internal static W3dShaderMaterial Parse(BinaryReader reader, W3dParseContext context) { return(ParseChunk(reader, context, header => { var result = new W3dShaderMaterial(); ParseChunks(reader, context.CurrentEndPosition, chunkType => { switch (chunkType) { case W3dChunkType.W3D_CHUNK_SHADER_MATERIAL_HEADER: result.Header = W3dShaderMaterialHeader.Parse(reader, context); break; case W3dChunkType.W3D_CHUNK_SHADER_MATERIAL_PROPERTY: result.Properties.Add(W3dShaderMaterialProperty.Parse(reader, context)); break; default: throw CreateUnknownChunkException(chunkType); } }); return result; })); }
internal static W3dShaderMaterialProperty Parse(BinaryReader reader, W3dParseContext context) { return(ParseChunk(reader, context, header => { var result = new W3dShaderMaterialProperty { PropertyType = reader.ReadUInt32AsEnum <W3dShaderMaterialPropertyType>(), PropertyName = reader.ReadFixedLengthString((int)reader.ReadUInt32()) }; var value = new W3dShaderMaterialPropertyValue(); switch (result.PropertyType) { case W3dShaderMaterialPropertyType.Texture: result.StringValue = reader.ReadFixedLengthString((int)reader.ReadUInt32()); break; case W3dShaderMaterialPropertyType.Float: case W3dShaderMaterialPropertyType.Vector2: case W3dShaderMaterialPropertyType.Vector3: case W3dShaderMaterialPropertyType.Vector4: case W3dShaderMaterialPropertyType.Int: case W3dShaderMaterialPropertyType.Bool: value = W3dShaderMaterialPropertyValue.Parse(reader, result.PropertyType); break; default: throw new InvalidDataException(); } result.Value = value; return result; })); }