상속: OpenRA.Widgets.Widget
예제 #1
0
        public static void ShowColorDropDown(DropDownButtonWidget color, Session.Client client,
			OrderManager orderManager, ColorPreviewManagerWidget preview)
        {
            Action onExit = () =>
            {
                if (client.Bot == null)
                {
                    Game.Settings.Player.Color = preview.Color;
                    Game.Settings.Save();
                }

                color.RemovePanel();
                orderManager.IssueOrder(Order.Command("color {0} {1}".F(client.Index, preview.Color)));
            };

            Action<HSLColor> onChange = c => preview.Color = c;

            var colorChooser = Game.LoadWidget(orderManager.world, "COLOR_CHOOSER", null, new WidgetArgs()
            {
                { "onChange", onChange },
                { "initialColor", client.Color }
            });

            color.AttachPanel(colorChooser, onExit);
        }
예제 #2
0
        internal LobbyLogic(Widget widget, WorldRenderer worldRenderer, OrderManager orderManager,
			Action onExit, Action onStart, bool skirmishMode, Ruleset modRules)
        {
            lobby = widget;
            this.orderManager = orderManager;
            this.onStart = onStart;
            this.onExit = onExit;
            this.skirmishMode = skirmishMode;
            this.modRules = modRules;

            orderManager.AddChatLine += AddChatLine;
            Game.LobbyInfoChanged += UpdateCurrentMap;
            Game.LobbyInfoChanged += UpdatePlayerList;
            Game.BeforeGameStart += OnGameStart;
            Game.ConnectionStateChanged += ConnectionStateChanged;

            var name = lobby.GetOrNull<LabelWidget>("SERVER_NAME");
            if (name != null)
                name.GetText = () => orderManager.LobbyInfo.GlobalSettings.ServerName;

            Ui.LoadWidget("LOBBY_MAP_PREVIEW", lobby.Get("MAP_PREVIEW_ROOT"), new WidgetArgs
            {
                { "orderManager", orderManager },
                { "lobby", this }
            });

            UpdateCurrentMap();
            players = Ui.LoadWidget<ScrollPanelWidget>("LOBBY_PLAYER_BIN", lobby.Get("PLAYER_BIN_ROOT"), new WidgetArgs());
            players.IsVisible = () => panel == PanelType.Players;

            var playerBinHeaders = lobby.GetOrNull<ContainerWidget>("LABEL_CONTAINER");
            if (playerBinHeaders != null)
                playerBinHeaders.IsVisible = () => panel == PanelType.Players;

            editablePlayerTemplate = players.Get("TEMPLATE_EDITABLE_PLAYER");
            nonEditablePlayerTemplate = players.Get("TEMPLATE_NONEDITABLE_PLAYER");
            emptySlotTemplate = players.Get("TEMPLATE_EMPTY");
            editableSpectatorTemplate = players.Get("TEMPLATE_EDITABLE_SPECTATOR");
            nonEditableSpectatorTemplate = players.Get("TEMPLATE_NONEDITABLE_SPECTATOR");
            newSpectatorTemplate = players.Get("TEMPLATE_NEW_SPECTATOR");
            colorPreview = lobby.Get<ColorPreviewManagerWidget>("COLOR_MANAGER");
            colorPreview.Color = Game.Settings.Player.Color;

            countryNames = modRules.Actors["world"].Traits.WithInterface<CountryInfo>()
                .Where(c => c.Selectable)
                .ToDictionary(a => a.Race, a => a.Name);
            countryNames.Add("random", "Any");

            var gameStarting = false;
            Func<bool> configurationDisabled = () => !Game.IsHost || gameStarting ||
                panel == PanelType.Kick || panel == PanelType.ForceStart ||
                orderManager.LocalClient == null || orderManager.LocalClient.IsReady;

            var mapButton = lobby.GetOrNull<ButtonWidget>("CHANGEMAP_BUTTON");
            if (mapButton != null)
            {
                mapButton.IsDisabled = configurationDisabled;
                mapButton.OnClick = () =>
                {
                    var onSelect = new Action<string>(uid =>
                    {
                        // Don't select the same map again
                        if (uid == Map.Uid)
                            return;

                        orderManager.IssueOrder(Order.Command("map " + uid));
                        Game.Settings.Server.Map = uid;
                        Game.Settings.Save();
                    });

                    Ui.OpenWindow("MAPCHOOSER_PANEL", new WidgetArgs()
                    {
                        { "initialMap", Map.Uid },
                        { "onExit", DoNothing },
                        { "onSelect", onSelect }
                    });
                };
            }

            var slotsButton = lobby.GetOrNull<DropDownButtonWidget>("SLOTS_DROPDOWNBUTTON");
            if (slotsButton != null)
            {
                slotsButton.IsDisabled = () => configurationDisabled() || panel != PanelType.Players ||
                    Map.RuleStatus != MapRuleStatus.Cached || !orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots || !s.LockTeam);

                var botNames = modRules.Actors["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name);
                slotsButton.OnMouseDown = _ =>
                {
                    var options = new Dictionary<string, IEnumerable<DropDownOption>>();

                    var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
                    if (orderManager.LobbyInfo.Slots.Values.Any(s => s.AllowBots))
                    {
                        var botOptions = new List<DropDownOption>()
                        {
                            new DropDownOption()
                            {
                                Title = "Add",
                                IsSelected = () => false,
                                OnClick = () =>
                                {
                                    foreach (var slot in orderManager.LobbyInfo.Slots)
                                    {
                                        var bot = botNames.Random(Game.CosmeticRandom);
                                        var c = orderManager.LobbyInfo.ClientInSlot(slot.Key);
                                        if (slot.Value.AllowBots == true && (c == null || c.Bot != null))
                                            orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot.Key, botController.Index, bot)));
                                    }
                                }
                            }
                        };

                        if (orderManager.LobbyInfo.Clients.Any(c => c.Bot != null))
                        {
                            botOptions.Add(new DropDownOption()
                            {
                                Title = "Remove",
                                IsSelected = () => false,
                                OnClick = () =>
                                {
                                    foreach (var slot in orderManager.LobbyInfo.Slots)
                                    {
                                        var c = orderManager.LobbyInfo.ClientInSlot(slot.Key);
                                        if (c != null && c.Bot != null)
                                            orderManager.IssueOrder(Order.Command("slot_open " + slot.Value.PlayerReference));
                                    }
                                }
                            });
                        }

                        options.Add("Configure Bots", botOptions);
                    }

                    var teamCount = (orderManager.LobbyInfo.Slots.Count(s => !s.Value.LockTeam && orderManager.LobbyInfo.ClientInSlot(s.Key) != null) + 1) / 2;
                    if (teamCount >= 1)
                    {
                        var teamOptions = Enumerable.Range(2, teamCount - 1).Reverse().Select(d => new DropDownOption
                        {
                            Title = "{0} Teams".F(d),
                            IsSelected = () => false,
                            OnClick = () => orderManager.IssueOrder(Order.Command("assignteams {0}".F(d.ToString())))
                        }).ToList();

                        if (orderManager.LobbyInfo.Slots.Any(s => s.Value.AllowBots))
                        {
                            teamOptions.Add(new DropDownOption
                            {
                                Title = "Humans vs Bots",
                                IsSelected = () => false,
                                OnClick = () => orderManager.IssueOrder(Order.Command("assignteams 1"))
                            });
                        }

                        teamOptions.Add(new DropDownOption
                        {
                            Title = "Free for all",
                            IsSelected = () => false,
                            OnClick = () => orderManager.IssueOrder(Order.Command("assignteams 0"))
                        });

                        options.Add("Configure Teams", teamOptions);
                    }

                    Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
                        return item;
                    };
                    slotsButton.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", 175, options, setupItem);
                };
            }

            var optionsBin = Ui.LoadWidget("LOBBY_OPTIONS_BIN", lobby, new WidgetArgs());
            optionsBin.IsVisible = () => panel == PanelType.Options;

            var optionsButton = lobby.Get<ButtonWidget>("OPTIONS_BUTTON");
            optionsButton.IsDisabled = () => Map.RuleStatus != MapRuleStatus.Cached || panel == PanelType.Kick || panel == PanelType.ForceStart;
            optionsButton.GetText = () => panel == PanelType.Options ? "Players" : "Options";
            optionsButton.OnClick = () => panel = (panel == PanelType.Options) ? PanelType.Players : PanelType.Options;

            // Force start panel
            Action startGame = () =>
            {
                gameStarting = true;
                orderManager.IssueOrder(Order.Command("startgame"));
            };

            var startGameButton = lobby.GetOrNull<ButtonWidget>("START_GAME_BUTTON");
            if (startGameButton != null)
            {
                startGameButton.IsDisabled = () => configurationDisabled() || Map.RuleStatus != MapRuleStatus.Cached ||
                    orderManager.LobbyInfo.Slots.Any(sl => sl.Value.Required && orderManager.LobbyInfo.ClientInSlot(sl.Key) == null);
                startGameButton.OnClick = () =>
                {
                    Func<KeyValuePair<string, Session.Slot>, bool> notReady = sl =>
                    {
                        var cl = orderManager.LobbyInfo.ClientInSlot(sl.Key);

                        // Bots and admins don't count
                        return cl != null && !cl.IsAdmin && cl.Bot == null && !cl.IsReady;
                    };

                    if (orderManager.LobbyInfo.Slots.Any(notReady))
                        panel = PanelType.ForceStart;
                    else
                        startGame();
                };
            }

            var forceStartBin = Ui.LoadWidget("FORCE_START_DIALOG", lobby, new WidgetArgs());
            forceStartBin.IsVisible = () => panel == PanelType.ForceStart;
            forceStartBin.Get("KICK_WARNING").IsVisible = () => orderManager.LobbyInfo.Clients.Any(c => c.IsInvalid);
            forceStartBin.Get<ButtonWidget>("OK_BUTTON").OnClick = startGame;
            forceStartBin.Get<ButtonWidget>("CANCEL_BUTTON").OnClick = () => panel = PanelType.Players;

            // Options panel
            var allowCheats = optionsBin.GetOrNull<CheckboxWidget>("ALLOWCHEATS_CHECKBOX");
            if (allowCheats != null)
            {
                allowCheats.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllowCheats;
                allowCheats.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Cheats.HasValue || configurationDisabled();
                allowCheats.OnClick = () =>	orderManager.IssueOrder(Order.Command(
                        "allowcheats {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllowCheats)));
            }

            var crates = optionsBin.GetOrNull<CheckboxWidget>("CRATES_CHECKBOX");
            if (crates != null)
            {
                crates.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Crates;
                crates.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Crates.HasValue || configurationDisabled();
                crates.OnClick = () => orderManager.IssueOrder(Order.Command(
                    "crates {0}".F(!orderManager.LobbyInfo.GlobalSettings.Crates)));
            }

            var allybuildradius = optionsBin.GetOrNull<CheckboxWidget>("ALLYBUILDRADIUS_CHECKBOX");
            if (allybuildradius != null)
            {
                allybuildradius.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.AllyBuildRadius;
                allybuildradius.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.AllyBuildRadius.HasValue || configurationDisabled();
                allybuildradius.OnClick = () => orderManager.IssueOrder(Order.Command(
                    "allybuildradius {0}".F(!orderManager.LobbyInfo.GlobalSettings.AllyBuildRadius)));
            }

            var fragileAlliance = optionsBin.GetOrNull<CheckboxWidget>("FRAGILEALLIANCES_CHECKBOX");
            if (fragileAlliance != null)
            {
                fragileAlliance.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.FragileAlliances;
                fragileAlliance.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.FragileAlliances.HasValue || configurationDisabled();
                fragileAlliance.OnClick = () => orderManager.IssueOrder(Order.Command(
                    "fragilealliance {0}".F(!orderManager.LobbyInfo.GlobalSettings.FragileAlliances)));
            }

            var difficulty = optionsBin.GetOrNull<DropDownButtonWidget>("DIFFICULTY_DROPDOWNBUTTON");
            if (difficulty != null)
            {
                difficulty.IsVisible = () => Map.Status == MapStatus.Available && Map.Map.Options.Difficulties.Any();
                difficulty.IsDisabled = () => Map.Status != MapStatus.Available || configurationDisabled();
                difficulty.GetText = () => orderManager.LobbyInfo.GlobalSettings.Difficulty;
                difficulty.OnMouseDown = _ =>
                {
                    var options = Map.Map.Options.Difficulties.Select(d => new DropDownOption
                    {
                        Title = d,
                        IsSelected = () => orderManager.LobbyInfo.GlobalSettings.Difficulty == d,
                        OnClick = () => orderManager.IssueOrder(Order.Command("difficulty {0}".F(d)))
                    });
                    Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
                        return item;
                    };
                    difficulty.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                };

                optionsBin.Get<LabelWidget>("DIFFICULTY_DESC").IsVisible = difficulty.IsVisible;
            }

            var startingUnits = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGUNITS_DROPDOWNBUTTON");
            if (startingUnits != null)
            {
                var startUnitsInfo = modRules.Actors["world"].Traits.WithInterface<MPStartUnitsInfo>();
                var classes = startUnitsInfo.Select(a => a.Class).Distinct();
                Func<string, string> className = c =>
                {
                    var selectedClass = startUnitsInfo.Where(s => s.Class == c).Select(u => u.ClassName).FirstOrDefault();
                    return selectedClass != null ? selectedClass : c;
                };

                startingUnits.IsDisabled = () => Map.Status != MapStatus.Available || !Map.Map.Options.ConfigurableStartingUnits || configurationDisabled();
                startingUnits.GetText = () => Map.Status != MapStatus.Available || !Map.Map.Options.ConfigurableStartingUnits ? "Not Available" : className(orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass);
                startingUnits.OnMouseDown = _ =>
                {
                    var options = classes.Select(c => new DropDownOption
                    {
                        Title = className(c),
                        IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingUnitsClass == c,
                        OnClick = () => orderManager.IssueOrder(Order.Command("startingunits {0}".F(c)))
                    });

                    Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
                        return item;
                    };

                    startingUnits.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                };

                optionsBin.Get<LabelWidget>("STARTINGUNITS_DESC").IsVisible = startingUnits.IsVisible;
            }

            var startingCash = optionsBin.GetOrNull<DropDownButtonWidget>("STARTINGCASH_DROPDOWNBUTTON");
            if (startingCash != null)
            {
                startingCash.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.StartingCash.HasValue || configurationDisabled();
                startingCash.GetText = () => Map.Status != MapStatus.Available || Map.Map.Options.StartingCash.HasValue ? "Not Available" : "${0}".F(orderManager.LobbyInfo.GlobalSettings.StartingCash);
                startingCash.OnMouseDown = _ =>
                {
                    var options = modRules.Actors["player"].Traits.Get<PlayerResourcesInfo>().SelectableCash.Select(c => new DropDownOption
                    {
                        Title = "${0}".F(c),
                        IsSelected = () => orderManager.LobbyInfo.GlobalSettings.StartingCash == c,
                        OnClick = () => orderManager.IssueOrder(Order.Command("startingcash {0}".F(c)))
                    });

                    Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
                        return item;
                    };

                    startingCash.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                };
            }

            var techLevel = optionsBin.GetOrNull<DropDownButtonWidget>("TECHLEVEL_DROPDOWNBUTTON");
            if (techLevel != null)
            {
                var techTraits = modRules.Actors["player"].Traits.WithInterface<ProvidesTechPrerequisiteInfo>().ToArray();
                techLevel.IsVisible = () => techTraits.Length > 0;
                optionsBin.GetOrNull<LabelWidget>("TECHLEVEL_DESC").IsVisible = () => techTraits.Length > 0;
                techLevel.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.TechLevel != null || configurationDisabled() || techTraits.Length <= 1;
                techLevel.GetText = () => Map.Status != MapStatus.Available || Map.Map.Options.TechLevel != null ? "Not Available" : "{0}".F(orderManager.LobbyInfo.GlobalSettings.TechLevel);
                techLevel.OnMouseDown = _ =>
                {
                    var options = techTraits.Select(c => new DropDownOption
                    {
                        Title = "{0}".F(c.Name),
                        IsSelected = () => orderManager.LobbyInfo.GlobalSettings.TechLevel == c.Name,
                        OnClick = () => orderManager.IssueOrder(Order.Command("techlevel {0}".F(c.Name)))
                    });

                    Func<DropDownOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>
                    {
                        var item = ScrollItemWidget.Setup(template, option.IsSelected, option.OnClick);
                        item.Get<LabelWidget>("LABEL").GetText = () => option.Title;
                        return item;
                    };

                    techLevel.ShowDropDown("LABEL_DROPDOWN_TEMPLATE", options.Count() * 30, options, setupItem);
                };
            }

            var enableShroud = optionsBin.GetOrNull<CheckboxWidget>("SHROUD_CHECKBOX");
            if (enableShroud != null)
            {
                enableShroud.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Shroud;
                enableShroud.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Shroud.HasValue || configurationDisabled();
                enableShroud.OnClick = () => orderManager.IssueOrder(Order.Command(
                    "shroud {0}".F(!orderManager.LobbyInfo.GlobalSettings.Shroud)));
            }

            var enableFog = optionsBin.GetOrNull<CheckboxWidget>("FOG_CHECKBOX");
            if (enableFog != null)
            {
                enableFog.IsChecked = () => orderManager.LobbyInfo.GlobalSettings.Fog;
                enableFog.IsDisabled = () => Map.Status != MapStatus.Available || Map.Map.Options.Fog.HasValue || configurationDisabled();
                enableFog.OnClick = () => orderManager.IssueOrder(Order.Command(
                    "fog {0}".F(!orderManager.LobbyInfo.GlobalSettings.Fog)));
            }

            var disconnectButton = lobby.Get<ButtonWidget>("DISCONNECT_BUTTON");
            disconnectButton.OnClick = () => { CloseWindow(); onExit(); };

            if (skirmishMode)
                disconnectButton.Text = "Cancel";

            var teamChat = false;
            var chatLabel = lobby.Get<LabelWidget>("LABEL_CHATTYPE");
            var chatTextField = lobby.Get<TextFieldWidget>("CHAT_TEXTFIELD");

            chatTextField.TakeKeyboardFocus();

            chatTextField.OnEnterKey = () =>
            {
                if (chatTextField.Text.Length == 0)
                    return true;

                // Always scroll to bottom when we've typed something
                chatPanel.ScrollToBottom();

                orderManager.IssueOrder(Order.Chat(teamChat, chatTextField.Text));
                chatTextField.Text = "";
                return true;
            };
            chatTextField.OnAltKey = () =>
            {
                teamChat ^= true;
                chatLabel.Text = teamChat ? "Team:" : "Chat:";
                return true;
            };
            chatTextField.OnTabKey = () =>
            {
                chatTextField.Text = tabCompletion.Complete(chatTextField.Text);
                chatTextField.CursorPosition = chatTextField.Text.Length;
                return true;
            };

            chatPanel = lobby.Get<ScrollPanelWidget>("CHAT_DISPLAY");
            chatTemplate = chatPanel.Get("CHAT_TEMPLATE");
            chatPanel.RemoveChildren();

            var musicButton = lobby.GetOrNull<ButtonWidget>("MUSIC_BUTTON");
            if (musicButton != null)
                musicButton.OnClick = () => Ui.OpenWindow("MUSIC_PANEL", new WidgetArgs
                {
                    { "onExit", DoNothing },
                    { "world", orderManager.world }
                });

            var settingsButton = lobby.GetOrNull<ButtonWidget>("SETTINGS_BUTTON");
            if (settingsButton != null)
            {
                settingsButton.OnClick = () => Ui.OpenWindow("SETTINGS_PANEL", new WidgetArgs
                {
                    { "onExit", DoNothing },
                    { "worldRenderer", worldRenderer }
                });
            }

            // Add a bot on the first lobbyinfo update
            if (skirmishMode)
            {
                Game.LobbyInfoChanged += WidgetUtils.Once(() =>
                {
                    var slot = orderManager.LobbyInfo.FirstEmptyBotSlot();
                    var bot = modRules.Actors["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name).FirstOrDefault();
                    var botController = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.IsAdmin);
                    if (slot != null && bot != null)
                        orderManager.IssueOrder(Order.Command("slot_bot {0} {1} {2}".F(slot, botController.Index, bot)));
                });
            }
        }
예제 #3
0
        public static void SetupEditableColorWidget(Widget parent, Session.Slot s, Session.Client c, OrderManager orderManager, ColorPreviewManagerWidget colorPreview)
        {
            var color = parent.Get<DropDownButtonWidget>("COLOR");
            color.IsDisabled = () => (s != null && s.LockColor) || orderManager.LocalClient.IsReady;
            color.OnMouseDown = _ => ShowColorDropDown(color, c, orderManager, colorPreview);

            SetupColorWidget(color, s, c);
        }