That(loadedRs.AgentLimit, Is.EqualTo(17));
            Assert.That(loadedRs.AllowDamage, Is.True);
            Assert.That(loadedRs.AllowLandJoinDivide, Is.True);
            Assert.That(loadedRs.AllowLandResell, Is.True);
            Assert.That(loadedRs.BlockFly, Is.True);
            Assert.That(loadedRs.BlockShowInSearch, Is.True);
            Assert.That(loadedRs.BlockTerraform, Is.True);
            Assert.That(loadedRs.DisableCollisions, Is.True);
            Assert.That(loadedRs.DisablePhysics, Is.True);
            Assert.That(loadedRs.DisableScripts, Is.True);
            Assert.That(loadedRs.Elevation1NW, Is.EqualTo(15.9));
            Assert.That(loadedRs.Elevation1NE, Is.EqualTo(45.3));
            Assert.That(loadedRs.Elevation1SE, Is.EqualTo(49));
            Assert.That(loadedRs.Elevation1SW, Is.EqualTo(1.9));
            Assert.That(loadedRs.Elevation2NW, Is.EqualTo(4.5));
            Assert.That(loadedRs.Elevation2NE, Is.EqualTo(19.2));
            Assert.That(loadedRs.Elevation2SE, Is.EqualTo(9.2));
            Assert.That(loadedRs.Elevation2SW, Is.EqualTo(2.1));
            Assert.That(loadedRs.FixedSun, Is.True);
            Assert.That(loadedRs.ObjectBonus, Is.EqualTo(1.4));
            Assert.That(loadedRs.RestrictPushing, Is.True);
            Assert.That(loadedRs.TerrainLowerLimit, Is.EqualTo(0.4));
            Assert.That(loadedRs.TerrainRaiseLimit, Is.EqualTo(17.9));
            Assert.That(loadedRs.TerrainTexture1, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000020")));
            Assert.That(loadedRs.TerrainTexture2, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000040")));
            Assert.That(loadedRs.TerrainTexture3, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000060")));
            Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080")));
            Assert.That(loadedRs.UseEstateSun, Is.True);
            Assert.That(loadedRs.WaterHeight, Is.EqualTo(23));
        }
예제 #7
0
        public void TestLoadOarV0_2()
        {
            TestHelper.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            MemoryStream     archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            // Put in a random blank directory to check that this doesn't upset the load process
            tar.WriteDir("ignoreme");

            // Also check that direct entries which will also have a file entry containing that directory doesn't
            // upset load
            tar.WriteDir(ArchiveConstants.TERRAINS_PATH);

            tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());

            SceneObjectPart  part1   = CreateSceneObjectPart1();
            SceneObjectGroup object1 = new SceneObjectGroup(part1);

            // Let's put some inventory items into our object
            string   soundItemName         = "sound-item1";
            UUID     soundItemUuid         = UUID.Parse("00000000-0000-0000-0000-000000000002");
            Type     type                  = GetType();
            Assembly assembly              = type.Assembly;
            string   soundDataResourceName = null;

            string[] names = assembly.GetManifestResourceNames();
            foreach (string name in names)
            {
                if (name.EndsWith(".Resources.test-sound.wav"))
                {
                    soundDataResourceName = name;
                }
            }
            Assert.That(soundDataResourceName, Is.Not.Null);

            byte[] soundData;
            Console.WriteLine("Loading " + soundDataResourceName);
            using (Stream resource = assembly.GetManifestResourceStream(soundDataResourceName))
            {
                using (BinaryReader br = new BinaryReader(resource))
                {
                    // FIXME: Use the inspector insteadthere are so many forums and lists already, though admittedly none of them are suitable for cross virtual-enivornemnt discussion
                    soundData = br.ReadBytes(99999999);
                    UUID   soundUuid = UUID.Parse("00000000-0000-0000-0000-000000000001");
                    string soundAssetFileName
                        = ArchiveConstants.ASSETS_PATH + soundUuid
                          + ArchiveConstants.ASSET_TYPE_TO_EXTENSION[(sbyte)AssetType.SoundWAV];
                    tar.WriteFile(soundAssetFileName, soundData);

                    /*
                     * AssetBase soundAsset = AssetHelpers.CreateAsset(soundUuid, soundData);
                     * scene.AssetService.Store(soundAsset);
                     * asset1FileName = ArchiveConstants.ASSETS_PATH + soundUuid + ".wav";
                     */

                    TaskInventoryItem item1
                        = new TaskInventoryItem {
                        AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName
                        };
                    part1.Inventory.AddInventoryItem(item1, true);
                }
            }

            m_scene.AddNewSceneObject(object1, false);

            string object1FileName = string.Format(
                "{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
                part1.Name,
                Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
                part1.UUID);

            tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, SceneObjectSerializer.ToXml2Format(object1));

            tar.Close();

            MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());

            lock (this)
            {
                m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
                m_archiverModule.DearchiveRegion(archiveReadStream);
            }

            Assert.That(m_lastErrorMessage, Is.Null);

            SceneObjectPart object1PartLoaded = m_scene.GetSceneObjectPart(part1.Name);

            Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded");
            Assert.That(object1PartLoaded.Name, Is.EqualTo(part1.Name), "object1 names not identical");
            Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(part1.GroupPosition), "object1 group position not equal");
            Assert.That(
                object1PartLoaded.RotationOffset, Is.EqualTo(part1.RotationOffset), "object1 rotation offset not equal");
            Assert.That(
                object1PartLoaded.OffsetPosition, Is.EqualTo(part1.OffsetPosition), "object1 offset position not equal");

            TaskInventoryItem loadedSoundItem = object1PartLoaded.Inventory.GetInventoryItems(soundItemName)[0];

            Assert.That(loadedSoundItem, Is.Not.Null, "loaded sound item was null");
            AssetBase loadedSoundAsset = m_scene.AssetService.Get(loadedSoundItem.AssetID.ToString());

            Assert.That(loadedSoundAsset, Is.Not.Null, "loaded sound asset was null");
            Assert.That(loadedSoundAsset.Data, Is.EqualTo(soundData), "saved and loaded sound data do not match");

            // Temporary
            Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
        }
예제 #8
0
            public void SaveModuleToArchive(TarArchiveWriter writer, IScene scene)
            {
                m_isArchiving = true;

                m_log.Info("[Archive]: Writing parcels to archive");

                writer.WriteDir("parcels");

                IParcelManagementModule module = scene.RequestModuleInterface<IParcelManagementModule>();
                if (module != null)
                {
                    List<ILandObject> landObject = module.AllParcels();
                    foreach (ILandObject parcel in landObject)
                    {
                        OSDMap parcelMap = parcel.LandData.ToOSD();
                        writer.WriteFile("parcels/" + parcel.LandData.GlobalID.ToString(), OSDParser.SerializeLLSDBinary(parcelMap));
                        parcelMap = null;
                    }
                }

                m_log.Info("[Archive]: Finished writing parcels to archive");
                m_log.Info ("[Archive]: Writing terrain to archive");

                writer.WriteDir ("newstyleterrain");
                writer.WriteDir ("newstylerevertterrain");

                writer.WriteDir ("newstylewater");
                writer.WriteDir ("newstylerevertwater");

                ITerrainModule tModule = scene.RequestModuleInterface<ITerrainModule> ();
                if (tModule != null)
                {
                    try
                    {
                        byte[] sdata = WriteTerrainToStream (tModule.TerrainMap);
                        writer.WriteFile ("newstyleterrain/" + scene.RegionInfo.RegionID.ToString () + ".terrain", sdata);
                        sdata = null;

                        sdata = WriteTerrainToStream (tModule.TerrainRevertMap);
                        writer.WriteFile ("newstylerevertterrain/" + scene.RegionInfo.RegionID.ToString () + ".terrain", sdata);
                        sdata = null;

                        if (tModule.TerrainWaterMap != null)
                        {
                            sdata = WriteTerrainToStream (tModule.TerrainWaterMap);
                            writer.WriteFile ("newstylewater/" + scene.RegionInfo.RegionID.ToString () + ".terrain", sdata);
                            sdata = null;
                            
                            sdata = WriteTerrainToStream (tModule.TerrainWaterRevertMap);
                            writer.WriteFile ("newstylerevertwater/" + scene.RegionInfo.RegionID.ToString () + ".terrain", sdata);
                            sdata = null;
                        }
                    }
                    catch (Exception ex)
                    {
                        m_log.WarnFormat ("[Backup]: Exception caught: {0}", ex.ToString ());
                    }
                }
                
                m_log.Info("[Archive]: Finished writing terrain to archive");
                m_log.Info("[Archive]: Writing entities to archive");
                ISceneEntity[] entities = scene.Entities.GetEntities();
                //Get all entities, then start writing them to the database
                writer.WriteDir("entities");

                IDictionary<UUID, AssetType> assets = new Dictionary<UUID, AssetType>();
                UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService);
                IAuroraBackupArchiver archiver = m_scene.RequestModuleInterface<IAuroraBackupArchiver> ();
                bool saveAssets = false;
                if(archiver.AllowPrompting)
                    saveAssets = MainConsole.Instance.CmdPrompt ("Save assets? (Will not be able to load on other grids)", "false").Equals ("true", StringComparison.CurrentCultureIgnoreCase);

                int count = 0;
                foreach (ISceneEntity entity in entities)
                {
                    try
                    {
                        if (entity.IsAttachment || ((entity.RootChild.Flags & PrimFlags.Temporary) == PrimFlags.Temporary)
                             || ((entity.RootChild.Flags & PrimFlags.TemporaryOnRez) == PrimFlags.TemporaryOnRez))
                            continue;
                        //Write all entities
                        byte[] xml = ((ISceneObject)entity).ToBinaryXml2 ();
                        writer.WriteFile ("entities/" + entity.UUID.ToString (), xml);
                        xml = null;
                        count++;
                        if (count % 5 == 0)
                            Thread.Sleep (1);
                        //Get all the assets too
                        if (saveAssets)
                            assetGatherer.GatherAssetUuids (entity, assets, scene);
                    }
                    catch (Exception ex)
                    {
                        m_log.WarnFormat ("[Backup]: Exception caught: {0}", ex.ToString ());
                    }
                }
                entities = null;

                m_log.Info("[Archive]: Finished writing entities to archive");
                m_log.Info("[Archive]: Writing assets for entities to archive");

                bool foundAllAssets = true;
                foreach (UUID assetID in new List<UUID> (assets.Keys))
                {
                    try
                    {
                        AssetBase asset = m_scene.AssetService.GetCached (assetID.ToString ());
                        if (asset != null)
                            WriteAsset (assetID.ToString (), asset, writer); //Write it syncronously since we havn't 
                        else
                        {
                            foundAllAssets = false; //Not all are cached
                            m_missingAssets.Add (assetID);
                            m_scene.AssetService.Get (assetID.ToString (), writer, RetrievedAsset);
                        }
                    }
                    catch (Exception ex)
                    {
                        m_log.WarnFormat ("[Backup]: Exception caught: {0}", ex.ToString ());
                    }
                }
                if (foundAllAssets)
                    m_isArchiving = false; //We're done if all the assets were found

                m_log.Info("[Archive]: Finished writing assets for entities to archive");
            }
예제 #9
0
        public void TestLoadOarV0_2()
        {
            TestHelper.InMethod();
            //log4net.Config.XmlConfigurator.Configure();

            MemoryStream archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
            
            // Put in a random blank directory to check that this doesn't upset the load process
            tar.WriteDir("ignoreme");
            
            // Also check that direct entries which will also have a file entry containing that directory doesn't 
            // upset load
            tar.WriteDir(ArchiveConstants.TERRAINS_PATH);

            tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestExecution.Create0p2ControlFile());

            string part1Name = "object1";
            PrimitiveBaseShape shape = PrimitiveBaseShape.CreateCylinder();
            Vector3 groupPosition = new Vector3(90, 80, 70);
            Quaternion rotationOffset = new Quaternion(60, 70, 80, 90);
            Vector3 offsetPosition = new Vector3(20, 25, 30);

            SerialiserModule serialiserModule = new SerialiserModule();
            ArchiverModule archiverModule = new ArchiverModule();

            Scene scene = SceneSetupHelpers.SetupScene();
            SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);

            SceneObjectPart part1
                = new SceneObjectPart(
                    UUID.Zero, shape, groupPosition, rotationOffset, offsetPosition);
            part1.Name = part1Name;
            SceneObjectGroup object1 = new SceneObjectGroup(part1);
            scene.AddNewSceneObject(object1, false);

            string object1FileName = string.Format(
                "{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
                part1Name,
                Math.Round(groupPosition.X), Math.Round(groupPosition.Y), Math.Round(groupPosition.Z),
                part1.UUID);
            tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, SceneObjectSerializer.ToXml2Format(object1));
            
            tar.Close();

            MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());

            lock (this)
            {
                scene.EventManager.OnOarFileLoaded += LoadCompleted;
                archiverModule.DearchiveRegion(archiveReadStream);
            }
            
            Assert.That(m_lastErrorMessage, Is.Null);

            SceneObjectPart object1PartLoaded = scene.GetSceneObjectPart(part1Name);

            Assert.That(object1PartLoaded, Is.Not.Null, "object1 was not loaded");
            Assert.That(object1PartLoaded.Name, Is.EqualTo(part1Name), "object1 names not identical");
            Assert.That(object1PartLoaded.GroupPosition, Is.EqualTo(groupPosition), "object1 group position not equal");
            Assert.That(
                object1PartLoaded.RotationOffset, Is.EqualTo(rotationOffset), "object1 rotation offset not equal");
            Assert.That(
                object1PartLoaded.OffsetPosition, Is.EqualTo(offsetPosition), "object1 offset position not equal");

            // Temporary
            Console.WriteLine("Successfully completed {0}", MethodBase.GetCurrentMethod());
        }
예제 #10
0
        public void TestLoadOarDeededLand()
        {
            TestHelpers.InMethod();
//            TestHelpers.EnableLogging();

            UUID landID = TestHelpers.ParseTail(0x10);

            MockGroupsServicesConnector groupsService = new MockGroupsServicesConnector();

            IConfigSource configSource = new IniConfigSource();
            IConfig       config       = configSource.AddConfig("Groups");

            config.Set("Enabled", true);
            config.Set("Module", "GroupsModule");
            config.Set("DebugEnabled", true);
            SceneHelpers.SetupSceneModules(
                m_scene, configSource, new object[] { new GroupsModule(), groupsService, new LandManagementModule() });

            // Create group in scene for loading
            // FIXME: For now we'll put up with the issue that we'll get a group ID that varies across tests.
            UUID groupID
                = groupsService.CreateGroup(UUID.Zero, "group1", "", true, UUID.Zero, 3, true, true, true, UUID.Zero);

            // Construct OAR
            MemoryStream     oarStream = new MemoryStream();
            TarArchiveWriter tar       = new TarArchiveWriter(oarStream);

            tar.WriteDir(ArchiveConstants.LANDDATA_PATH);
            tar.WriteFile(
                ArchiveConstants.CONTROL_FILE_PATH,
                new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));

            LandObject lo = new LandObject(groupID, true, m_scene);

            lo.SetLandBitmap(lo.BasicFullRegionLandBitmap());
            LandData ld = lo.LandData;

            ld.GlobalID = landID;

            string ldPath = ArchiveConstants.CreateOarLandDataPath(ld);
            Dictionary <string, object> options = new Dictionary <string, object>();

            tar.WriteFile(ldPath, LandDataSerializer.Serialize(ld, options));
            tar.Close();

            oarStream = new MemoryStream(oarStream.ToArray());

            // Load OAR
            lock (this)
            {
                m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
                m_archiverModule.DearchiveRegion(oarStream);
            }

            ILandObject rLo = m_scene.LandChannel.GetLandObject(16, 16);
            LandData    rLd = rLo.LandData;

            Assert.That(rLd.GlobalID, Is.EqualTo(landID));
            Assert.That(rLd.OwnerID, Is.EqualTo(groupID));
            Assert.That(rLd.GroupID, Is.EqualTo(groupID));
            Assert.That(rLd.IsGroupOwned, Is.EqualTo(true));
        }
예제 #11
0
        public void TestLoadOar()
        {
            TestHelpers.InMethod();
//            log4net.Config.XmlConfigurator.Configure();

            MemoryStream     archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            // Put in a random blank directory to check that this doesn't upset the load process
            tar.WriteDir("ignoreme");

            // Also check that direct entries which will also have a file entry containing that directory doesn't
            // upset load
            tar.WriteDir(ArchiveConstants.TERRAINS_PATH);

            tar.WriteFile(
                ArchiveConstants.CONTROL_FILE_PATH,
                new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));
            SceneObjectPart part1 = CreateSceneObjectPart1();

            part1.SitTargetOrientation = new Quaternion(0.2f, 0.3f, 0.4f, 0.5f);
            part1.SitTargetPosition    = new Vector3(1, 2, 3);

            SceneObjectGroup object1 = new SceneObjectGroup(part1);

            // Let's put some inventory items into our object
            string   soundItemName         = "sound-item1";
            UUID     soundItemUuid         = UUID.Parse("00000000-0000-0000-0000-000000000002");
            Type     type                  = GetType();
            Assembly assembly              = type.Assembly;
            string   soundDataResourceName = null;

            string[] names = assembly.GetManifestResourceNames();
            foreach (string name in names)
            {
                if (name.EndsWith(".Resources.test-sound.wav"))
                {
                    soundDataResourceName = name;
                }
            }
            Assert.That(soundDataResourceName, Is.Not.Null);

            byte[] soundData;
            UUID   soundUuid;

            CreateSoundAsset(tar, assembly, soundDataResourceName, out soundData, out soundUuid);

            TaskInventoryItem item1
                = new TaskInventoryItem {
                AssetID = soundUuid, ItemID = soundItemUuid, Name = soundItemName
                };

            part1.Inventory.AddInventoryItem(item1, true);
            m_scene.AddNewSceneObject(object1, false);

            string object1FileName = string.Format(
                "{0}_{1:000}-{2:000}-{3:000}__{4}.xml",
                part1.Name,
                Math.Round(part1.GroupPosition.X), Math.Round(part1.GroupPosition.Y), Math.Round(part1.GroupPosition.Z),
                part1.UUID);

            tar.WriteFile(ArchiveConstants.OBJECTS_PATH + object1FileName, SceneObjectSerializer.ToXml2Format(object1));

            tar.Close();

            MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());

            lock (this)
            {
                m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
                m_archiverModule.DearchiveRegion(archiveReadStream);
            }

            Assert.That(m_lastErrorMessage, Is.Null);

            TestLoadedRegion(part1, soundItemName, soundData);
        }
        /// <summary>
        /// Save a backup of the sim
        /// </summary>
        /// <param name="appendedFilePath">The file path where the backup will be saved</param>
        protected virtual void SaveBackup (string appendedFilePath, bool saveAssets)
        {
            if (appendedFilePath == "/")
                appendedFilePath = "";
            IBackupModule backupModule = m_scene.RequestModuleInterface<IBackupModule> ();
            if (backupModule != null && backupModule.LoadingPrims) //Something is changing lots of prims
            {
                m_log.Info ("[Backup]: Not saving backup because the backup module is loading prims");
                return;
            }

            //Save any script state saves that might be around
            IScriptModule[] engines = m_scene.RequestModuleInterfaces<IScriptModule> ();
            try
            {
                if (engines != null)
                {
                    foreach (IScriptModule engine in engines)
                    {
                        if (engine != null)
                        {
                            engine.SaveStateSaves ();
                        }
                    }
                }
            }
            catch(Exception ex)
            {
                m_log.WarnFormat ("[Backup]: Exception caught: {0}", ex.ToString());
            }

            m_log.Info ("[FileBasedSimulationData]: Saving Backup for region " + m_scene.RegionInfo.RegionName);
            string fileName = appendedFilePath + m_scene.RegionInfo.RegionName + m_saveAppenedFileName + ".abackup";
            if (File.Exists (fileName))
            {
                //Do new style saving here!
                GZipStream m_saveStream = new GZipStream (new FileStream (fileName + ".tmp", FileMode.Create), CompressionMode.Compress);
                TarArchiveWriter writer = new TarArchiveWriter (m_saveStream);
                GZipStream m_loadStream = new GZipStream (new FileStream (fileName, FileMode.Open), CompressionMode.Decompress);
                TarArchiveReader reader = new TarArchiveReader (m_loadStream);

                writer.WriteDir ("parcels");

                IParcelManagementModule module = m_scene.RequestModuleInterface<IParcelManagementModule> ();
                if (module != null)
                {
                    List<ILandObject> landObject = module.AllParcels ();
                    foreach (ILandObject parcel in landObject)
                    {
                        OSDMap parcelMap = parcel.LandData.ToOSD ();
                        writer.WriteFile ("parcels/" + parcel.LandData.GlobalID.ToString (), OSDParser.SerializeLLSDBinary (parcelMap));
                        parcelMap = null;
                    }
                }

                writer.WriteDir ("newstyleterrain");
                writer.WriteDir ("newstylerevertterrain");

                writer.WriteDir ("newstylewater");
                writer.WriteDir ("newstylerevertwater");

                ITerrainModule tModule = m_scene.RequestModuleInterface<ITerrainModule> ();
                if (tModule != null)
                {
                    try
                    {
                        byte[] sdata = WriteTerrainToStream (tModule.TerrainMap);
                        writer.WriteFile ("newstyleterrain/" + m_scene.RegionInfo.RegionID.ToString () + ".terrain", sdata);
                        sdata = null;

                        sdata = WriteTerrainToStream (tModule.TerrainRevertMap);
                        writer.WriteFile ("newstylerevertterrain/" + m_scene.RegionInfo.RegionID.ToString () + ".terrain", sdata);
                        sdata = null;

                        if (tModule.TerrainWaterMap != null)
                        {
                            sdata = WriteTerrainToStream (tModule.TerrainWaterMap);
                            writer.WriteFile ("newstylewater/" + m_scene.RegionInfo.RegionID.ToString () + ".terrain", sdata);
                            sdata = null;

                            sdata = WriteTerrainToStream (tModule.TerrainWaterRevertMap);
                            writer.WriteFile ("newstylerevertwater/" + m_scene.RegionInfo.RegionID.ToString () + ".terrain", sdata);
                            sdata = null;
                        }
                    }
                    catch (Exception ex)
                    {
                        m_log.WarnFormat ("[Backup]: Exception caught: {0}", ex.ToString ());
                    }
                }

                IDictionary<UUID, AssetType> assets = new Dictionary<UUID, AssetType>();
                UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService);
                
                ISceneEntity[] saveentities = m_scene.Entities.GetEntities();
                List<UUID> entitiesToSave = new List<UUID>();
                foreach(ISceneEntity entity in saveentities)
                {
                    try
                    {
                        if(entity.IsAttachment || ((entity.RootChild.Flags & PrimFlags.Temporary) == PrimFlags.Temporary)
                             || ((entity.RootChild.Flags & PrimFlags.TemporaryOnRez) == PrimFlags.TemporaryOnRez))
                            continue;
                        if(entity.HasGroupChanged)
                        {
                            entity.HasGroupChanged = false;
                            //Write all entities
                            byte[] xml = ((ISceneObject)entity).ToBinaryXml2();
                            writer.WriteFile("entities/" + entity.UUID.ToString(), xml);
                            xml = null;
                        }
                        else
                            entitiesToSave.Add(entity.UUID);
                        if(saveAssets)
                            assetGatherer.GatherAssetUuids(entity, assets, m_scene);
                    }
                    catch(Exception ex)
                    {
                        m_log.WarnFormat("[Backup]: Exception caught: {0}", ex.ToString());
                        entitiesToSave.Add(entity.UUID);
                    }
                }


                byte[] data;
                string filePath;
                TarArchiveReader.TarEntryType entryType;
                //Load the archive data that we need
                try
                {
                    while ((data = reader.ReadEntry (out filePath, out entryType)) != null)
                    {
                        if (TarArchiveReader.TarEntryType.TYPE_DIRECTORY == entryType)
                            continue;
                        if (filePath.StartsWith ("entities/"))
                        {
                            UUID entityID = UUID.Parse (filePath.Remove (0, 9));
                            if (entitiesToSave.Contains (entityID))
                            {
                                writer.WriteFile (filePath, data);
                                entitiesToSave.Remove (entityID);
                            }
                        }
                        data = null;
                    }
                }
                catch (Exception ex)
                {
                    m_log.WarnFormat ("[Backup]: Exception caught: {0}", ex.ToString ());
                }

                if (entitiesToSave.Count > 0)
                {
                    m_log.Fatal (entitiesToSave.Count + " PRIMS WERE NOT GOING TO BE SAVED! FORCE SAVING NOW! ");
                    foreach (ISceneEntity entity in saveentities)
                    {
                        if (entitiesToSave.Contains(entity.UUID))
                        {
                            if (entity.IsAttachment || ((entity.RootChild.Flags & PrimFlags.Temporary) == PrimFlags.Temporary)
                             || ((entity.RootChild.Flags & PrimFlags.TemporaryOnRez) == PrimFlags.TemporaryOnRez))
                                continue;
                            //Write all entities
                            byte[] xml = ((ISceneObject)entity).ToBinaryXml2 ();
                            writer.WriteFile ("entities/" + entity.UUID.ToString (), xml);
                            xml = null;
                        }
                    }
                }

                if(saveAssets)
                {
                    foreach(UUID assetID in new List<UUID>(assets.Keys))
                    {
                        try
                        {
                            AssetBase asset = m_scene.AssetService.GetCached(assetID.ToString());
                            if(asset == null)
                                asset = m_scene.AssetService.Get(assetID.ToString());
                            WriteAsset(assetID.ToString(), asset, writer);
                        }
                        catch(Exception ex)
                        {
                            m_log.WarnFormat("[Backup]: Exception caught: {0}", ex.ToString());
                        }
                    }
                }

                writer.Close ();
                m_loadStream.Close ();
                m_saveStream.Close ();
                GC.Collect ();
                
                if (m_keepOldSave && !m_oldSaveHasBeenSaved)
                {
                    //Havn't moved it yet, so make sure the directory exists, then move it
                    m_oldSaveHasBeenSaved = true;
                    if (!Directory.Exists (m_oldSaveDirectory))
                        Directory.CreateDirectory (m_oldSaveDirectory);
                    File.Copy(fileName + ".tmp", Path.Combine(m_oldSaveDirectory, m_scene.RegionInfo.RegionName + SerializeDateTime() + m_saveAppenedFileName + ".abackup"));
                }
                //Just remove the file
                File.Delete (fileName);
            }
            else
            {
                //Add the .temp since we might need to make a backup and so that if something goes wrong, we don't corrupt the main backup
                GZipStream m_saveStream = new GZipStream (new FileStream (fileName + ".tmp", FileMode.Create), CompressionMode.Compress);
                TarArchiveWriter writer = new TarArchiveWriter (m_saveStream);
                IAuroraBackupArchiver archiver = m_scene.RequestModuleInterface<IAuroraBackupArchiver> ();

                //Turn off prompting so that we don't ask the user questions every time we need to save the backup
                archiver.AllowPrompting = false;
                archiver.SaveRegionBackup (writer, m_scene);
                archiver.AllowPrompting = true;

                //If we got this far, we assume that everything went well, so now we move the stuff around
                if (File.Exists (fileName))
                {
                    //If keepOldSave is enabled, the user wants us to move the first backup that we originally loaded from into the oldSaveDirectory
                    if(m_keepOldSave && !m_oldSaveHasBeenSaved)
                    {
                        //Havn't moved it yet, so make sure the directory exists, then move it
                        m_oldSaveHasBeenSaved = true;
                        if(!Directory.Exists(m_oldSaveDirectory))
                            Directory.CreateDirectory(m_oldSaveDirectory);
                        File.Copy(fileName + ".tmp", Path.Combine(m_oldSaveDirectory, m_scene.RegionInfo.RegionName + SerializeDateTime() + m_saveAppenedFileName + ".abackup"));
                    }
                    //Just remove the file
                    File.Delete(fileName);
                }
            }
            ISceneEntity[] entities = m_scene.Entities.GetEntities ();
            try
            {
                foreach (ISceneEntity entity in entities)
                {
                    if (entity.HasGroupChanged)
                        entity.HasGroupChanged = false;
                }
            }
            catch (Exception ex)
            {
                m_log.WarnFormat ("[Backup]: Exception caught: {0}", ex.ToString ());
            }
            //Now make it the full file again
            File.Move (fileName + ".tmp", fileName);
            m_log.Info ("[FileBasedSimulationData]: Saved Backup for region " + m_scene.RegionInfo.RegionName);
        }
예제 #13
0
        public void TestLoadOarV0_2RegionSettings()
        {
            TestHelper.InMethod();
            //log4net.Config.XmlConfigurator.Configure();

            MemoryStream archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
            
            tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
            tar.WriteFile(ArchiveConstants.CONTROL_FILE_PATH, ArchiveWriteRequestPreparation.Create0p2ControlFile(new Dictionary<string, Object>()));

            RegionSettings rs = new RegionSettings();
            rs.AgentLimit = 17;
            rs.AllowDamage = true;
            rs.AllowLandJoinDivide = true;
            rs.AllowLandResell = true;
            rs.BlockFly = true;
            rs.BlockShowInSearch = true;
            rs.BlockTerraform = true;
            rs.DisableCollisions = true;
            rs.DisablePhysics = true;
            rs.DisableScripts = true;
            rs.Elevation1NW = 15.9;
            rs.Elevation1NE = 45.3;
            rs.Elevation1SE = 49;
            rs.Elevation1SW = 1.9;
            rs.Elevation2NW = 4.5;
            rs.Elevation2NE = 19.2;
            rs.Elevation2SE = 9.2;
            rs.Elevation2SW = 2.1;
            rs.FixedSun = true;
            rs.ObjectBonus = 1.4;
            rs.RestrictPushing = true;
            rs.TerrainLowerLimit = 0.4;
            rs.TerrainRaiseLimit = 17.9;
            rs.TerrainTexture1 = UUID.Parse("00000000-0000-0000-0000-000000000020");
            rs.TerrainTexture2 = UUID.Parse("00000000-0000-0000-0000-000000000040");
            rs.TerrainTexture3 = UUID.Parse("00000000-0000-0000-0000-000000000060");
            rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
            rs.UseEstateSun = true;
            rs.WaterHeight = 23;

            tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs));
            
            tar.Close();

            MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());

            lock (this)
            {
                m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
                m_archiverModule.DearchiveRegion(archiveReadStream);
            }
            
            Assert.That(m_lastErrorMessage, Is.Null);
            RegionSettings loadedRs = m_scene.RegionInfo.RegionSettings;

            Assert.That(loadedRs.AgentLimit, Is.EqualTo(17));
            Assert.That(loadedRs.AllowDamage, Is.True);
            Assert.That(loadedRs.AllowLandJoinDivide, Is.True);
            Assert.That(loadedRs.AllowLandResell, Is.True);
            Assert.That(loadedRs.BlockFly, Is.True);
            Assert.That(loadedRs.BlockShowInSearch, Is.True);
            Assert.That(loadedRs.BlockTerraform, Is.True);
            Assert.That(loadedRs.DisableCollisions, Is.True);
            Assert.That(loadedRs.DisablePhysics, Is.True);
            Assert.That(loadedRs.DisableScripts, Is.True);
            Assert.That(loadedRs.Elevation1NW, Is.EqualTo(15.9));
            Assert.That(loadedRs.Elevation1NE, Is.EqualTo(45.3));
            Assert.That(loadedRs.Elevation1SE, Is.EqualTo(49));
            Assert.That(loadedRs.Elevation1SW, Is.EqualTo(1.9));
            Assert.That(loadedRs.Elevation2NW, Is.EqualTo(4.5));
            Assert.That(loadedRs.Elevation2NE, Is.EqualTo(19.2));
            Assert.That(loadedRs.Elevation2SE, Is.EqualTo(9.2));
            Assert.That(loadedRs.Elevation2SW, Is.EqualTo(2.1));
            Assert.That(loadedRs.FixedSun, Is.True);
            Assert.That(loadedRs.ObjectBonus, Is.EqualTo(1.4));
            Assert.That(loadedRs.RestrictPushing, Is.True);
            Assert.That(loadedRs.TerrainLowerLimit, Is.EqualTo(0.4));
            Assert.That(loadedRs.TerrainRaiseLimit, Is.EqualTo(17.9));
            Assert.That(loadedRs.TerrainTexture1, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000020")));
            Assert.That(loadedRs.TerrainTexture2, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000040")));
            Assert.That(loadedRs.TerrainTexture3, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000060")));
            Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080")));
            Assert.That(loadedRs.UseEstateSun, Is.True);
            Assert.That(loadedRs.WaterHeight, Is.EqualTo(23));
        }
예제 #14
0
        public void TestLoadOarRegionSettings()
        {
            TestHelpers.InMethod();
            //log4net.Config.XmlConfigurator.Configure();

            MemoryStream     archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);

            tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
            tar.WriteFile(
                ArchiveConstants.CONTROL_FILE_PATH,
                new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));

            RegionSettings rs = new RegionSettings();

            rs.AgentLimit          = 17;
            rs.AllowDamage         = true;
            rs.AllowLandJoinDivide = true;
            rs.AllowLandResell     = true;
            rs.BlockFly            = true;
            rs.BlockShowInSearch   = true;
            rs.BlockTerraform      = true;
            rs.DisableCollisions   = true;
            rs.DisablePhysics      = true;
            rs.DisableScripts      = true;
            rs.Elevation1NW        = 15.9;
            rs.Elevation1NE        = 45.3;
            rs.Elevation1SE        = 49;
            rs.Elevation1SW        = 1.9;
            rs.Elevation2NW        = 4.5;
            rs.Elevation2NE        = 19.2;
            rs.Elevation2SE        = 9.2;
            rs.Elevation2SW        = 2.1;
            rs.FixedSun            = true;
            rs.SunPosition         = 12.0;
            rs.ObjectBonus         = 1.4;
            rs.RestrictPushing     = true;
            rs.TerrainLowerLimit   = 0.4;
            rs.TerrainRaiseLimit   = 17.9;
            rs.TerrainTexture1     = UUID.Parse("00000000-0000-0000-0000-000000000020");
            rs.TerrainTexture2     = UUID.Parse("00000000-0000-0000-0000-000000000040");
            rs.TerrainTexture3     = UUID.Parse("00000000-0000-0000-0000-000000000060");
            rs.TerrainTexture4     = UUID.Parse("00000000-0000-0000-0000-000000000080");
            rs.UseEstateSun        = true;
            rs.WaterHeight         = 23;
            rs.TelehubObject       = UUID.Parse("00000000-0000-0000-0000-111111111111");
            rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33"));

            tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs, null));

            tar.Close();

            MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());

            m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
            m_oarEvent.Reset();
            m_archiverModule.DearchiveRegion(archiveReadStream);

            m_oarEvent.WaitOne(60000);

            Assert.That(m_lastErrorMessage, Is.Null);
            RegionSettings loadedRs = m_scene.RegionInfo.RegionSettings;

            Assert.That(loadedRs.AgentLimit, Is.EqualTo(17));
            Assert.That(loadedRs.AllowDamage, Is.True);
            Assert.That(loadedRs.AllowLandJoinDivide, Is.True);
            Assert.That(loadedRs.AllowLandResell, Is.True);
            Assert.That(loadedRs.BlockFly, Is.True);
            Assert.That(loadedRs.BlockShowInSearch, Is.True);
            Assert.That(loadedRs.BlockTerraform, Is.True);
            Assert.That(loadedRs.DisableCollisions, Is.True);
            Assert.That(loadedRs.DisablePhysics, Is.True);
            Assert.That(loadedRs.DisableScripts, Is.True);
            Assert.That(loadedRs.Elevation1NW, Is.EqualTo(15.9));
            Assert.That(loadedRs.Elevation1NE, Is.EqualTo(45.3));
            Assert.That(loadedRs.Elevation1SE, Is.EqualTo(49));
            Assert.That(loadedRs.Elevation1SW, Is.EqualTo(1.9));
            Assert.That(loadedRs.Elevation2NW, Is.EqualTo(4.5));
            Assert.That(loadedRs.Elevation2NE, Is.EqualTo(19.2));
            Assert.That(loadedRs.Elevation2SE, Is.EqualTo(9.2));
            Assert.That(loadedRs.Elevation2SW, Is.EqualTo(2.1));
            Assert.That(loadedRs.ObjectBonus, Is.EqualTo(1.4));
            Assert.That(loadedRs.RestrictPushing, Is.True);
            Assert.That(loadedRs.TerrainLowerLimit, Is.EqualTo(0.4));
            Assert.That(loadedRs.TerrainRaiseLimit, Is.EqualTo(17.9));
            Assert.That(loadedRs.TerrainTexture1, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000020")));
            Assert.That(loadedRs.TerrainTexture2, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000040")));
            Assert.That(loadedRs.TerrainTexture3, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000060")));
            Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080")));
            Assert.That(loadedRs.WaterHeight, Is.EqualTo(23));
            Assert.AreEqual(UUID.Zero, loadedRs.TelehubObject); // because no object was found with the original UUID
            Assert.AreEqual(0, loadedRs.SpawnPoints().Count);
        }
예제 #15
0
        /// <summary>
        /// 
        /// </summary>
        /// <param name="filePath"></param>
        /// <param name="GTAIV"></param>
        /// <returns></returns>
        private bool doExport(string filePath, DataSetType data_type )
        {
            //  Initial stage for the export/import functionality is the ability to export/import
            // the data correctly for the current city, uses OSDMap. For now the GTAIV flag is
            // ignored, this needs to be changed to allow for internal, GTA and GIS data sets to
            // be used for cities.
            if (filePath == null || data_type == DataSetType.DATASET_TYPE_NULL)
            {
                return (false);
            }

            //  Make sure the file is not present on the destination.
            // ???

            // First stage use a TarArchiveWriter in conjunction with OSDMap to write a file
            // containing all the information needed about the city and regions to be able to
            // import it in when the server is shutdown and restarted.
            System.IO.MemoryStream data = new System.IO.MemoryStream(1024);
            TarArchiveWriter tarArchive = null;

            //  Construct the archive before writing it to the destination.
            tarArchive = new TarArchiveWriter(data);
            tarArchive.WriteDir("citybuilder/");
            tarArchive.WriteFile(filePath, data.GetBuffer());

            return (false);
        }
예제 #16
0
        public void TestLoadOarDeededLand()
        {
            TestHelpers.InMethod();
//            TestHelpers.EnableLogging();

            UUID landID = TestHelpers.ParseTail(0x10);

            MockGroupsServicesConnector groupsService = new MockGroupsServicesConnector();

            IConfigSource configSource = new IniConfigSource();
            IConfig config = configSource.AddConfig("Groups");            
            config.Set("Enabled", true);
            config.Set("Module", "GroupsModule");            
            config.Set("DebugEnabled", true);
            SceneHelpers.SetupSceneModules(
                m_scene, configSource, new object[] { new GroupsModule(), groupsService, new LandManagementModule() });

            // Create group in scene for loading
            // FIXME: For now we'll put up with the issue that we'll get a group ID that varies across tests.
            UUID groupID 
                = groupsService.CreateGroup(UUID.Zero, "group1", "", true, UUID.Zero, 3, true, true, true, UUID.Zero);

            // Construct OAR
            MemoryStream oarStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(oarStream);

            tar.WriteDir(ArchiveConstants.LANDDATA_PATH);
            tar.WriteFile(
                ArchiveConstants.CONTROL_FILE_PATH,
                new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));

            LandObject lo = new LandObject(groupID, true, m_scene);
            lo.SetLandBitmap(lo.BasicFullRegionLandBitmap());
            LandData ld = lo.LandData;
            ld.GlobalID = landID;

            string ldPath = ArchiveConstants.CreateOarLandDataPath(ld);
            Dictionary<string, object> options = new Dictionary<string, object>();
            tar.WriteFile(ldPath, LandDataSerializer.Serialize(ld, options));
            tar.Close();

            oarStream = new MemoryStream(oarStream.ToArray());

            // Load OAR
            lock (this)
            {
                m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
                m_archiverModule.DearchiveRegion(oarStream);
            }

            ILandObject rLo = m_scene.LandChannel.GetLandObject(16, 16);
            LandData rLd = rLo.LandData;

            Assert.That(rLd.GlobalID, Is.EqualTo(landID));
            Assert.That(rLd.OwnerID, Is.EqualTo(groupID));
            Assert.That(rLd.GroupID, Is.EqualTo(groupID));
            Assert.That(rLd.IsGroupOwned, Is.EqualTo(true));
        }
예제 #17
0
        public void TestLoadOarRegionSettings()
        {
            TestHelpers.InMethod();
            //log4net.Config.XmlConfigurator.Configure();

            MemoryStream archiveWriteStream = new MemoryStream();
            TarArchiveWriter tar = new TarArchiveWriter(archiveWriteStream);
            
            tar.WriteDir(ArchiveConstants.TERRAINS_PATH);
            tar.WriteFile(
                ArchiveConstants.CONTROL_FILE_PATH,
                new ArchiveWriteRequest(m_scene, (Stream)null, Guid.Empty).CreateControlFile(new ArchiveScenesGroup()));

            RegionSettings rs = new RegionSettings();
            rs.AgentLimit = 17;
            rs.AllowDamage = true;
            rs.AllowLandJoinDivide = true;
            rs.AllowLandResell = true;
            rs.BlockFly = true;
            rs.BlockShowInSearch = true;
            rs.BlockTerraform = true;
            rs.DisableCollisions = true;
            rs.DisablePhysics = true;
            rs.DisableScripts = true;
            rs.Elevation1NW = 15.9;
            rs.Elevation1NE = 45.3;
            rs.Elevation1SE = 49;
            rs.Elevation1SW = 1.9;
            rs.Elevation2NW = 4.5;
            rs.Elevation2NE = 19.2;
            rs.Elevation2SE = 9.2;
            rs.Elevation2SW = 2.1;
            rs.FixedSun = true;
            rs.SunPosition = 12.0;
            rs.ObjectBonus = 1.4;
            rs.RestrictPushing = true;
            rs.TerrainLowerLimit = 0.4;
            rs.TerrainRaiseLimit = 17.9;
            rs.TerrainTexture1 = UUID.Parse("00000000-0000-0000-0000-000000000020");
            rs.TerrainTexture2 = UUID.Parse("00000000-0000-0000-0000-000000000040");
            rs.TerrainTexture3 = UUID.Parse("00000000-0000-0000-0000-000000000060");
            rs.TerrainTexture4 = UUID.Parse("00000000-0000-0000-0000-000000000080");
            rs.UseEstateSun = true;
            rs.WaterHeight = 23;
            rs.TelehubObject = UUID.Parse("00000000-0000-0000-0000-111111111111");
            rs.AddSpawnPoint(SpawnPoint.Parse("1,-2,0.33"));

            tar.WriteFile(ArchiveConstants.SETTINGS_PATH + "region1.xml", RegionSettingsSerializer.Serialize(rs));
            
            tar.Close();

            MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());

            lock (this)
            {
                m_scene.EventManager.OnOarFileLoaded += LoadCompleted;
                m_archiverModule.DearchiveRegion(archiveReadStream);
            }
            
            Assert.That(m_lastErrorMessage, Is.Null);
            RegionSettings loadedRs = m_scene.RegionInfo.RegionSettings;

            Assert.That(loadedRs.AgentLimit, Is.EqualTo(17));
            Assert.That(loadedRs.AllowDamage, Is.True);
            Assert.That(loadedRs.AllowLandJoinDivide, Is.True);
            Assert.That(loadedRs.AllowLandResell, Is.True);
            Assert.That(loadedRs.BlockFly, Is.True);
            Assert.That(loadedRs.BlockShowInSearch, Is.True);
            Assert.That(loadedRs.BlockTerraform, Is.True);
            Assert.That(loadedRs.DisableCollisions, Is.True);
            Assert.That(loadedRs.DisablePhysics, Is.True);
            Assert.That(loadedRs.DisableScripts, Is.True);
            Assert.That(loadedRs.Elevation1NW, Is.EqualTo(15.9));
            Assert.That(loadedRs.Elevation1NE, Is.EqualTo(45.3));
            Assert.That(loadedRs.Elevation1SE, Is.EqualTo(49));
            Assert.That(loadedRs.Elevation1SW, Is.EqualTo(1.9));
            Assert.That(loadedRs.Elevation2NW, Is.EqualTo(4.5));
            Assert.That(loadedRs.Elevation2NE, Is.EqualTo(19.2));
            Assert.That(loadedRs.Elevation2SE, Is.EqualTo(9.2));
            Assert.That(loadedRs.Elevation2SW, Is.EqualTo(2.1));
            Assert.That(loadedRs.FixedSun, Is.True);
            Assert.AreEqual(12.0, loadedRs.SunPosition);
            Assert.That(loadedRs.ObjectBonus, Is.EqualTo(1.4));
            Assert.That(loadedRs.RestrictPushing, Is.True);
            Assert.That(loadedRs.TerrainLowerLimit, Is.EqualTo(0.4));
            Assert.That(loadedRs.TerrainRaiseLimit, Is.EqualTo(17.9));
            Assert.That(loadedRs.TerrainTexture1, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000020")));
            Assert.That(loadedRs.TerrainTexture2, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000040")));
            Assert.That(loadedRs.TerrainTexture3, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000060")));
            Assert.That(loadedRs.TerrainTexture4, Is.EqualTo(UUID.Parse("00000000-0000-0000-0000-000000000080")));
            Assert.That(loadedRs.UseEstateSun, Is.True);
            Assert.That(loadedRs.WaterHeight, Is.EqualTo(23));
            Assert.AreEqual(UUID.Zero, loadedRs.TelehubObject); // because no object was found with the original UUID
            Assert.AreEqual(0, loadedRs.SpawnPoints().Count);
        }
예제 #18
0
        private static void WriteInventoryFolderToArchive(
            TarArchiveWriter archive, InventoryFolderWithChildren folder, string path)
        {
            path += string.Format("{0}{1}{2}/", folder.Name, ArchiveConstants.INVENTORY_NODE_NAME_COMPONENT_SEPARATOR, folder.ID);
            archive.WriteDir(path);

            foreach (InventoryNodeBase inventoryNode in folder.Children.Values)
            {
                if (inventoryNode is InventoryFolderWithChildren)
                {
                    WriteInventoryFolderToArchive(archive, (InventoryFolderWithChildren) inventoryNode, path);
                }
                else if (inventoryNode is InventoryItemBase)
                {
                    WriteInventoryItemToArchive(archive, (InventoryItemBase) inventoryNode, path);
                }
            }
        }
예제 #19
0
파일: Backup.cs 프로젝트: x8ball/Aurora-Sim
            public void SaveModuleToArchive(TarArchiveWriter writer, IScene scene)
            {
                m_isArchiving = true;

                m_log.Info("[Archive]: Writing parcels to archive");

                writer.WriteDir("parcels");

                IParcelManagementModule module = scene.RequestModuleInterface<IParcelManagementModule>();
                if (module != null)
                {
                    List<ILandObject> landObject = module.AllParcels();
                    foreach (ILandObject parcel in landObject)
                    {
                        OSDMap parcelMap = parcel.LandData.ToOSD();
                        writer.WriteFile("parcels/" + parcel.LandData.GlobalID.ToString(), OSDParser.SerializeLLSDBinary(parcelMap));
                    }
                }

                m_log.Info("[Archive]: Finished writing parcels to archive");
                m_log.Info("[Archive]: Writing terrain to archive");

                writer.WriteDir("terrain");

                ITerrainModule tModule = scene.RequestModuleInterface<ITerrainModule>();
                if (tModule != null)
                {
                    MemoryStream s = new MemoryStream();
                    tModule.SaveToStream(scene.RegionInfo.RegionID.ToString() + ".r32", s);
                    writer.WriteFile("terrain/" + scene.RegionInfo.RegionID.ToString() + ".r32", s.ToArray());
                    s.Close();
                }

                m_log.Info("[Archive]: Finished writing terrain to archive");
                m_log.Info("[Archive]: Writing entities to archive");
                ISceneEntity[] entities = scene.Entities.GetEntities();
                //Get all entities, then start writing them to the database
                writer.WriteDir("entities");

                IDictionary<UUID, AssetType> assets = new Dictionary<UUID, AssetType>();
                UuidGatherer assetGatherer = new UuidGatherer(m_scene.AssetService);

                foreach (ISceneEntity entity in entities)
                {
                    //Write all entities
                    writer.WriteFile("entities/" + entity.UUID.ToString(), ((ISceneObject)entity).ToXml2());
                    //Get all the assets too
                    assetGatherer.GatherAssetUuids(entity, assets, scene);
                }

                m_log.Info("[Archive]: Finished writing entities to archive");
                m_log.Info("[Archive]: Writing assets for entities to archive");

                bool foundAllAssets = true;
                foreach (UUID assetID in new List<UUID>(assets.Keys))
                {
                    AssetBase asset = m_scene.AssetService.GetCached(assetID.ToString());
                    if (asset != null)
                        WriteAsset(asset, writer); //Write it syncronously since we havn't 
                    else
                    {
                        foundAllAssets = false; //Not all are cached
                        m_missingAssets.Add(assetID);
                        m_scene.AssetService.Get(assetID.ToString(), writer, RetrievedAsset);
                    }
                }
                if (foundAllAssets)
                    m_isArchiving = false; //We're done if all the assets were found

                m_log.Info("[Archive]: Finished writing assets for entities to archive");
            }
예제 #20
0
        public void SaveModuleToArchive(TarArchiveWriter writer, IScene scene)
        {
            m_log.Info("[Archive]: Writing estates to archive");

            writer.WriteDir("estate");
            EstateSettings settings = scene.RegionInfo.EstateSettings;
            string xmlData = WebUtils.BuildXmlResponse(settings.ToKeyValuePairs(true));
            writer.WriteFile("estate/" + scene.RegionInfo.RegionName, xmlData);

            m_log.Info("[Archive]: Finished writing estates to archive");
            m_log.Info("[Archive]: Writing region info to archive");

            writer.WriteDir("regioninfo");
            RegionInfo regionInfo = scene.RegionInfo;

            writer.WriteFile("regioninfo/" + scene.RegionInfo.RegionName, OSDParser.SerializeLLSDBinary(regionInfo.PackRegionInfoData(true)));

            m_log.Info("[Archive]: Finished writing region info to archive");
        }