internal ModelMeshPart( ModelMesh modelMesh, DeviceBuffer texCoordVertexBuffer, uint startIndex, uint indexCount, bool blendEnabled, MaterialPass material, MaterialPass materialBlend) { ModelMesh = modelMesh; TexCoordVertexBuffer = texCoordVertexBuffer; StartIndex = startIndex; IndexCount = indexCount; BlendEnabled = blendEnabled; Material = material; MaterialBlend = materialBlend; }
internal ModelSubObject(string name, ModelBone bone, ModelMesh renderObject) { Name = name; Bone = bone; RenderObject = renderObject; }