public DamagedWithoutFoundation(Actor self, DamagedWithoutFoundationInfo info) { this.info = info; health = self.Trait <Health>(); }
public DamagedWithoutFoundation(Actor self, DamagedWithoutFoundationInfo info) { this.info = info; health = self.Trait <Health>(); weapon = self.World.Map.Rules.Weapons[info.Weapon.ToLowerInvariant()]; }