예제 #1
0
        internal void Load(SaveFileReader reader, PlayerManager players)
        {
            reader.ReadVersion(2);

            // This will be the same as the existing Owner, unless control of this team has been transferred.
            var ownerPlayerId = reader.ReadUInt32();

            Owner = players.GetPlayerByIndex(ownerPlayerId);

            _attackPriorityName = reader.ReadAsciiString();

            var unknown2 = reader.ReadBoolean();

            _templateData.Load(reader);

            var teamCount = reader.ReadUInt16();

            for (var i = 0; i < teamCount; i++)
            {
                var id = reader.ReadUInt32();

                var team = FindTeamById(id);
                if (team == null)
                {
                    team    = TeamFactory.AddTeam(this);
                    team.Id = id;
                }

                team.Load(reader);
            }
        }
예제 #2
0
        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(2);

            var playerId = reader.ReadUInt32();

            if (playerId != Owner.Id)
            {
                throw new InvalidDataException();
            }

            _attackPriorityName = reader.ReadAsciiString();

            var unknown2 = reader.ReadBoolean();

            _templateData.Load(reader);

            var teamCount = reader.ReadUInt16();

            for (var i = 0; i < teamCount; i++)
            {
                var id = reader.ReadUInt32();

                var team = FindTeamById(id);
                if (team == null)
                {
                    team    = TeamFactory.AddTeam(this);
                    team.Id = id;
                }

                team.Load(reader);
            }
        }
예제 #3
0
        internal void Load(SaveFileReader reader)
        {
            reader.ReadVersion(2);

            _playerId = reader.ReadUInt32();

            _attackPriorityName = reader.ReadAsciiString();

            var unknown2 = reader.ReadBoolean();

            _templateData.Load(reader);

            var teamCount = reader.ReadUInt16();

            for (var i = 0; i < teamCount; i++)
            {
                var id = reader.ReadUInt32();

                var team = new Team {
                    ID = id
                };
                team.Load(reader);
            }
        }