internal static W3dShaderMaterial Parse(BinaryReader reader, W3dParseContext context) { return(ParseChunk(reader, context, header => { var result = new W3dShaderMaterial(); ParseChunks(reader, context.CurrentEndPosition, chunkType => { switch (chunkType) { case W3dChunkType.W3D_CHUNK_SHADER_MATERIAL_HEADER: result.Header = W3dShaderMaterialHeader.Parse(reader, context); break; case W3dChunkType.W3D_CHUNK_SHADER_MATERIAL_PROPERTY: result.Properties.Add(W3dShaderMaterialProperty.Parse(reader, context)); break; default: throw CreateUnknownChunkException(chunkType); } }); return result; })); }
public static W3dShaderMaterial Parse(BinaryReader reader, uint chunkSize) { var properties = new List <W3dShaderMaterialProperty>(); var finalResult = ParseChunk <W3dShaderMaterial>(reader, chunkSize, (result, header) => { switch (header.ChunkType) { case W3dChunkType.W3D_CHUNK_SHADER_MATERIAL_HEADER: result.Header = W3dShaderMaterialHeader.Parse(reader, header.ChunkSize); break; case W3dChunkType.W3D_CHUNK_SHADER_MATERIAL_PROPERTY: properties.Add(W3dShaderMaterialProperty.Parse(reader, header.ChunkSize)); break; default: throw CreateUnknownChunkException(header); } }); finalResult.Properties = properties; return(finalResult); }