internal static W3dTimeCodedAnimationChannel Parse(BinaryReader reader, W3dParseContext context) { return(ParseChunk(reader, context, header => { var result = new W3dTimeCodedAnimationChannel { NumTimeCodes = reader.ReadUInt32(), Pivot = reader.ReadUInt16(), VectorLength = reader.ReadByte(), ChannelType = reader.ReadByteAsEnum <W3dAnimationChannelType>() }; W3dAnimationChannel.ValidateChannelDataSize(result.ChannelType, result.VectorLength); var data = new W3dTimeCodedDatum[result.NumTimeCodes]; for (var i = 0; i < result.NumTimeCodes; i++) { data[i] = W3dTimeCodedDatum.Parse(reader, result.ChannelType); } result.Data = data; return result; })); }
public static W3dTimeCodedAnimationChannel Parse(BinaryReader reader) { var startPosition = reader.BaseStream.Position; var result = new W3dTimeCodedAnimationChannel { NumTimeCodes = reader.ReadUInt32(), Pivot = reader.ReadUInt16(), VectorLength = reader.ReadByte(), ChannelType = (W3dAnimationChannelType)reader.ReadByte() }; W3dAnimationChannel.ValidateChannelDataSize(result.ChannelType, result.VectorLength); var data = new W3dTimeCodedDatum[result.NumTimeCodes]; for (var i = 0; i < result.NumTimeCodes; i++) { var datum = new W3dTimeCodedDatum(); datum.TimeCode = reader.ReadUInt32(); // MSB is used to indicate a binary (non interpolated) movement if ((datum.TimeCode >> 31) == 1) { // TODO: non-interpolated movement. datum.TimeCode &= ~(1 << 31); } datum.Value = W3dAnimationChannelDatum.Parse(reader, result.ChannelType); data[i] = datum; } result.Data = data; return(result); }
internal static W3dCompressedAnimation Parse(BinaryReader reader, W3dParseContext context) { return(ParseChunk(reader, context, header => { var result = new W3dCompressedAnimation(); ParseChunks(reader, context.CurrentEndPosition, chunkType => { switch (chunkType) { case W3dChunkType.W3D_CHUNK_COMPRESSED_ANIMATION_HEADER: result.Header = W3dCompressedAnimationHeader.Parse(reader, context); break; case W3dChunkType.W3D_CHUNK_COMPRESSED_ANIMATION_CHANNEL: switch (result.Header.Flavor) { case W3dCompressedAnimationFlavor.TimeCoded: result.TimeCodedChannels.Add(W3dTimeCodedAnimationChannel.Parse(reader, context)); break; case W3dCompressedAnimationFlavor.AdaptiveDelta4: result.AdaptiveDeltaChannels.Add(W3dAdaptiveDeltaAnimationChannel.Parse(reader, context, W3dAdaptiveDeltaBitCount.FourBits)); break; default: throw new InvalidDataException(); } break; case W3dChunkType.W3D_CHUNK_COMPRESSED_BIT_CHANNEL: switch (result.Header.Flavor) { case W3dCompressedAnimationFlavor.TimeCoded: result.TimeCodedBitChannels.Add(W3dTimeCodedBitChannel.Parse(reader, context)); break; default: throw new InvalidDataException(); } break; case W3dChunkType.W3D_CHUNK_COMPRESSED_ANIMATION_MOTION_CHANNEL: switch (result.Header.Flavor) { case W3dCompressedAnimationFlavor.TimeCoded: result.MotionChannels.Add(W3dMotionChannel.Parse(reader, context)); break; default: throw new InvalidDataException(); } break; default: throw CreateUnknownChunkException(chunkType); } }); return result; })); }
public static W3dCompressedAnimation Parse(BinaryReader reader, uint chunkSize) { var timeCodedChannels = new List <W3dTimeCodedAnimationChannel>(); var adaptiveDeltaChannels = new List <W3dAdaptiveDeltaAnimationChannel>(); var timeCodedBitChannels = new List <W3dTimeCodedBitChannel>(); var motionChannels = new List <W3dMotionChannel>(); var finalResult = ParseChunk <W3dCompressedAnimation>(reader, chunkSize, (result, header) => { switch (header.ChunkType) { case W3dChunkType.W3D_CHUNK_COMPRESSED_ANIMATION_HEADER: result.Header = W3dCompressedAnimationHeader.Parse(reader); break; case W3dChunkType.W3D_CHUNK_COMPRESSED_ANIMATION_CHANNEL: switch (result.Header.Flavor) { case W3dCompressedAnimationFlavor.TimeCoded: timeCodedChannels.Add(W3dTimeCodedAnimationChannel.Parse(reader, header.ChunkSize)); break; case W3dCompressedAnimationFlavor.AdaptiveDelta: adaptiveDeltaChannels.Add(W3dAdaptiveDeltaAnimationChannel.Parse(reader, header.ChunkSize)); break; default: throw new InvalidDataException(); } break; case W3dChunkType.W3D_CHUNK_COMPRESSED_BIT_CHANNEL: switch (result.Header.Flavor) { case W3dCompressedAnimationFlavor.TimeCoded: timeCodedBitChannels.Add(W3dTimeCodedBitChannel.Parse(reader, header.ChunkSize)); break; default: throw new InvalidDataException(); } break; case W3dChunkType.W3D_CHUNK_COMPRESSED_ANIMATION_MOTION_CHANNEL: switch (result.Header.Flavor) { case W3dCompressedAnimationFlavor.TimeCoded: motionChannels.Add(W3dMotionChannel.Parse(reader, header.ChunkSize)); break; default: throw new InvalidDataException(); } break; default: throw CreateUnknownChunkException(header); } }); finalResult.TimeCodedChannels = timeCodedChannels; finalResult.AdaptiveDeltaChannels = adaptiveDeltaChannels; finalResult.TimeCodedBitChannels = timeCodedBitChannels; finalResult.MotionChannels = motionChannels; return(finalResult); }